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Question: Do you think I should add Beta versions of Project M D.I.Y. that includes the beta build of BrawlEx?
Yes
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I don't care

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Author Topic: [LOCKED] (Old thread) Project M D.I.Y. (A Project M + BrawlEx Template)  (Read 101897 times)
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Sirkura
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    « Reply #30 on: December 07, 2014, 09:04:15 PM »


    Yes, I noticed that as well. I'm not sure if the file is actually needed, though.

    I'll add the files in 2.0, but I can't develop the new version until my friend jasgx from the Smashboards finishes his PM 3.5 codes.

    i don't think the core codes changed. only thing we really have to figure out are the masquerade  codes for each character. which i'm pretty sure those are mostly the same just with a few bytes that are different. i will take a look later and see.
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    TheGamerKidTy
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    « Reply #31 on: December 09, 2014, 05:41:24 AM »


    i don't think the core codes changed. only thing we really have to figure out are the masquerade  codes for each character. which i'm pretty sure those are mostly the same just with a few bytes that are different. i will take a look later and see.


    I tried my old codes with no success. I'm not sure how to decrypt codes, so if you could give me some updated codes that would be great!
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    Sirkura
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    « Reply #32 on: December 09, 2014, 12:17:02 PM »


    I tried my old codes with no success. I'm not sure how to decrypt codes, so if you could give me some updated codes that would be great!
    i don't know how many i can decrypt but what will be stopping you will be masqurade. each extra costume slot has i think 3 different codes we need to find. and every character has at least one new one now. i'll post the codes i know first and we can review from there.

    PM Clone engine
    (not sure these changed much)
    Code:
    Usage Storage Engine [Dantarion]
    060AF160 0000000C
    3C808058 38000012
    388457F0 00000000
    060AF180 0000000C
    3C608058 54A0083C
    386357F0 00000000
    065857F0 00000024
    04030F0D 110E120E
    1D1B1F1B 211B1E1B
    201B221B 2C0B321D
    331C3413 3522360B
    37203800 00000000

    Clone Engine Data Saving Fix [ds22]
    04952AEC 2C03003A
    04952B2C 2C03003A
    06B2DD54 00000018
    321D1021 331C204B
    3413162D 3522295B
    360B0B17 37202555

    Result Names [ds22]
    0459E03C 526F7900
    044564A4 4D657774
    044564A8 776F0000
    044564AC 00000000
    044564B0 00000000
    044564B4 00000000

    Clone Engine Main Code
    04AD8A7C 0000013E
    04AD7EDC 80585820
    04AD813C 8058582F
    06AD8578 00000010
    00000027 FFFFFFFF
    FFFFFFFF FFFFFFFF
    80000000 80B0B5F8
    80000001 80B0BAC8
    8A003801 00000000
    04AD8A78 0000013C
    04AD7ED8 8058583A
    04AD8138 8058584F
    06AD8588 00000010
    00000026 FFFFFFFF
    FFFFFFFF FFFFFFFF
    80000000 80B0B630
    80000001 80B0BA90
    8A003801 00000000
    06585820 00000098
    726F792F 46697452
    6F792E70 61630066
    745F726F 792E7265
    6C006D65 7774776F
    2F466974 4D657774
    776F2E70 61630066
    745F6D65 7774776F
    2E72656C 00546865
    2F436C6F 6E652F45
    6E67696E 652E6861
    735F6265 656E2E6D
    61646500 62792F44
    616E7461 72696F6E
    2F616E64 2E647332
    3200616E 642F6973
    5F6F662E 6578636C
    75736976 65007573
    652F6F66 5F746865
    2E504D42 52000000

    Mewtwo Fixes [Dantarion, ds22]
    C2853FA4 00000003
    90020000 1C04000C
    7C63002E 80020000
    60000000 00000000
    C2853F44 00000003
    90020000 1C04000C
    7C63002E 80020000
    60000000 00000000
    C2853F7C 00000003
    90020000 1C04000C
    7C63002E 80020000
    60000000 00000000
    04914AB4 60000000
    04AA95A8 2C1E0005
    04AA95B4 4182000C
    C2AA95B8 00000004
    2C1E0021 40820008
    3C600022 2C1E0026
    40820008 3C60008F
    60000000 00000000
    C2AA9D60 00000003
    2C030026 4082000C
    38C00024 48000008
    38C0001F 00000000
    06AA9D64 00000014
    81970000 7EE4BB78
    38610068 38A00003
    818C0098 00000000
    C2AA9D98 00000003
    2C060024 4082000C
    38C00024 48000008
    38C00035 00000000
    C2AAA768 00000003
    2C030026 4082000C
    38C00024 48000008
    38C0001F 00000000
    06AAA76C 00000014
    819B0000 7F64DB78
    38610014 38A00003
    818C0098 00000000
    C2AAA7A0 00000003
    2C060024 4082000C
    38C0003D 48000008
    38C00035 00000000

    Result Camera Fixes [ds22]
    06B29ADC 00000034
    41000000 40900000
    41200000 00000032
    3F800000 40E00000
    40C00000 40C00000
    00000033 3F866666
    40C00000 40C00000
    40400000 00000000

    Cosmetic Stuff [ds22]
    04455890 0000202A
    04455918 270132FF
    0445591C 0E000000
    04455920 0000201D
    044559AC 07000000

