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Author Topic: Super Smash Bros. 64 Remix [Update 11/19/15 - Version 1.2.0]  (Read 7889 times)
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chocodino
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« on: April 26, 2015, 03:53:04 PM »




INTRODUCTION
Super Smash Bros 64 Remix is a SSBB mod with the objective of bringing the fun and nostalgic feeling of SSB64 into brawl, without becoming a clone of any of the two, it will control like brawl but also like 64, having a “crossover” feeling on the gameplay aspect.

Things taken from 64 come in the form of no charged smash and air dodges, but characters will still conserve their side specials, crawls and tethers.
Gameplay is mostly focused on combos, so in that sense it a lot like ssb64, in other words “don’t get hit”.

Changes to the CSS have been done to give a more 64-like feeling, and stages from the original smash bros. have replaced the melee stages, along with a new special mode, characters have been buffed to be able to create more combos and put more pressure on opponents.

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CHANGES
v1.0.0
No airdodge
No charged smash
No ledge grab animation
Z-cancel
No auto-cancels on aerials
No meteor canceling
More hitstun
More shieldstun
Shield /gain is now the average between 64 and brawl
Less buffer
Harder perfect shields
Dash dancing
No tripping
Modified stale move negation

v1.1.5
-Added N64 stages (replacing melee stages)
-new special smash mode: Smooth (gives the players auto Z-cancel)
-attacks now do more shield damage
-N64 SFX
-Adjustments were made to make for a more pleasant experience

v1.2.0
-fixes to airdodges
-N64 stages on classic mode
   zelda - hyrule castle
   DK/yoshi - yoshi's Island (64)
   Pokemon - Safron City
   earthbound o fire emblem - Kongo Jungle (64)
   kirby - Dreamland (64)
   metroid/pikmin - planet zebes
   star fox/f-zero - zector Z
   Mario - Peach's castle
   IC/G&W/R.O.B./Pit - how to play (64)
   snake/sonic/wario - mushroom kingom (64)
   2nd to last - battlefield
-Perfect shield window is now 2 frames
-added No air dodge in tumble code
-added fastfall during tumble code
-added no air dodging/gliding/water lag code
-fixed images for N64 stages

CHARACTER CHANGELOG
Mario
v1.0.0
------
v1.1.5
*Dair SDI reduced [1.5>0.75]
v.1.2.0
*utilt has less knockback growth
*dtilt is 10% faster
*up special has less SDI [1>0.5]
*fair angle changed [280>290]
*AAA combo has no SDI
*dash attack is faster [x1.1]
*neutral special has less endlag [43>36]

Luigi
v1.0.0
------
v1.1.5
------
v1.2.0
*less sdi on dash attack [1.6->0.8]
*less sdi on down special [1->0.8]

Bowser
v1.0.0
------
v1.1.5
------
v1.2.0
*Dash attack shield damage [1->5]
   knockback growth [30->25]
*AA combo shield damage [0->2]
*s-tilt damage [11->12]
*u-tilt damage [12->13]
*l-tilt damage
   first [14->15]
   second [11->12]
*Nair damage [13/9->14/10]
   shield damage [0->1]
*Fair damage [13/12/11->14/13/12]
   shield damage [0->1]
*Bair damage [15/7->16/8]
   shield damage [0->1]
   hitbox change frame [11->13]
*Uair damage [17->18]
   shield damage [0->1]
*Dair damage [3->4]
   shield damage [0->1]
   last hit baseknockback [10->30]
*all smash shield damage [0->2]
*S-Smash hitbox added near bowser's body
*Nair landing lag [24->22]
*Fair landing lag [24->20]
*Bair landing lag [35->28]
*Uair landing lag [28->24]
*Dair landing lag [40->30]

Peach
v1.0.0
------
v1.1.5
------
v1.2.0
------

Donkey
v1.0.0
------
v1.1.5
------
v1.2.0
*faster dash attack [x1.1]
*dash attack angle changes [50/100->60/90]
*First normal attack SDI [1->0.8]
*Faster fair [x1.2]
*Fair landing lag [30-26]
*Dair landing lag [31-29]

