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Author Topic: Lusamine - Edwguard F SSBB Mods  (Read 117430 times)
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Edwguard Flows
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    « Reply #15 on: June 27, 2015, 06:19:22 AM »


    What about Delfino Plaza? I think it needs to be remastered.


    Of course but I think there is a remastered version avaliable. Try to download it!

    Now, I'm working in the original Brinstar stage with HD new textures, lights, shadows, animation and acid movement.


    Download soon
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    Edwguard Flows
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    « Reply #16 on: June 29, 2015, 03:06:28 PM »


    SSBB (Project M) Ultimate Brinstar Omega (WIP 1)

    This is the Definitive Omega version inspired in the SSB for 3ds stage. I have to fix some lights, shadows and add more details (lights, towers and other elements)


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    « Reply #17 on: June 29, 2015, 04:59:59 PM »


    Whoa
    Omega brinstar
    why did no one think of this before
    looks great
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    Edwguard Flows
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    « Reply #18 on: July 06, 2015, 01:49:44 AM »


    Whoa
    Omega brinstar
    why did no one think of this before
    looks great


    Thanks BravoEX!! I always have wanted do this stage but I couldn't do it until now. I didn't have sufficient knowledge. hehehehe


    WIP 2....


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    PseudoTypical
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    « Reply #19 on: July 06, 2015, 09:10:22 AM »


    This is really impressive stuff. I'll be using these immediately.

    How do you feel about doing HD versions of the classic stages in PM 3.6? Sector Z would look beautiful, for instance, as would Planet Zebes, Yoshi's Story 64, Kongo Jungle 64, etc...
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    Edwguard Flows
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    « Reply #20 on: July 06, 2015, 05:18:58 PM »


    This is really impressive stuff. I'll be using these immediately.

    How do you feel about doing HD versions of the classic stages in PM 3.6? Sector Z would look beautiful, for instance, as would Planet Zebes, Yoshi's Story 64, Kongo Jungle 64, etc...

    It's an excellent idea. First, I would finish all my projects (Pyrosphere, Brinstar and others), and later start with this. Thanks for your sugestion!

    Post Merge: July 07, 2015, 01:37:37 PM
    Finally , I have replaced the omega Brinstar version directly in the Brinstar.pac without any rel file. Hurraaaa !!!
    « Last Edit: July 07, 2015, 01:37:37 PM by Edwguard Flows » Logged


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    « Reply #21 on: July 08, 2015, 12:09:25 PM »


    Glad you like the idea. I'm excited to see updates on your current works so I'm more than happy to wait.
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    « Reply #22 on: July 10, 2015, 03:33:01 PM »


    Hey, I do textures and was wondering If I you could use someone to help with these stages? I've wanted to make an HD 64 Yoshi stage for I while now and would be glad to help with anything else.
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    Edwguard Flows
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    « Reply #23 on: July 11, 2015, 04:27:46 AM »


    Hey, I do textures and was wondering If I you could use someone to help with these stages? I've wanted to make an HD 64 Yoshi stage for I while now and would be glad to help with anything else.


    Great . That would be fine, any help is welcome.


    Post Merge: July 12, 2015, 12:46:20 PM
    Well... the Ultimate Brinstar is over!! This is the result:





    Original




    I will upload this stage with the others (a competive version without acid damage and the omega version) very soon.
    « Last Edit: July 12, 2015, 12:46:20 PM by Edwguard Flows » Logged


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    « Reply #24 on: July 13, 2015, 07:26:39 PM »


    -
    Looks a lot better than before.
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    Edwguard Flows
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    « Reply #25 on: July 14, 2015, 09:06:27 AM »


    Looks a lot better than before.


    Thanks Ridley. I did my best with this remaster!! The original version is so ugly... Brinstar deserve something more atractive

    Now I'm finishing the Omega version:


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    « Reply #26 on: July 14, 2015, 08:02:07 PM »


    Man that FD Brinstar looks good! I love anything to do with Metroid so I'll definitely be downloading that.
    I assume you used 3dsmax redesign the level, because I know you can't do anything like that in Brawlbox.

    P.S. Would you mind if I posted a pic over here of how Yoshi 64 is going?
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    Edwguard Flows
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    « Reply #27 on: July 15, 2015, 04:10:48 AM »


    Man that FD Brinstar looks good! I love anything to do with Metroid so I'll definitely be downloading that.
    I assume you used 3dsmax redesign the level, because I know you can't do anything like that in Brawlbox.

    P.S. Would you mind if I posted a pic over here of how Yoshi 64 is going?

    Yes, I had to use 3d Max for the main flat platform and the rocks. Of course, post your work here ^^
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    « Reply #28 on: July 15, 2015, 04:39:06 AM »


    BTW, how about adding Ki-Hunters to Brinstar? They are present in Brinstar from Super Metroid and would make the stage more different from the original one. Im not sure how it will affect the performance though. They shouldn't lag the game unless there are too many of those. There won't be problems with getting the model and thats something im sure about since...well...

    5066 facepoints, 1898 verticles, 3664...faces? All eyes on this model glow in the dark
    Just an idea.
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    « Reply #29 on: July 15, 2015, 07:33:19 AM »


    Oh! so
    BTW, how about adding Ki-Hunters to Brinstar? They are present in Brinstar from Super Metroid and would make the stage more different from the original one. Im not sure how it will affect the performance though. They shouldn't lag the game unless there are too many of those. There won't be problems with getting the model and thats something im sure about since...well...

    5066 facepoints, 1898 verticles, 3664...faces? All eyes on this model glow in the dark
    Just an idea.


    Oh! sound fantastic. I was looking for something like that (a zoomer, a reo...) but the Ki-Hunter is perfect. I have no idea about rip the model from Other M... maybe you can do that, Ridley.
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