    Clone CSS Slots
    06585DD0 00000010
    32FF1D24 00000009
    805860F0 00000000
    06585DE0 00000010
    33FF1C1B 000019C0
    80586100 00000000
    0045588B 00000033

    Clone Costumes [ds22]
    065860F0 00000010
    02000302 00010103
    07040905 0C000000
    06586100 00000010
    02000302 00010103
    07040805 09060C00

    Clone Victory Music [ds22]
    80000000 804088C0
    80000001 80585EF0
    8A00CC01 00000000
    040E6B4C 3C608058
    040E6B54 38635EF0
    040E6B58 3800001C
    04408988 0000284D
    06585FBC 00000014
    00002844 0000284D
    00002844 0000284D
    00002844 00000000

    Clone Result Name SFX [ds22]
    80000000 80408A44
    80000001 80585FF0
    8A00CC01 00000000
    040EB22C 3C608058
    040EB234 38635FF0
    040EB230 3800001B
    04408B0C 0000201D
    065860BC 00000010
    0000202A 00001FDE
    00001FDE 817983A0

    Roy & M2 Kirby Hat Data [ds22]
    06585AC4 00000018
    6B697262 792F4669
    744B6972 62794D65
    7774776F 2E706163
    06585AE0 00000018
    6B697262 792F4669
    744B6972 6279526F
    792E7061 63000000
    04AD7FB4 80585AC4
    04AD7FB8 80585AE0
    04AD8B54 00000036
    04AD8B58 0000003A
    04AD801C 00010102

    Roy Hat Float Fix [dantarion]
    C2A1A5B0 00000004
    2C060027 40820008
    38C00011 2C060026
    40820008 38C00021
    1C0400DC 00000000

    Clone Classic & All-Star Result Data [ds22, Dantarion]
    040791F0 80630194
    046C0C74 389F0034
    046C0CE4 389F0034
    046C0D38 389F0034
    046C0D70 389F0034
    046C11B4 389F05D0
    046C1224 389F05D0
    046C1278 389F05D0
    046C12B0 389F05D0

    Cosmetics (this will probably be your biggest hurdle)
    Code:
    Cosmetic Stuff

    Unrestricted Pause Camera
    040A7D60 4E800020
    04109D88 38800001

    Unrestricted Replay Camera
    0409E934 60000000
    0409E93C 60000000
    0409E9AC FC201890
    0409E9B8 FC600090
    0409E9BC FC000890
    0409E9C8 FC001890

    SFX Survival -> Choose Your Character [Standardtoaster]
    04683998 38802046
    0468E590 38802046

    No Audience SFX on Stage Selection [Standardtoaster]
    046B46BC 60000000
    046B53A4 60000000

    Lagless Character Selection [Magus]
    0469D424 FC000040

    No Swoosh SFX on Character Selection [standardtoaster]
    0468AE3C 60000000
    0468D18C 3880FFFF

    Random has Announcer Call [standardtoaster]
    0468AFC0 60000000
    04455980 00001EEC
    C20AF898 00000003
    2C1D0029 4082000C
    3C608045 60635978
    80630008 00000000

    SFX Fade Fix [ds22]
    C21C7574 00000003
    2C1A25D2 41800008
    38000005 901F0000
    60000000 00000000

    Menu Camera Rotation Modifier [Magus]
    045A2034 41C00000

    Menu Scroll Speeds Modifier [Magus]
    065A2240 00000008
    00000E01 041402FF

    Name Scroll Transition Modifier [Magus]
    066A1ED8 00000008
    3F000000 40600000
    066A1EEC 00000008
    40B00000 41080000

    Reverse Name Sort [Dantarion]
    0469F600 7C002051

    Reset Tag when Unplugged [standardtoaster]
    C2695264 00000002
    901C01C8 807C01E4
    60000000 00000000

    Japanese character support in name maker [Dantarion, standardtoaster]
    06674534 00000010
    389C0000 38A00014
    4B98FDFD 38000005
    0667B790 00000018
    00000002 00000004
    00000000 00000001
    00000003 00000000

    Allow disabled names [standardtoaster]
    0469B82C 4800000C
    046781E4 60000000

    Existing Tag Usage [standardtoaster]
    0469B868 7C731B78

    CSS Cursor Speed [Dantarion]
    046A1014 3F800000

    3D Characters on Hanenbow [Magus]
    046CF700 48000014

    Wario Costume Switch [ds22]
    04455334 02060007
    04455338 070A0308
    0445533C 090B0109
    04455340 05000001
    04455344 01030302
    04455348 02050804
    04AD8098 00000000

    DR. Mario Costumes [ds22]
    04455460 80586150
    06586150 00000018
    00000906 01030302
    08050907 080B0008
    0309010A 0C000000

    Giga Bowser Costume Flags [ds22]
    0484CD48 381FFFCF

    Marth Blue Team Modifier [ds22]
    044552F4 01000001
    044552FC 09050503

    Masquerade Costume Flags [ds22]
    06AD817C 0000001C
    1FFF1FFF 1FFF303F
    1FFF103F 1FFF1FFF
    1FFF103F 1FFF3FFF
    3FFF103F 00000000
    04AD81A0 10021FFF
    06AD81A8 00000028
    1FFF103F 103F1FFF
    1FFF307D 1FFF1FFF
    1FFF1FFF 107D1FFF
    103F1FFF 103F1FFF
    1FFF103F 107B1FFF
    04AD81D0 0000103F
    04AD81D4 1FFF103F
    04AD81DC 1FFF0000

