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Troubleshooting/Debugging a freeze
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Topic: Troubleshooting/Debugging a freeze (Read 1210 times)
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davidvkimball
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Troubleshooting/Debugging a freeze
«
on:
October 30, 2014, 04:00:18 AM »
Hey friends, I've been managing my own Project M build, and I get a strange freeze to occur every once and a while, and I was wondering if you could help me isolate the issue.
1. When I use multiple Pokeballs, a Final Smash, and an Assist Trophy on Training mode, sometimes the game will freeze if I exit training mode.
2. Randomly during vs. mode, during a match, the game will freeze.
Here's some data the Dolphin emulator picked up around the time of the freeze (described in scenario 1 above).
54:33:867 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b4eb0: 0x805b4ed0 0x8002d27c
54:33:867 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
54:33:867 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: DSISR = 0x40000000 DAR = 0x52534265
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: TB = 0x0064ff3cee6dcb5b
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Instruction at 0x801d64d0 (read from SRR0) attempted to access invalid address 0x52534265 (read from DAR)
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Last interrupt (27): SRR0 = 0x80025fdc TB = 0x0064ff3cee6dbbe5
Does anybody have an idea what this is? Any help would be awesome.
Thanks,
David
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windhunter7
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Re: Troubleshooting/Debugging a freeze
«
Reply #1 on:
October 30, 2014, 08:23:03 AM »
I don't know if it is or isn't this, but when I was a Gecko user, I would encounter random freezes for no reason whatsoever during Brawl. I don't know if that's your problem, though; could be something else; you can test whether or not this is the problem by trying the same build with Riivolution and see if that freezes or not.
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