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« Reply #15 on: October 30, 2014, 11:06:31 AM » |
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I'm telling you, the Fox from the resources, all you have to do is open it, preview it, and only disable polygons 9, 10, and 14, and the EyeYellow and EyeRef textures, will yield this: I tested it.
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« Reply #16 on: October 31, 2014, 05:27:11 PM » |
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I'm telling you, the Fox from the resources, all you have to do is open it, preview it, and only disable polygons 9, 10, and 14, and the EyeYellow and EyeRef textures, will yield this: I tested it.
what version of BB? ok this what i do open brawlbox load FitFox00.PAC preview the model disable polygons 9,10 and 14 disable EyeYellow EyeShadow and EyeHigh then i load FitFoxMotionEct.PAC and it's still the same when i use a animation. (Brawlbox v0.73b)
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« Reply #17 on: November 01, 2014, 10:28:26 AM » |
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what version of BB? ok this what i do open brawlbox load FitFox00.PAC preview the model disable polygons 9,10 and 14 disable EyeYellow EyeShadow and EyeHigh then i load FitFoxMotionEct.PAC and it's still the same when i use a animation. (Brawlbox v0.73b)
No, DO NOT disable EyeShadow. That's the white of the eye! I should have told you not to disale that one, my bad. I also forgot to say that you also need to disable polygon 15 as well as 14, or else there will be a really weird looking head. I don't know why they even added like 5 of those weird things to Fox.
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« Reply #18 on: November 02, 2014, 08:47:03 AM » |
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Is it my PC?! What? now whats going on?
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« Reply #19 on: November 03, 2014, 09:32:08 AM » |
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I don't know. What I said works for me, and I use version 0.67b; try using that, and see if it works then. It really shouldn't be a PC problem, as your PC is able to render the model correctly in the first place.
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« Reply #20 on: November 05, 2014, 11:32:26 AM » |
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thanks it was BB it stops working after v0.67b but the eyes are trasparent its good (Fox-WHERES MAH BLASTER?) but anyways not as good as this
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« Reply #21 on: November 05, 2014, 11:44:36 AM » |
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Glad that you got it working! As for improving on the render, you can always make the iris of the eye look bigger by simply making the iris texture fully transparent, and pasting the eye iris enlargened onto the eyewhite polygon. I don't know if this will work, but it should; for in-game, though, you don't want that, because this method would prevent the eye from moving.
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« Reply #22 on: November 05, 2014, 11:50:27 AM » |
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Glad that you got it working! As for improving on the render, you can always make the iris of the eye look bigger by simply making the iris texture fully transparent, and pasting the eye iris enlargened onto the eyewhite polygon. I don't know if this will work, but it should; for in-game, though, you don't want that, because this method would prevent the eye from moving. how do i make it transparent? in gimp or Paint.NET?
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« Last Edit: November 05, 2014, 12:10:09 PM by Sir Soundwave »
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« Reply #23 on: November 05, 2014, 03:30:30 PM » |
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You can go here, and download a program called Color Quantizer to do this, as it takes about 5-10 seconds or so with this method. If you go into the "Color Quantizer Tricks" spoiler, you'll find a paragraph I wrote on how to change a color into alpha using it. But GIMP and Paint.net can also do this. Anyways, good luck!
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« Reply #24 on: November 07, 2014, 09:17:02 AM » |
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thanks but did it without making it transparent (it looked better that way) but i it got working good now see (Fox-Once more WHERE IS MAH BLASTER) Thank you again.
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« Reply #25 on: November 07, 2014, 10:42:21 AM » |
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No problem, and glad you got it work!
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