    Masquerade Costumes (1/3) [ds22]
    04455480 80586170
    044554B0 80586184
    044554D0 8058619C
    044554E0 805861B4
    04455530 805861C4
    04455590 805861D8
    04455660 80586220
    04455690 80586130
    04455620 805861F0
    04455630 80586200
    04455640 80586210

    Masquerade Costumes (2/3) [ds22]
    04455204 06060C00
    04455280 08070C00
    044552A0 07070C00
    044552B0 0A070C00
    0445535C 08060C00
    0445537C 0A060C00
    0445538C 08060C00
    04455408 08070C00
    04455424 09070C00
    04455434 07060C00

    Masquerade Costumes (3/3) [ds22]
    06586130 00000010
    06000001 09040103
    03020705 08060C00
    06586170 00000014
    03000001 01030905
    02060804 03070008
    01090C00 00000000
    06586184 00000018
    03000001 01030204
    06050506 07070808
    09090A0A 0C000000
    0658619C 00000018
    07000804 00010302
    01030905 08060007
    03080109 0C000000
    065861B4 00000010
    02000001 03020103
    02040705 0C000000
    065861C4 00000014
    06000A05 00010103
    03020904 07070806
    0C000000 00000000
    065861D8 00000018
    09000A05 01030001
    03020804 07060007
    03080109 0C000000
    065861F0 00000010
    00000201 01030302
    07040805 0C000000
    06586200 00000010
    01000302 00010203
    07040805 0C000000
    06586210 00000010
    02000001 03020103
    07040805 0C000000
    06586220 00000010
    01000001 05040905
    03020706 0C000000

    Alt Color Engine 1.1 [Dantarion]
    C26849A4 00000004
    38A00000 41820014
    3FA0901C 63BD4580
    7CA3E8AE 7C7D1B78
    60000000 00000000
    C269751C 00000004
    38A00000 41820014
    3FE0901C 63FF4580
    7CA3F8AE 7C7F1B78
    60000000 00000000
    046998D4 60000000
    04699C18 60000000
    046974F0 60000000
    04684978 60000000
    046974F8 4800001C
    04684984 48000018

    DDD Result Name Modifier [ds22]
    064564D0 0000000C
    44656465 64650000
    00000000 00000000

    ZSS Jumbo Screen Name Fix [ds22]
    04985F44 3AE00017
    0498652C 3BC00017

    CSS Selections Preserved in VS Mode [Magus]
    046DCA90 4800003C

    CSS Fixes for Samus/ZSS and Zelda/Shiek v2.1 [spunit262]
    04693D50 38800004
    06693D6C 00000008
    38000000 3880000F
    046900E8 60000000
    04697F58 60000000
    04697EEC 60000000

    CSS Fixes for Giga and Company v2 [spunit262]
    C2684940 00000002
    9BB400B8 57BD06BE
    2C1D001B 00000000
    040AF8D4 546025B6
    040AF964 546025B6
    040AF830 546025B6
    040AF528 546025B6
    040AF880 546025B6
    040AF848 546025B6

    Giga & Sopo don't wreck My Music [spunit262]
    C2815524 00000006
    7C641B78 2C030011
    4182000C 2C030012
    40A20008 38600010
    2C03002C 40A20008
    3860000C 4E800020
    60000000 00000000

    Custom CSS v3 [spunit262]
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 0000002A
    1500090D 0C05011A
    0A250713 100E0F02
    24142E20 08232B2C
    2A030419 0B170616
    1F21112D 18221226
    27290000 00000000

    CSS ASM
    C20AF810 00000003
    546025B6 2C030040
    4081000C 7C030378
    38030001 00000000

    Move CSS Slots [ds22,dantarion]
    80000000 80455458
    80000001 80585B00
    8A028001 00000000
    040AF258 3C808058
    040AF260 38845B00
    040AF31C 3C808058
    040AF324 38845B00
    040AF520 3CC08058
    040AF530 38C65B00
    040AF708 3C808058
    040AF710 38845B00
    040AF80C 3C808058
    040AF814 38845B00
    040AF82C 3C808058
    040AF834 38845B00
    040AF844 3C808058
    040AF84C 38845B00
    040AF874 3CA08058
    040AF87C 38A55B00
    040AF8D0 3C808058
    040AF8D8 38845B00
    040AF91C 3CA08058
    040AF924 38A55B00
    040AF93C 3CA08058
    040AF944 38A55B00
    040AF960 3CA08058
    040AF968 38A55B00
    040AF9C4 3C808058
    040AF9CC 38845B00
    040AF70C 38000007

    Custom Random v1 [spunit262]
    06685824 0000000C
    3C608068 7C630214
    88630E80 00000000
    046857F0 3AE00029
    06680E80 00000029
    1500090D 0C05011A
    0A250713 100E0F02
    24142E20 08232B2C
    2A030419 0B170616
    1F21112D 18221226
    27000000 00000000

