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Author Topic: SSBMR 2.0: Metal and Giant Characters in All-Star  (Read 1058 times)
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AlGeorgeRomo
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    « on: March 01, 2015, 08:55:47 PM »



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    Hey there! AlGeorgeRomo here. I am working in Super Smash Bros. Melee Remastered, and it's close to complete. Anyway, I modified All-Star to follow the fight sequences in Melee's Adventure Mode. I'm calling this mode "Melee Adventure." You'll first fight a team of Yoshis, then Peach and Dr. Mario, and so on and so forth until the final battle with Giga Bowser.



    The only thing that I can't do is add tiny, metal, or giant characters. I want to have a fight against 2 Tiny DKs, a Giant DK, Giant Bowser, and Metal Mario and Luigi. I know it's possible to modify these aspects (I think in common2.pac) by changing some values, but I have no experience in coding, and everything I've tried leads to nothing.
    Would someone be kind enough to make these changes for me?

    If you accept, please send me a private message, and I'll give you further details. Thank you, and have a great day.
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    windhunter7
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    « Reply #1 on: March 02, 2015, 06:08:51 AM »


    If you're able to change the order of characters and/or add characters to All-Star Mode, you can make a PSA for those characters to give them the proper aspects, rigging them over DK, etc., and then using BrawlEx to add them as separate characters. Which would also be cool, because then you could play as those characters from Melee, too!
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    « Reply #2 on: March 02, 2015, 06:12:26 AM »


    this looks really really nice. great job. i hope you can figure it out. im in class so i dont have time to look, but i think there was a tutorial for it. maybe that was just for events though. cant really remember.
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    « Reply #3 on: March 02, 2015, 06:33:28 AM »


    there should be somekind of a "flag" to edit to make it either small, big, metal and stuff inside miscdata[8-9] I believe (that one that you are using off)
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