Diddy
v1.0.0
------
v1.1.5
------
v1.2.0
------

Yoshi
v1.0.0
------
v1.1.5
------
v1.2.0
*Air jump has super armor
*Dair shield damage [0->1]
*Fair is faster [x1.2]
   hitbox duration +1 frame
*grounded down special first hitbox shield  damage [0->5]


Wario
v1.0.0
------
v1.1.5
------
v1.2.0
------

Link
v1.0.0
------
v1.1.5
*grounded up-special angle [361->25]
*Fair is faster [x1.2]
*Utilt is faster [x1.2]
*uair landing lag [30->25]
*dair landing lag [50->30]
v1.2.0
*Bair second kick knockback growth [70->100]
   angle [361->40]
*AAA 10% faster
*D-tilt is faster [x1.1]
   hitbox duration +3 frames
*S-tilt is faster [x1.1]
*grounded Up-B knockback growth [72/80/80->100/100/100]
*air up special sdi [1->0.8]

Zelda
v1.0.0
------
v1.1.5
------
v1.2.0
------


Sheik
v1.0.0
------
v1.1.5
------
v1.2.0
*Side Tilt has SDI [0.5->1]
*Fair base knockback [0->30]
   knockback growth [108->100]

Ganondorf
v1.0.0
------
v1.1.5
*down special returns your air jump
*weak attack has more shield damage [0->5]
*Fair landing lag reduced [32->28]
*Dair landing lag reduced [35->30]
v1.2.0
------

Toon Link
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Dair landing lag [40->30]

Samus
v1.0.0
------
v1.1.5
------
v1.2.0
*first normal attack SDI [1->0]
*first and second normal attack faster [x1.2]

Zero Suit Samus
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Dair landin lag [40->30]

Ice Climbers
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Uair lading lag [30->25]
*Dair landing lag [42->30]

R.O.B.
v1.0.0
------
v1.1.5
------
v1.2.0
------

Kirby
v1.0.0
------
v1.1.5
------
v1.2.0
------

Meta Knight
v1.0.0
------
v1.1.5
*Number of jumps reduced [4 now]
*Uair can't be airdodge canceled
v1.2.0
*Up special base knockback [90/70/0->80/60/0]
   knockback growth [80/30/100->70/30/100]
*neutral special SDI [1->1.5]

Dedede
v1.0.0
------
v1.1.5
------
v1.2.0
------
*dash attack has damage based heavy armor [4%]
   shield damage [3->6]
*Fsmash shield damage [0/4/0->5/10/5]

Olimar
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Bair landing lag [15->20]
*Uair landing lag [30->25]

Fox
v1.0.0
------
v1.1.5
*side smash has less endlag [36->30]
v1.2.0
------

Falco
v1.0.0
------
v1.1.5
*Down special has more speed [1.2x]
*Air jump multiplier augmented [0.92->1.02]
*Fair landing lag [33->30]
v1.2.0
------

wolf
v1.0.0
------
v1.1.5
------
v1.2.0
------
*down special is jump cancellable

Captain Falcon
v1.0.0
------
v1.1.5
------
v1.2.0
------

Pikachu
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Uair landing lag [24->20]
*Bair landing lag [30->25]
*Dair landing lag [40->30]

Charizard
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Nair landing lag [22->20]
*Fair landing lag [32->22]
*Bair landing lag [22->24]
*Uair landing lag [22->26]
*Dair landing lag [35->30]

Squirtle
v1.0.0
------
v1.1.5
------
v1.2.0
------

Ivysaur
v1.0.0
------
v1.1.5
------
v1.2.0
------

Lucario
v1.0.0
------
v1.1.5
------
v1.2.0
------

Jigglypuff
v1.0.0
------
v1.1.5
------
v1.2.0
------
*up-tilt third hitbox [on jigglypuff body]
*Nair landing lag [15->5]
*Bair landing lag [15->10]
*Dair landing lag [30->20]