    Hold Shield for Giga or Sopo [ds22]
    C26847BC 00000002
    2C030010 41820008
    2C03000C 00000000
    C268482C 00000003
    2C1D0010 4082000C
    3BA00037 48000008
    3BA00038 00000000

    Independent Pokemon CSS Slots
    06585D80 00000020
    FFFFFFFF FFFFFFFF
    FFFFFFFF 00000000
    FFFFFFFF FFFFFFFF
    FFFFFFFF 00000000
    06585DA0 00000010
    1EFF1B1C 000019C7
    805861F0 80000000
    06585DB0 00000010
    20FF1B1D 000019C9
    80586200 80000000
    06585DC0 00000010
    22FF1B1E 000019C6
    80586210 80000000

    Giga & Sopo CSS slots + CSS HRC Fix [ds22]
    06585E70 00000010
    11FF0E0F 000019B5
    804552E4 00000000
    044557C8 0F011011
    04AD836C 0000000F
    06585E80 00000010
    2C0C0B0B 000019BD
    804552A4 80000000

    Independent Pokemon Engine +no wreck My Music v2 [spunit262]
    06407BD0 0000000E
    04030F0D 1E1B1F1B
    201B211B 221B0000

    Unload PT Data [ds22]
    06AD8428 00000060
    0000001D 0000001E
    0000001F 0000001C
    0000001D FFFFFFFF
    FFFFFFFF FFFFFFFF
    0000001E 0000001F
    0000001D 0000001C
    0000001E FFFFFFFF
    FFFFFFFF FFFFFFFF
    0000001F 0000001D
    0000001E 0000001C
    0000001F FFFFFFFF
    FFFFFFFF FFFFFFFF

    SSS Cursor Boundaries [Magus]
    046B91F8 41F80000
    046B91FC C1F80000
    046B9200 41B80000
    046B9204 C1BC0000
    -Right: 31, Left: -31, Top: 23, Bottom: -23.5

    Default SSS Cursor Position [standardtoaster, SOJ]
    046B901C 3E800000
    046B9020 C193999A

    Custom Stage Select Screen [Spunit, Phantom Wings, SOJ]
    046B8F5C 7C802378
    046B8F64 7C6300AE
    040AF618 5460083C
    040AF68C 38840002
    040AF6AC 5463083C
    040AF6C0 88030001
    040AF6E8 3860FFFF
    040AF59C 3860000C
    060B91C8 00000018
    BFA10014 7CDF3378
    7CBE2B78 7C7D1B78
    2D05FFFF 418A0014
    006B929C 00000015
    066B99D8 00000015
    040D140A 0307160C
    0E28151C 1E172000
    0F011A23 18000000
    006B92A4 00000015
    066B9A58 00000015
    24051208 1B110B1D
    21192213 26022B06
    10091F25 27000000
    06407AAC 00000058
    01010202 03030404
    05050606 07070808
    0909330A 0B0B0C0C
    0D0D0E0E 130F1410
    15111612 17131814
    19151C16 1D171E18
    1F19201A 211B221C
    231D241E 251F2932
    2A332B34 2C352D36
    2F373038 3139323A
    2E3B0064 0707373C

    All Music Available without Unlocking [Magus]
    0404FA64 3800FFFF

    Locked Stage Music Fix [Magus]
    0404FAE4 38000FFF

    More Rules & Random Stage Switch are Selectable without Unlocking [Magus]
    0404E818 38600001
    0404E83C 38600001

    All Stages Selectable on Random Stage Switch without Unlocking [Magus]
    046AB860 38000FFF
    046AB8DC 38000FFF

    SD Root=/projectm/
    06406920 0000000B
    2f70726f 6a656374
    6d2f0000 00000000

    Remove "RSBX" from SD Path
    0403A430 9805FFFF
    0403A43C 60000000
    0403A8E0 9805FFFF
    0403A8EC 60000000
    0403AF40 9805FFFF
    0403AF4C 60000000
    0403B960 9805FFFF
    0403B96C 60000000
    0403BDDC 9805FFFF
    0403BDE8 60000000
    0403CB1C 9805FFFF
    0403CB28 60000000

