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Author Topic: [Solved] Ssbb character porting  (Read 2867 times)
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LMSG
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« on: March 01, 2015, 08:41:26 AM »


I have been trying to port lucario over sonic. I put all of lucario's files in the sonic folder, renaming them with FitSonic. Im trying to use the brawl module editor released by phantom wings with the plug and play modules. I edited the sonic module, putting in lucario's IDs in where needed and renamed the .rel to ft_sonic.rel. i put this in the module folder and the game freezes before entering the match.  Cry Do i need to put in sonic's Entry pack and results pack? Or Do I have to edit sonic's or lucario's .rel in the module editor? If anyone could tell me what I'm doing wrong i would much appreciate it. Thanks.
« Last Edit: March 07, 2015, 09:04:24 PM by LMSG » Logged

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    « Reply #1 on: March 02, 2015, 06:33:43 AM »


    you need all of lucario's files. and you need to edit lucario's rel to have sonic's stuff. not the other way around
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    « Reply #2 on: March 07, 2015, 09:14:13 AM »


    Ok i did that. I plugged in the sonic character and module IDs in the lucario rel and renamed it ft_sonic.rel. i put that in the module folder. I deleted everything from the sonic folder and put all lucario's stuff in it and renamed them to the appropriate FitSonic  names. I didnt change the CSS pictures or anything. I entered ssbb and i selected sonic. After I chose a stage it froze. Did i miss something? Or is it because I have some custom characters that are duplicated and are over sonic (shadow, knuckles, etc.)?
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    « Reply #3 on: March 07, 2015, 04:15:53 PM »


    I'm sure you do but, just as a double check, you have all the codes right?
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    « Reply #4 on: March 07, 2015, 08:01:46 PM »


    Yup. Im on gecko.

    Post Merge: March 07, 2015, 09:02:41 PM
    Solved - it was the cloned characters causing a freeze. I edited the rel and did the appropriate file stuff and removed cloned characters and it worked like magic! Thanks for the help everyone
    « Last Edit: March 07, 2015, 09:02:41 PM by LMSG » Logged

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