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Question: I notice that other packs on the Vault get a lot of downloads, especially ones that use my older iterations of the Brawl 4 All build. I need to know, am I still putting together a quality build?
Yes. Other people get more downloads because their build is on the Vault.
 Yes, but your "quality" isn't geared to the masses.
No, not anymore. You're image of a collab build is not what people enjoy anymore.
No, you've always gotten Brawl modding wrong. Your build hasn't ever been cutting edge.

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Author Topic: Brawl 4 (build has been removed)  (Read 437449 times)
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Kyouma
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    « Reply #120 on: November 05, 2014, 07:28:40 AM »


    I think the 10 - 12 cotsumes are glitched because the cosmetics IDs are probably messing with DKs
    I remember I once tried using the 10 -12 costumes but I stepped back because I was afraid it could cause a crash with DK's IDs
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    Nebulon
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    « Reply #121 on: November 05, 2014, 08:42:52 AM »


    I think the 10 - 12 cotsumes are glitched because the cosmetics IDs are probably messing with DKs
    I remember I once tried using the 10 -12 costumes but I stepped back because I was afraid it could cause a crash with DK's IDs

    Yes, this will be updated soon. I have some things in the game that are being fixed up for a Friday release, so hang tight and we'll get that fixed, and more added Smiley
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    KWVance
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    « Reply #122 on: November 07, 2014, 07:15:57 AM »


    so u can combine any two characters that use the same base for a model? ie lucario and mew
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    Carnage
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    « Reply #123 on: November 07, 2014, 10:05:43 AM »


    you shouldnt use those codes imo the reason brawlex exist is so we dont need to change default ssbb chars imo.
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    frozenfire
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    « Reply #124 on: November 07, 2014, 11:02:32 AM »


    Uh.................

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30472

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30464

    « Last Edit: November 07, 2014, 11:10:05 AM by frozenfire » Logged

    Check out my pack and get involved. I Want your ideas!!!

    http://forums.kc-mm.com/index.php?topic=70882.0

    KWVance
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    « Reply #125 on: November 07, 2014, 01:44:54 PM »


    there needs to be more people u can combine, the roster is getting incredibly hard to see.
    like all the extra pokemon
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    Carnage
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    « Reply #126 on: November 07, 2014, 02:30:21 PM »



    that was made before brawlex and becuase of ridley, if you didnt had a hack on samus she would t stance when tranforming into ridley  and vice versa becuase ridley didnt have transform animations or codding.
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    KWVance
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    « Reply #127 on: November 09, 2014, 08:42:17 AM »


    im going to make everyone in the roster stick out more, i think the roster background should be totally desaturate, Ill work on making the icon  bg not a gradient and and giving the characters an outline, because it is so hard to see recently
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    SonicBrawler
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    « Reply #128 on: November 10, 2014, 07:53:26 AM »


    Good news. I was able to restart the sonic/shadow fusion psa and now i have it working right. chaos spear even has its own gfx. now I am going to add the down and up specials, then final smash, and if there is room, smash attacks and maybe taunts
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    KingJigglypuff
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    « Reply #129 on: November 10, 2014, 09:13:17 AM »


    I see you're planning on adding T-Rex to your pack. I would suggest you to wait for the revamp, as the revamp will be over a character with the BrawlEx rel. Alongside better animations and PSA coding.
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    Ricky (Br3)
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    « Reply #130 on: November 10, 2014, 09:25:00 AM »


    I'll disagree. I don't think you should keep the release on-hold for one single hack.

    Release it when it's good to go, with the best of what's avaliable. You can always update the pack when the hack is released.
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    Nebulon
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    « Reply #131 on: November 10, 2014, 09:42:20 AM »


    I see you're planning on adding T-Rex to your pack. I would suggest you to wait for the revamp, as the revamp will be over a character with the BrawlEx rel. Alongside better animations and PSA coding.

    Thank you for letting me know. Porting it was considered Cheesy

    Good news. I was able to restart the sonic/shadow fusion psa and now i have it working right. chaos spear even has its own gfx. now I am going to add the down and up specials, then final smash, and if there is room, smash attacks and maybe taunts

    Ah, I figured that project was scrapped. It's good to hear though. Smiley

    Post Merge: November 10, 2014, 10:15:58 AM
    I'll disagree. I don't think you should keep the release on-hold for one single hack.

    Release it when it's good to go, with the best of what's avaliable. You can always update the pack when the hack is released.
    I'll disagree. I don't think you should keep the release on-hold for one single hack.

    Release it when it's good to go, with the best of what's avaliable. You can always update the pack when the hack is released.
    I'll disagree. I don't think you should keep the release on-hold for one single hack.

    Release it when it's good to go, with the best of what's avaliable. You can always update the pack when the hack is released.

    I'm not. Right now, counting combo chRacters, I've got 8 additions. Some of them need tuning Nd bug fixing, cosmetics, and voices. I might not get it all done before release, but I just need it to feel a little more solid. I put in too mNy incomplete things is all. Nothing will be added until those things are complete, unless whatever's added is complete Smiley
    « Last Edit: November 10, 2014, 10:15:58 AM by Nebulon » Logged

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    KWVance
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    « Reply #132 on: November 10, 2014, 11:18:51 AM »


    fixed viewtiful joe moveset finnally, now i need to test it
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    Nebulon
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    « Reply #133 on: November 10, 2014, 11:26:43 AM »


    fixed viewtiful joe moveset finnally, now i need to test it

    Moveset? I thought you were just updating textures. What'd you change?
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    KWVance
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    « Reply #134 on: November 10, 2014, 04:33:37 PM »


    Moveset? I thought you were just updating textures. What'd you change?
    it wasnt the texture tht was screwy in the first place, it was the model made it look that way (not that I could do any better), however I DID find a great model of vj more accurate and such, changed the textures a bit. since this model wasn't all choppy in the first place, the moveset animations screw up (they were already screwy it was just much harder to tell with the other model because it was already messy) things were REALLY noticable with this, mode thoughl, but it looked so good i couldnt give up on it, so i finnally fixed the animations.
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