    FPC 3.5.1 for /projectm/ [Phantom Wings, mod by Dantarion]
    E0000000 80008000
    225664EC 00000000
    0401BFE0 4858BE20
    065A7E00 00000070
    38A00067 38810020
    3CE0805A 60E37C0C
    4BE52531 38A0007F
    3883FFF5 38610020
    4BE52521 38A00068
    60E47C0C 38610020
    9421FF80 BC410008
    38610088 4BA74DB9
    7C7C1B78 2C030000
    4082000C 38210080
    4800001C B8410008
    38210080 4BE524E5
    38610008 4BA742E1
    7C7C1B78 4BA741E8
    040223E0 48585BC0
    065A7FA0 00000028
    80010044 3C608001
    6063581C 7C001800
    4082000C 7FDDC850
    3BDEFFE0 93DB0008
    4BA7A424 00000000
    0401CD0C 4858B1F4
    065A7F00 00000038
    2C030000 4182000C
    4BA7DD51 4BA74E04
    80780008 2C030000
    41820014 8118000C
    7C634214 7C7B1850
    48000008 8078000C
    4BA74DE0 00000000
    043EE9D8 48000014
    043EEBD4 48000014
    043D8B9C 48000018
    043E9B4C 38600000
    043E9D38 38600000
    043D8C80 60000000
    80000000 80406920
    80000001 805A7C00
    8A000A01 00000000
    065A7C0A 00000002
    70660000 00000000
    80000001 805A7B00
    8A000A01 00000000
    065A7B0A 00000009
    70662F73 6F756E64
    2F000000 00000000
    041C6CE0 483E0D20
    065A7A00 00000028
    9421FF80 BC410008
    3C60805A 60637B13
    4BE52931 B8410008
    38210080 4BE52995
    4BC1F2C4 00000000
    065A7900 00000078
    9421FF80 7C0802A6
    9001000C BC810010
    9421FF00 7C872378
    54B2BA7E 7CD33378
    38800000 9081000C
    90810010 90610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 7CE43B78
    38A00080 4BE529F5
    38610008 4BA752A1
    60000000 80210000
    B8810010 8001000C
    7C0803A6 80210000
    4E800020 00000000
    043E399C 481C3F04
    065A78A0 00000010
    80BC0020 7CA59214
    3A400000 4BE3C0F4
    043DBAEC 481CBDE4
    065A78D0 00000018
    800302A4 2C130000
    41820008 7E609B78
    3A600000 4BE3420C
    041CDF7C 483D9884
    065A7800 00000098
    818C0014 9421FF80
    BC410008 3D009034
    61089D94 7C034000
    4082003C 7C882378
    3C60804D 60630000
    3C80805A 60847B00
    7CC53378 38C04200
    80E40080 2C070000
    40820014 60000000
    480000B9 2C030000
    41820010 B8410008
    80210000 4BC26724
    70A501FF 3868FFFF
    3C80804C 6084FFFF
    7C842A14 38A04001
    38A5FFFF 8C040001
    9C030001 2C050000
    4082FFF0 B8410008
    80210000 4BC2670C
    141CCF90 483DA770
    065A7700 00000048
    9421FF80 BC410008
    7FE3FB78 3C80805A
    60847B00 38A00000
    38C04000 480001E5
    90640080 807F0008
    907A0014 907A005C
    907A0074 B8410008
    80210000 807F0000
    4BC25854 00000000
    E0000000 80008000

    pfmenu2 fixes (sc_title and mu_menumain) [Dantarion]
    066FF9A0 00000014
    2F6D656E 75322F73
    635F7469 746C652E
    70616300 00000000
    066FB248 00000017
    2F6D656E 75322F6D
    755F6D65 6E756D61
    696E2E70 61630000

    RSBE v1.20 (/projectm/pf/sfx) [InternetExplorer]
    80000000 80406920
    80000001 805A7D18
    045A7D00 805A7D18
    065A7D18 00000025
    2F70726F 6A656374
    6D2F7066 2F736678
    2F25642E 7361776E
    64000000 00000000
    045A7D10 919B6600
    C21C8370 0000003C
    9421FF80 BC610008
    3C60805A 60637000
    94230008 7C611B78
    3B5A0007 3C60805A
    60637D00 9343FFE0
    38800000 9081000C
    90810010 93610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 3C80805A
    60847D18 7F45D378
    3D80803F 618C89FC
    7D8903A6 4E800421
    38810020 7F63DB78
    38A00000 38C00000
    3D80805A 618C7900
    7D8903A6 4E800421
    2C030000 40820114
    3C60805A 60637D00
    8081FE90 9083FFD0
    7F64DB78 3884FFFD
    3CC05257 60C65344
    38840004 81240000
    7C093000 4082FFF4
    7C9B2050 9083FFC0
    3D2090E6 61290F10
    81290000 7D244B78
    7C862378 38C60008
    80A4002C 7C842A14
    38840008 3CE0805A
    60E77D00 8167FFE0
    38840008 80A40000
    7CA53214 80E50000
    7C075800 4082FFEC
    7D244B78 80C50024
    7CA43214 38A50008
    80E50000 38A50008
    7F63DB78 38630009
    80C50000 7CC43214
    38E7FFFF 81430000
    91460008 81430004
    91460014 81430008
    91460018 3863000C
    38A50008 2C070000
    4181FFD0 3C60805A
    60637D00 8083FFD0
    80A3FFC0 7C852050
    7F66DB78 7CE62A14
    89070000 99060000
    38C60001 38E70001
    3884FFFF 2C040000
    4181FFE8 38600000
    2C030000 3CA0805A
    60A57D00 9065FFF0
    3C20805A 60217000
    80210008 B8610008
    38210080 7D8903A6
    4182000C 4E800421
    48000008 7CE33B78
    60000000 00000000
    C21C8658 00000007
    3E00805A 62107D00
    8230FFF0 2C110000
    40820010 7CE33B78
    3B200000 41820014
    4E800421 3A400001
    9250FFF0 60000000
    60000000 00000000

