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Author Topic: Expand Dong. Another BrawlEx Pack Thread™.  (Read 9341 times)
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KingJigglypuff
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    « on: January 16, 2015, 09:57:52 PM »


    "What's this!? KingJigglypuff's making a BrawlEx pack!? But I thought he despised BrawlEx packs!"

    About

    Yes. I'm making a BrawlEx pack. Got a problem with it? 1v1 me in Club Penguin.

    But how do I plan on changing up the formula of BrawlEx packs?

    Easy. By putting a focus on quality over quantity. Here's my current BrawlEx roster.


    "But that looks generic as [censored]."

    Like I said. "Quality over quantity." This pack will focus on quality movesets first, then I might move on to make the CSS look better, alongside adding stages.

    Current Characters
    -Entire Brawl cast.
    -Solo Charizard. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206141
    -Waluigi (Unreleased).
    -Wisp (My edits are currently unreleased).
    -Raptor. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32124
    -Mewtwo. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203252
    -Deadpool http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31834 (I've made some unreleased edits, see the "Character Edits" section for more details.

    Upcoming Characters
    -Smash 4 Newcomers (when or if possible)
    -Ridley.
    -Xenomorph.
    -Team Rocket's Meowth.
    -Zoroark.
    -Basically any of my future projects.
    -Roy (Project M's Roy ported over to Brawl).
    -Spiderman. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20484
    -Viewitful Joe. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31834
    -Bomberman. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25923
    -2D Marisa. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34047
    -Scott Pilgrim. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21896

    Possible Upcoming Characters
    -Shadow ( The highest quality one I could find. Generic as [censored], which is why I'm putting Shadow's inclusion as a maybe).
    -Cloud (The good one. Also the same reasoning as Shadow).
    -Goku (Same reasoning as Shadow and Cloud.) If I do include Goku, I'll be making my own version.
    -Kid Buu. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23335 (Not generally a fan of DB/DBZ).
    -Vegeta http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29897 (Same reasoning as Shadow, Cloud, and Goku.)
    -Sephiroth. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16571 (Same reasoning as Shadow, Cloud, Goku, and Vegeta.)

    Character Edits

    -Deadpool-
    -Side Special has been edited to use three distances. Tap B for short range. Hold B for medium range. And Smash the stick forward for long range. It has also gotten a slight damage increase.
    -Up Special no longer malfunctions after 3 usages. Instead, it malfunctions if the player is hit before teleportation.
    -Up Special malfunction can now tech.
    -Up Special malfunction explosion self damage reduced, while the damage dealt has been increased.
    -Neutral Special projectile speed slightly increased. Bullet model also has its texture fixed.
    -Final Smash edited to link hits more properly. Though I might just change this Final Smash altogether.

    Things Needed

    -The ability to create new Soundbanks. For more SFX.
    -The ability to create new ef_char entries. For more GFX.
    -A BrawlEx-like mod for stages.

    Download

    None yet. :v


    Feel free to suggest movesets and ask questions. Also feel free to let me know if there are better versions of the PSAs I've listed. I might update this in the future with more [censored]. v:
    « Last Edit: January 19, 2015, 02:33:42 PM by KingJigglypuff » Logged

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    « Reply #1 on: January 16, 2015, 11:35:32 PM »


    *subs*

    The only way we are able to have more SFX, is by replacing another's soundbank.

    If you don't want to replace the ones of the bosses, you might replace the ones from the SSE enemies.

    The ones who have enough space are the Robots, the Primids and Dekakuribo (as far as I know).
    Also the Coin Launcher.

    The same is applied to GFX.
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    « Reply #2 on: January 17, 2015, 06:06:27 AM »


    include mi originel sonic chracter, kronos teh hedgedragon.
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    « Reply #3 on: January 17, 2015, 07:33:49 AM »


    *subs*

    The only way we are able to have more SFX, is by replacing another's soundbank.

    If you don't want to replace the ones of the bosses, you might replace the ones from the SSE enemies.

    The ones who have enough space are the Robots, the Primids and Dekakuribo (as far as I know).
    Also the Coin Launcher.

    The same is applied to GFX.
    I'm aware. Which is why I want the option to be able to add new soundbanks and ef_char entries, as there's so many characters, but so little soundbanks and ef_char entries.

    include mi originel sonic chracter, kronos teh hedgedragon.
    All of the original characters!

    "Totally."
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    « Reply #4 on: January 17, 2015, 07:39:35 AM »


    are you going to split zelda/shiek and samus/zamus so they have seperate icons?
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    « Reply #5 on: January 17, 2015, 07:44:54 AM »


    I've already separated Samus and ZSS' icons, so I'll try separating Zelda's and Shiek's as well.
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    « Reply #6 on: January 17, 2015, 08:49:02 AM »


    Ani will be working an updated version of the Spodermanz mooooooooveset, I'd probably use that instead of the older one.
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    « Reply #7 on: January 17, 2015, 10:47:30 AM »


    I'm aware. Which is why I want the option to be able to add new soundbanks and ef_char entries, as there's so many characters, but so little soundbanks and ef_char entries.


    That's a problem. But you can also make some characters to have common stuff (SFX and GFX).

    For example:
    The Seohiroth in my pack uses an enemy's ef_char. But that enemy doesn't have sword glows.
    I decided to give him the common sword glows, which are actually the glows from the Beam Sword.

    Also, the Mewtwo from Project M (and Roy) uses the soundbank of one of the bosses, but most other SFX are common (notably the Final Smash).

    And you can make some characters share a soundbank with others.
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    « Reply #8 on: January 17, 2015, 10:58:19 AM »


    I. Know. Dammit.

    Geesh. It's like you think I've never used BrawlEx. You're missing the point. Again. If custom Soundbanks aren't possible, then I'll never be able to release my pack because I don't want to be so limited to just a few Boss soundbanks.

    Ani will be working an updated version of the Spodermanz mooooooooveset, I'd probably use that instead of the older one.
    Alright. I'll check that out when he's dine.
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    « Reply #9 on: January 17, 2015, 01:18:44 PM »


    I. Know. Dammit.

    Geesh. It's like you think I've never used BrawlEx. You're missing the point. Again. If custom Soundbanks aren't possible, then I'll never be able to release my pack because I don't want to be so limited to just a few Boss soundbanks.

    Sorry if that actually offended you.
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    « Reply #10 on: January 17, 2015, 01:22:58 PM »


    Not offended, m8. Just lost a bit of patience.
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    « Reply #11 on: January 17, 2015, 04:19:57 PM »


    Another you could try if you run out of Boss Soundbanks to use, you could try having multiple characters SFX in one soundbank
    Gamidame was able to fit Link's SFX and 3 other Link clones's SFX (Saber, Zero, and Momiji) into one soundbank.
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202812
    https://www.youtube.com/watch?v=tgnxCNhhffc
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    « Reply #12 on: January 17, 2015, 04:27:21 PM »


    I tried that with Deadpool's SFX, but the file was way too large for the game to handle.
    « Last Edit: January 17, 2015, 04:34:22 PM by KingJigglypuff » Logged

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    « Reply #13 on: January 17, 2015, 05:48:04 PM »


    I tried that with Deadpool's SFX, but the file was way too large for the game to handle.

    Deleting some of the unnecesary SFX might work.

    Send me the .sawnd file to see what can I do about it.
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    « Reply #14 on: January 17, 2015, 05:49:00 PM »


    I deleted it earlier, but I could try it again.
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