Marth
v1.0.0
------
v1.1.5
*Utilt has less endlag [40->30]
*Dair landing lag [32->30]
v1.2.0
------

Ike
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Up smash shield damage [0->3]
*side smash shield damage [0->4]
*down smash shield damage [0/0/0->2/3/1]

Ness
v1.0.0
------
v1.1.5
------
v1.2.0

Lucas
v1.0.0
------
v1.1.5
------
v1.2.0
------

Mr. Game & Watch
v1.0.0
------
v1.1.5
------
v1.2.0
*Dtilt angle [20/361->80/90]

Snake
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Uair landing lag [22->25]

Sonic
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Fair landing lag [30->25]
« Last Edit: November 18, 2015, 10:36:01 PM by chocodino » Logged

Renegade Jade
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« Reply #1 on: April 26, 2015, 06:42:25 PM »


You should consider adding some N64 stages into the mix. Like, not completely make those the only stages, but have them replace a few of the current stages.

I mean, you ARE making it like a crossover between N64 and Brawl, so why not have the stages be like that, too?
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    « Reply #2 on: April 26, 2015, 06:52:25 PM »


    Even though it doesnt try to be 1:1 clone, add some N64 costumes but why only 12 characters? I get it, original 12, but all characters can be worked out.
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    chocodino
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    « Reply #3 on: April 26, 2015, 06:57:01 PM »


    You should consider adding some N64 stages into the mix. Like, not completely make those the only stages, but have them replace a few of the current stages.

    I mean, you ARE making it like a crossover between N64 and Brawl, so why not have the stages be like that, too?

    mainly because I only made this to kill some time [took around 2-3 hours to make], but in the future, if people want a "bigger" version of this, I can make it [although I would first add all the brawl characters, it should take between 4-5 hours ].

    but right now I am really busy, so it would have to be in some months [it could wait until SSB64 Pal 16th anniversary.....].

    I think right now the most important thing would be opinions, about how it feels, if something should be changed, etc.

    and of course, it people want that "bigger" version.

    Even though it doesnt try to be 1:1 clone, add some N64 costumes but why only 12 characters? I get it, original 12, but all characters can be worked out.

    as stated above, I only did it to kill some time, if there is a positive reception, it will be expanded to the entire brawl roster [I already have an estimated amount of time it would require to do it].
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    « Reply #4 on: April 27, 2015, 09:14:27 PM »


    Have you considered joining the Reality 64 team? They're looking for more people.

    http://smashboards.com/threads/reality-64-a-smash-64-mod-for-brawl-sweet-16-smash-64-page-19.340730/
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    chocodino
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    « Reply #5 on: April 27, 2015, 11:01:35 PM »


    Have you considered joining the Reality 64 team? They're looking for more people.

    http://smashboards.com/threads/reality-64-a-smash-64-mod-for-brawl-sweet-16-smash-64-page-19.340730/


    Not really, Don't Have much free time, and I think I do enough to brawl [although this is the first thing I have actually made public], also, in this kind of things I prefer to work alone.
    But remember, this two projects are really different, and I'm looking forward to Reality 64, whenever it comes out...

    And since I'm commenting, how would you and other people think of releasing "Expansion Paks", adding more characters every week or two [on weekends]?
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    « Reply #6 on: April 29, 2015, 08:25:03 PM »


    And since I'm commenting, how would you and other people think of releasing "Expansion Paks", adding more characters every week or two [on weekends]?

    I'm totally down with expansion paks.
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    chocodino
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    « Reply #7 on: May 01, 2015, 08:57:25 PM »


    Update - version 1.0.0

    The entire roster is here to smash.

    Although I said I wouldn't be able to update constantly, I got some free time, and used it to finish all the Characters, Now there will be no more Expansion Paks, everything comes in the main download.
    More info was added to OP, and if someone could make a video of the gameplay and upload it to youtube, it would be great.