    SDHC Extension[Bero]
    C23CB3D8 00000004
    546302D7 41820014
    38600001 3C808058
    60840300 90640000
    2C1D0000 00000000
    C23EEE18 00000007
    80610014 54630253
    41820028 38000009
    8061000C 5463C43E
    38630001 1CC30400
    3C60803E 6063EE58
    7C6903A6 4E800420
    80A1000C 00000000
    C23CB620 00000007
    3D608058 616B0300
    816B0000 2C0B0000
    4182001C 39600001
    91610008 3D60803C
    616BB410 7D6903A6
    4E800420 9421FFC0
    60000000 00000000
    C23CB4AC 00000003
    38C00000 2C160000
    41820008 38C00001
    60000000 00000000
    C23CB5D4 00000009
    807C001C 2C030001
    806DCE1C 41820034
    80030000 90190000
    80030004 90190004
    80030008 90190008
    8003000C 9019000C
    3C60803C 6063B5E0
    7C6903A6 4E800420
    60000000 00000000
    043EEA20 48191905
    043EEC1C 48191709
    06580324 00000028
    3F008058 63180300
    83180000 2C180000
    4182000C 7CB92B78
    48000008 7F2531D6
    548006FF 4E800020
    043EEB6C 481917E1
    043EED68 481915E5
    0658034C 00000028
    3C608058 60630300
    80630000 2C030000
    4182000C 3B390001
    48000008 7F39BA14
    4E800020 00000000
    043CBA24 481B48E1
    043CBD60 481B45A5
    06580304 00000020
    3EC08058 62D60300
    82D60000 2C160000
    41820008 7C802378
    7C040040 4E800020

    Colored Shields [Phantom Wings]
    4A000000 80F59A60
    14000088 FF3AB700
    14000090 FF000000
    140000A0 FF000000
    140000A8 00000000
    4A000000 80F59ED4
    14000088 00FFFF00
    14000090 0000FF00
    140000A0 0080FF00
    140000A8 00000000
    4A000000 80F5A348
    14000088 FAF9E100
    14000090 FFFF0000
    140000A0 FFFF8000
    140000A8 00000000
    4A000000 80F5A7BC
    14000088 88FCAE00
    14000090 00FF0000
    140000A0 00C00000
    140000A8 00000000

    now each costume added should have its data somewhere in that cosmetics list. we need to find the correct format for them and it should be fairly easy to find the rest if we can figure that first part out. i'm pretty sure those are here:

    Masquerade Costumes
    (1/3) [ds22]
    04455480 80586170
    044554B0 80586184
    044554D0 8058619C
    044554E0 805861B4
    04455530 805861C4
    04455590 805861D8
    04455660 80586220
    04455690 80586130
    04455620 805861F0
    04455630 80586200
    04455640 80586210

    Masquerade Costumes (2/3) [ds22]
    04455204 06060C00
    04455280 08070C00
    044552A0 07070C00
    044552B0 0A070C00
    0445535C 08060C00
    0445537C 0A060C00
    0445538C 08060C00
    04455408 08070C00
    04455424 09070C00
    04455434 07060C00

    Masquerade Costumes (3/3) [ds22]
    06586130 00000010
    06000001 09040103
    03020705 08060C00
    06586170 00000014
    03000001 01030905
    02060804 03070008
    01090C00 00000000
    06586184 00000018
    03000001 01030204
    06050506 07070808
    09090A0A 0C000000
    0658619C 00000018
    07000804 00010302
    01030905 08060007
    03080109 0C000000
    065861B4 00000010
    02000001 03020103
    02040705 0C000000
    065861C4 00000014
    06000A05 00010103
    03020904 07070806
    0C000000 00000000
    065861D8 00000018
    09000A05 01030001
    03020804 07060007
    03080109 0C000000
    065861F0 00000010
    00000201 01030302
    07040805 0C000000
    06586200 00000010
    01000302 00010203
    07040805 0C000000
    06586210 00000010
    02000001 03020103
    07040805 0C000000
    06586220 00000010
    01000001 05040905
    03020706 0C000000

    its gonna take some time figuring these out alone. then after that we are gonna have to find them in the new GCT. one thing i did notice tho these lines repeat. (marked in green near the bottom, possible headers for each costume?) they all have the same format:

    06586ZZZ  000000YY

    Z seems to be a pointer to posibly the cosmetic file location? (think BeX how when you manually add extra costumes they are numbered 110, 120 ,130 etc) i am not sure what Y is yet. and the first 2 sets of codes for masquerade start with the same values as well

    04455ZZZ XXXXXXXX

    UPDATE: December 09, 2014, 12:35:10 PM
    Ohh snap this will make it even easier >.> just noticed the codes are set up just like this:

    http://forums.kc-mm.com/index.php?topic=66848.0
    « Last Edit: December 09, 2014, 12:36:07 PM by Sirkura » Logged


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    « Reply #33 on: December 09, 2014, 01:51:21 PM »


    I'm going to sound REALLY stupid for this, but how would I go about finding the missing codes? I know how to set up the costumes in BrawlEx (which is not fun to do) but how would I go about finding the codes for the other things? I don't have a lot of experience with codes...
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    « Reply #34 on: December 09, 2014, 03:09:59 PM »


    I'm going to sound REALLY stupid for this, but how would I go about finding the missing codes? I know how to set up the costumes in BrawlEx (which is not fun to do) but how would I go about finding the codes for the other things? I don't have a lot of experience with codes...

    for now i would worry about the last 3 chunks of code. we havent even gotten to the part of parsing the 3.5 GCT. we found the 3/3 code format we need to find how 1/3 and 2/3 work. the only think you can really do is guess. it is going to be a lot of trial and error. would be easy if we could figure out the opening of the first 2 chunks of code so we could decyfer it.

    so far i only see this pattern:

    1/3
    04455ZZZ 80586YYY

    2/3
    04455ZZZ 0YYY0C00

    3/3
    06586ZZZ 000000YY

    blue values won't really matter you need to look for the green values. easiest way is to use brawlbox (a newer one with a GCT/TXT editor) we might actually have enough information to parse the 3.5 gct now.
    basically save all codes as .txt after you load the GCT and use (in note pad) the find command and search for those green numbers. when you find one in that format its part of the code.
    « Last Edit: December 09, 2014, 03:18:00 PM by Sirkura » Logged


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    « Reply #35 on: December 13, 2014, 12:17:18 PM »


    Hi everyone.

