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Question: I notice that other packs on the Vault get a lot of downloads, especially ones that use my older iterations of the Brawl 4 All build. I need to know, am I still putting together a quality build?
Yes. Other people get more downloads because their build is on the Vault.
 Yes, but your "quality" isn't geared to the masses.
No, not anymore. You're image of a collab build is not what people enjoy anymore.
No, you've always gotten Brawl modding wrong. Your build hasn't ever been cutting edge.

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Author Topic: Brawl 4 (build has been removed)  (Read 437453 times)
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GameAndWatcher
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« Reply #75 on: October 23, 2014, 07:30:49 PM »


I have considered Lloyd and Asch. Lloyd is a PSA I'd include if it didn't break one of my rules. The lack of grabs means that unfortunately it doesn't make the cut
I could have sworn that Marisa breaks that rule, too.
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    « Reply #76 on: October 23, 2014, 07:49:44 PM »


    I could have sworn that Marisa breaks that rule, too.

    The only reason she was an exception is be ause instead of having her grabs and all direction throws she has moves in all directions that replace the grabs. That's the only reason it's okay. Otherwise I wouldn't have included her. If she had just her special attack mapped to Z then I wouldv'e axed her for sure.
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    Ricky (Br3)
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    « Reply #77 on: October 23, 2014, 09:41:14 PM »


    Try downloading it again.

    I didn't have GFX issues when using it.

    I'd say "use the Shadow from my pack, but it'll conflict with Knuckles and others.

    I'm using the one that comes with the SFX for Shadow over Crazy Hand. I'll try re-downloading it, anyway.
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    « Reply #78 on: October 24, 2014, 06:24:23 AM »


    so im not sure if you want to use it, but im going to go back to modding for a bit and try and make a sonic and shadow on the same slot. so then who ever wants to can make shadow's costumes use shadow sfx.
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    « Reply #79 on: October 24, 2014, 07:43:10 AM »


    so im not sure if you want to use it, but im going to go back to modding for a bit and try and make a sonic and shadow on the same slot. so then who ever wants to can make shadow's costumes use shadow sfx.

    That sounds fantastic! I don't see why I wouldn't use that Smiley What slot costume are you starting with Shadow?

    Post Merge: October 24, 2014, 09:38:21 AM
    New question in the Subject. Let me know what you think. I'm a little unsure of what to do that's noticable without comprimising the identity of the oroginal character.
    « Last Edit: October 24, 2014, 09:38:21 AM by Nebulon » Logged

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    « Reply #80 on: October 24, 2014, 02:21:18 PM »


    I'm using the one that comes with the SFX for Shadow over Crazy Hand. I'll try re-downloading it, anyway.

    That one is not GFX glitch fixed.

    And it still conflicts SFX with Sonic.
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    « Reply #81 on: October 24, 2014, 02:38:27 PM »


    you should make a tutorial about the dual characters
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    Nebulon
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    « Reply #82 on: October 24, 2014, 02:42:10 PM »


    you should make a tutorial about the dual characters

    Well my good friend Batman64 is doing just that Smiley and then I'm goong to start a lot of PSA fusion projects. That'll be the next phase after sfx. If anyone wants to join me they should let me know Smiley i'm compiling a list of the best fusion ideas to be done.
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    « Reply #83 on: October 24, 2014, 02:44:38 PM »


    That one is not GFX glitch fixed.

    And it still conflicts SFX with Sonic.

    What should I do, then? =/
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    « Reply #84 on: October 24, 2014, 02:51:01 PM »


    yeah, after the named CSPs and shared SFX, Ive been wondering how to make shared GFX and different animations, but I still dont get how do you code it so a certain costume will read the new animation/SFX
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    « Reply #85 on: October 24, 2014, 08:30:45 PM »


    That sounds fantastic! I don't see why I wouldn't use that Smiley What slot costume are you starting with Shadow?
    i want to have it so that sonic has 0-5 then shadow has 6-11.

    you should make a tutorial about the dual characters

    i did something like that. sorta
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    « Reply #86 on: October 24, 2014, 08:51:23 PM »


    Good news, the SFX files for Knuckles, Zero, Wolverine and Spiderman are ready.

    The characters only need PSA edits.

    BTW, those characters will replace SSE enemy SFX.
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    « Reply #87 on: October 25, 2014, 11:17:11 AM »


    I made some icons for Marth/Lucina

    One is a higher contrast so the image pops more even though it is a small size, I recommend this for the css portrait (in fact, maybe all css portraits should have a higher contrast. i will work on that if you like.)

    Also, there is a small icon commonly associated with the shuffle button on mp3 players that should easily indicate to a person that would otherwise never know. that something on this character is interchangeable

    Marth/Lucina CSS Portrait:
    High Contrast Version:



    Normal Contrast Version:

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    « Reply #88 on: October 25, 2014, 11:54:32 AM »


    I made some icons for Marth/Lucina

    One is a higher contrast so the image pops more even though it is a small size, I recommend this for the css portrait (in fact, maybe all css portraits should have a higher contrast. i will work on that if you like.)

    Also, there is a small icon commonly associated with the shuffle button on mp3 players that should easily indicate to a person that would otherwise never know. that something on this character is interchangeable

    Marth/Lucina CSS Portrait:
    High Contrast Version:



    Normal Contrast Version:



    I like those ^
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    « Reply #89 on: October 25, 2014, 12:00:03 PM »


    I like those ^

    I do as well. I'll make a variation based on your design since my i ons are all based on the csps. Smiley that's a great idea.
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