    P.D. I only tested this on dolphin [currently no access to a wii, and for some reason the game crashed when entering the results screen with the pokemon trainer [sometimes], that is why the pokemons in the CSS are the independent versions. I would like feedback on how this works on actual wii consoles.
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    « Reply #8 on: May 05, 2015, 07:27:15 PM »


    Does this work for 4gb SDHC cards?
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    chocodino
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    « Reply #9 on: May 05, 2015, 11:42:57 PM »


    Does this work for 4gb SDHC cards?

    inside the codes folder there are 2 .gct files, the one by default is only SD, but the other one is SDHC, just delete the original, and change the name of the SDHC to RSBE01.gct
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    « Reply #10 on: May 19, 2015, 01:41:22 AM »


    Can you add young link?
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    « Reply #11 on: August 10, 2015, 07:55:04 PM »


    inside the codes folder there are 2 .gct files, the one by default is only SD, but the other one is SDHC, just delete the original, and change the name of the SDHC to RSBE01.gct

    there is a glitch where sometimes after being hit, characters can air dodge. Ive been modding this mod quite heavily. I love what you've done with the engine.
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    chocodino
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    « Reply #12 on: August 13, 2015, 04:35:42 PM »


    there is a glitch where sometimes after being hit, characters can air dodge. Ive been modding this mod quite heavily. I love what you've done with the engine.

    Of course it needs a lot of more work, as previously stated, I only put some hours [I believe around 8] into it, I might continue it later [have too many things to do], but if you are willing to tell, what have you done to the base pack? [this way I can see things that need to get better, or some changes that people might like].

    mainly I am thinking of buffing everyone, make it possible to consistently shield break [if you know what you are doing] and add some 0 to death combos
    « Last Edit: August 13, 2015, 04:37:59 PM by chocodino » Logged

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    « Reply #13 on: August 20, 2015, 03:39:52 PM »


    Captain Falcon
    -Combo up air trajectory sends opponents up on some joints and away on others.
    -Weight increased
    -Up Special knockback increased
    -Dthrow trajectory changed to be more upward
    -All around combo game changed to mirror smash 64

    Mario
    -Added lag on upsmash and strength increased to match smash 64.
    -Fair Changed to be his fair from smash 64
    -Dair Changed to be his dair from smash 64
    -Down Special changed to tornado spin from smash 64
    -Up Special Increased
    -Weight increased
    -Jump height increased

    Dk
    -Down Special speed increased and lag increased
    -Running smash speed increased

    Link
    -Up special is all around faster
    -Up special vertical movement increased

    Fox
    -Running smash trajectory changed to knock enemies forward instead of upward
    -Fair Changed to match smash 64
    -Bair Changed to match smash 64
    -Weight increased
    -Jump increased

    Samus
    -Weight heavily increased to match her games
    -Speed increase

    Kirby
    -Increased speed on running smash

    Falco
    -Air mobility decreased
    -Jump height increase
    -Dair spikes every frame but is strongest on first frame and semi strong on the rest
    -Down Special trajectory sends opponents upwards and towards you

    Metaknight
    -Jumps decreased to 3
    -Up air speed reduced

    Gannondorf
    -Jab speed increased and reduced lag
    -Down special used for recover
    -Reduced lag on fair
    -Run animation changed to his melee

    Zero Suit Samus
    -No spawning with armor pieces
    Stages Swapped out
    -Final Destion- Final Destination 64
    -Jungle Japes - Kongo Jungle 64
    -Mario Circuit - Bowsers Castle
    -Green Greens - Dreamland 64 project M remix
    -Bridge of Eldin - Hyrule Castle Snow HD remix

    Menu Changes
    -Background in menus to be outter space looking down towards the earth
    -Character select menu changed to be bowsers castle background
    -Character select for Mario, DK, Link, and Captain falcon are custom drawn, others are in progress

    Global Gameplay changes
    -No Auto Sweetspot of the ledge
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    chocodino
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    « Reply #14 on: August 20, 2015, 04:30:49 PM »


    Changes

    ok, I might be able to put something together by this or the next weekend [v1.1.0], but I will not change the moves/attacks themselves, only their properties. and the auto sweetspot will stay.........but yea, I will try to make something.
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