    I just wanted to let you guys know that I have not been able to work on Project M D.I.Y. recently. I can't work on it until I have the proper GCT codes. I have had a lot of personal stuff going on with Christmas and all. I'm sorry for the delay on the update. But I will get it done as soon as I can!

    I just want to thank you all for your support. I never would have dreamed this would be so popular. I'm just so happy people love what I have created. It makes me feel so great to know that I have done something to make so many people happy.

    Your friend,
    -Ty
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    « Reply #36 on: December 14, 2014, 08:59:40 AM »


    Hi everyone.

    I just wanted to let you guys know that I have not been able to work on Project M D.I.Y. recently. I can't work on it until I have the proper GCT codes. I have had a lot of personal stuff going on with Christmas and all. I'm sorry for the delay on the update. But I will get it done as soon as I can!

    I just want to thank you all for your support. I never would have dreamed this would be so popular. I'm just so happy people love what I have created. It makes me feel so great to know that I have done something to make so many people happy.

    Your friend,
    -Ty

    chin up we are actually pretty close.  not much will need to be changed from the first version to v2.  it would be faster but the PMBR is being most uncooperative. honestly this is why i dislike the PM mod. the crew just always seems so arrogant, it turns me away. not all are like that obviously. but a lot are. maybe i'll pm ds22 directly for help. since we are dealing with his codes anyway. if all else fails i will personally parse the codes myself. its not hard but it may take some time. i'm pretty busy with the holidays at my store.
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    « Reply #37 on: December 14, 2014, 11:49:34 PM »


    Hey man, this is SmashAmass; one of the main directors of Unbound 0.3! I appreciate what you've done here, and am glad you gave proper accreditation to jasgx for his efforts in the GCT code department! I believe that we have already sent you a group request to join the team, but that's more of a precaution to be certain we've received your attention. Just to be clear, and this has probably been answered before but this is more specific, what changes to the engine have been implemented in your build? Does it mechanically have any differences to Unbound, or is it simply a clean slate based off our codebank? If there are any significant changes, perhaps we could use your engine to build upon our engine and potentially fix any lingering issues! These are the current issues at hand:
    *L-cancelling has no buffer on clones
    *Kirby is very glitchy with his Down-B and on the CSS screen (although not sure on the details).
    *Some people have reported issues with stage expansions, but this is unconfirmed

    We hope that more work can be done to better improve both of our engines! Thank you very much, and I look forward to speaking with you soon. Also, in regards to Fox, I'm certain our team has a solution to that! We've dealt with costume issues before, so we'll see what can be done. Take Care!
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    « Reply #38 on: December 16, 2014, 02:38:03 AM »


    Hey man, this is SmashAmass; one of the main directors of Unbound 0.3! I appreciate what you've done here, and am glad you gave proper accreditation to jasgx for his efforts in the GCT code department! I believe that we have already sent you a group request to join the team, but that's more of a precaution to be certain we've received your attention. Just to be clear, and this has probably been answered before but this is more specific, what changes to the engine have been implemented in your build? Does it mechanically have any differences to Unbound, or is it simply a clean slate based off our codebank? If there are any significant changes, perhaps we could use your engine to build upon our engine and potentially fix any lingering issues! These are the current issues at hand:
    *L-cancelling has no buffer on clones
    *Kirby is very glitchy with his Down-B and on the CSS screen (although not sure on the details).
    *Some people have reported issues with stage expansions, but this is unconfirmed

    We hope that more work can be done to better improve both of our engines! Thank you very much, and I look forward to speaking with you soon. Also, in regards to Fox, I'm certain our team has a solution to that! We've dealt with costume issues before, so we'll see what can be done. Take Care!
    if i read correctly this is just a project adding BeX to PM. its very similar to the unbound project. nothing is different than PM

    anyway progress!
    I've parsed roughly 50% of the codes from PM, i don't think i'll be able to get the whole thing finished, but i think i'll be able to find the ones that matter. the codes are too long or i'd post them. 293 codes decrypted so far.... a billion more to go x.x
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    « Reply #39 on: December 16, 2014, 07:42:54 AM »


    -snip

    Hello! Ty here.

    I never received any message about joining the team here or on the Smashboards. If you'd actually like me to join, I'll think about it.

    Anyways, I am using a modified version of the Unbound 0.3 code set. It was missing some codes to make it more like regular Project M. You can look at the code set for any Project M DIY to see the code set.

    I'll check out all the issues you guys have to see if I have them. To be honest, I never really
    L-cancel. In fact, I'm not really a competitive player at all. But yes, I'll check all those things when I get the chance.

