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Author Topic: Texture problem in brawlbox  (Read 8504 times)
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Sir Soundwave
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« on: October 14, 2014, 03:14:22 PM »


When i use BB to view a fighter like Fox it ends up like this

and with some adjustments

(not that bad? look again)

and mario

please let me know why thanks. Brawlbox v0.73b
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windhunter7
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    « Reply #1 on: October 14, 2014, 03:39:36 PM »


    BrawlBox doesn't render glows and such from ref materials; it just shows up as a black spot or what not. To fix this previewing, on the left pane(Where you can disable previewing specific polygons), disable the textures that are refs, EyeYellows, and anything else that isn't on the character at the start of the game or is a glow of any kind.(This will only disable them for the preview.) This should make the preview more like this:

    (Right-Click and "View Image" to enlarge)

    If you're still having issues, try disabling polygons by using the left pane, and see if any of them disabled disable the thing that you saw.(This also will only disable the preview's polygons.)

    Side Note for Future BrawlBox Previewing: BrawlBox also renders a white line on the outer edges of any Alpha.(If you would like to know what Alpha is, you can PM me.) Look at Roy's hair here for an example of what I mean
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    Sir Soundwave
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    « Reply #2 on: October 28, 2014, 09:00:28 AM »


    sorry for waiting for so long to reply but i did that it removed the black but his body texture showed up on his eye also is there something other than brawlbox i can use to view models and animations?
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    windhunter7
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    « Reply #3 on: October 28, 2014, 09:13:10 AM »


    sorry for waiting for so long to reply but i did that it removed the black but his body texture showed up on his eye also is there something other than brawlbox i can use to view models and animations?

    I don't know about previewing animations, but you can get models from the Models Resource and then preview the models in programs like 3DS Max or ZBrush(Not free, unless you're a college student), Blender, or NifSkope. And I have a tutorial here on how to enable texture viewing in Blender.(NifSkope has texture viewing automatically-enabled, though it can't view .pngs, so you'd have to convert it to .dds to get Alpha.)
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    Sir Soundwave
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    « Reply #4 on: October 28, 2014, 09:19:50 AM »


    i found this on the web his eyes are green

    Post Merge: October 28, 2014, 09:35:07 AM
    the only thing im trying to do is make his eyes green maybe i need a older brawlbox? also this was done by brawl box too (not me)
    « Last Edit: October 28, 2014, 10:09:07 AM by Sir Soundwave » Logged

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    windhunter7
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    « Reply #5 on: October 28, 2014, 10:08:50 AM »


    Ok, I just previewed Fox in BrawlBox; just disable previewing of polygons 9, 10, and 14(14 is this weird bar in front of the eyes.) Then you should have the proper eyes.

    Post Merge: October 28, 2014, 10:09:31 AM
    It'll remove the body texture from the eye and show the green Iris.
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    Sir Soundwave
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    « Reply #6 on: October 28, 2014, 10:33:02 AM »


    almost there
    ]
    but not yet...
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    windhunter7
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    « Reply #7 on: October 28, 2014, 10:35:04 AM »


    almost there
    ]
    but not yet...


    Good! Smiley
    All you need to do now is re-enable the white of the eye polygon. Wink
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    Sir Soundwave
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    « Reply #8 on: October 28, 2014, 11:03:51 AM »


    what number is it?

    eyeshadow on

    eyeshadow off
    « Last Edit: October 30, 2014, 09:35:07 AM by Sir Soundwave » Logged

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    windhunter7
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    « Reply #9 on: October 28, 2014, 11:12:11 AM »


    what number is it?

    eyeshadow on

    eyeshadow off


    I dunno; just click on and off the unchecked boxes until you see the white appear.(It might be 2 polygons, 1 for each eye.)
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    Sir Soundwave
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    « Reply #10 on: October 30, 2014, 09:39:24 AM »


    the only polygons that have white is 9 and 10 (but only if eyeshadow is on) but is transparent (I don't really mind) but it looks like the 3rd picture i posted on my first post also i fixed the pictures with the eyeshadow on/off
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    « Reply #11 on: October 30, 2014, 09:44:56 AM »


    the only polygons that have white is 9 and 10 (but only if eyeshadow is on) but is transparent (I don't really mind) but it looks like the 3rd picture i posted on my first post also i fixed the pictures with the eyeshadow on/off

    I'm not entirely sure what you mean, but if you open the standard FitFox00.pac and preview it, all you have to do is disable the polygons 9, 10, and 14, as well as the EyeYellow and EyeRef textures, and you should get the same preview results as in the Google images that you found.
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    Sir Soundwave
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    « Reply #12 on: October 30, 2014, 10:24:12 AM »


    i tried to get much of info as i can
    as you can see the body texture is gliched on to the eyes.
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    windhunter7
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    « Reply #13 on: October 30, 2014, 10:26:15 AM »


    I'm not entirely sure what you mean, but if you open the standard FitFox00.pac and preview it, all you have to do is disable the polygons 9, 10, and 14, as well as the EyeYellow and EyeRef textures, and you should get the same preview results as in the Google images that you found.

    Just freshly open it and only disable these ones, and you should have him look right. The whites will be there, and so will the irises.
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    Sir Soundwave
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    « Reply #14 on: October 30, 2014, 11:03:34 AM »


    still the same but the other polygons are for the eye lids. also what brawlbox are you using?
    « Last Edit: October 30, 2014, 11:17:07 AM by Sir Soundwave » Logged

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