    As for the fox costume glitch, that has been fixed. I just haven't changed the bugfixing thread yet.

    if i read correctly this is just a project adding BeX to PM. its very similar to the unbound project. nothing is different than PM

    anyway progress!
    I've parsed roughly 50% of the codes from PM, i don't think i'll be able to get the whole thing finished, but i think i'll be able to find the ones that matter. the codes are too long or i'd post them. 293 codes decrypted so far.... a billion more to go x.x

    Thank you so much for doing this for me! I really appreciate it. Especially since you don't even like Project M that much.


    Take care,
    -Ty
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    « Reply #40 on: December 16, 2014, 11:23:03 AM »


    Hello! Ty here.

    I never received any message about joining the team here or on the Smashboards. If you'd actually like me to join, I'll think about it.

    Anyways, I am using a modified version of the Unbound 0.3 code set. It was missing some codes to make it more like regular Project M. You can look at the code set for any Project M DIY to see the code set.

    I'll check out all the issues you guys have to see if I have them. To be honest, I never really
    L-cancel. In fact, I'm not really a competitive player at all. But yes, I'll check all those things when I get the chance.

    As for the fox costume glitch, that has been fixed. I just haven't changed the bugfixing thread yet.

    Thank you so much for doing this for me! I really appreciate it. Especially since you don't even like Project M that much.


    Take care,
    -Ty

    Np ^^ i don't mind helping. and its not that i don't like PM. i like a lot of their codes... i just don't like that teams attitude, its very off-putting. they don't support mods like this at all because they don't want their game to be changed. the exact phrase they used was they don't want false representation of the(ir) game. its just so silly to keep codes and techniques in the dark.  i mean phantom wings made the first portable character rel files. which lead to him making BeX wich he shared and inturn other modders learned from and made even more rel files. if you only release things to a static group nothing really changes or improves, no new idea's. i guess its just kinda stale to me, and the only reason they are doing it is so more people play their game. hopefully mods like this will help open it up a bit more with customization.
    [/rant]

    i just wish i could do it faster, but i dont have a lot of free time.
    « Last Edit: December 16, 2014, 11:25:09 AM by Sirkura » Logged


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    « Reply #41 on: December 16, 2014, 11:43:14 AM »


    -snip
    (fyi: you should snip your quotes. Just replace all the text in the quote with -snip. Anyways...)

    It's no problem! I've been really busy as well. Thanks again!


    Edit; I actually got a message from a Prject M Backroomer once. He asked me if a certain thing was in my pack (can't remember) and I said yes. He said he was just curious. I found that odd. Just thought I'd share  : /
    « Last Edit: December 16, 2014, 11:51:55 AM by TheGamerKidTy » Logged


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    « Reply #42 on: December 16, 2014, 12:06:09 PM »


    -snip
    Taking your advice there; probably saves a lot of space on the forum page. Any-who; That would be fantastic if we could incorporate parts of your code into the project! We have big changes coming, so we'd love to cooperate with you if you'd be willing to! As for the message, there must have been some communication errors of some sort; I believe I sent you a message, but if not, could you please provide a link to your profile page on Smashboards? It's somewhat irrelevant to send the message out now since we got in contact with you, but if you'd like me to forward it to you, I can. Many thanks!

    Also, I once tried to sponsor Project Unbound and got sharp remarks from some of the PMBR staff; I think that's blown over since then, but it was pretty degrading to see them so negative towards us. Something about their demeanor towards other modders is somewhat hypocritical and nasty; It's almost as if they're above us. Shame; they have so much great development that it'd really help surge the modding community.
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    « Reply #43 on: December 16, 2014, 02:01:39 PM »


    -snip
    Edit: Whoops! I put the entire message in the quote! Making posts on mobile devices is confusing!


    I wonder why they're so unsupportive in the modifying of Project M? A long while ago, I asked a person who made a code set for Project M + BrawlEx if he could give me a .txt file of it he immediately snapped back at me and said he couldn't because the codes for Project M are private and he isn't allowed to share them. And he wasn't even a dev for Project M! I'd hate to see what a Project M dev would say... o_o

    Anyways, I'd be more than happy to let you guys use Project M DIY as a template! I let anyone use it for their packs, but I thought I'd say it personally anyways. You can also message me if you ever need any assistance with Project M DIY. Also, be sure to report any bugs if you DO use it.

    I haven't had a chance to test out the things you wanted me to. I'll try to get it done by today.
    Actually, you could test it out yourself, if you want. Just download the pack and see for yourself. My modified codeset is also in there, so feel free to check out the differences.

    -Ty
    « Last Edit: December 16, 2014, 05:02:17 PM by TheGamerKidTy » Logged


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    « Reply #44 on: December 18, 2014, 12:23:34 AM »


    -snip

    Well, my guess is that, due to the insanely long development time of Project M, that they feel they have rights to all of their developments. That's kind of backwards IMO; they should have just forwarded it to the community and let them develop part of it... but I digress. Anywho, yeah just reply back to me with your Smashboards Account Link and I'll send you a message about the application process. It's just an easier way for Jasgx and Me to communicate with you and make further developments, as I tend to forget to check this site for any updates. Thanks man, I will try your code base and see how it works! Take Care!
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