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Author Topic: Re: Program's OCD Texture Workshop Nurse Peach 8/22/2015)  (Read 47564 times)
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Program
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If it were easy, everyone would do it.

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    « on: June 08, 2015, 08:17:52 PM »


    Hello! I'm Program, and I work exclusively in textures. I do this because I don't like the idea of downloading 3dsMax when I'm not a student...and I certainly am not going to pay $20,000 for it. Some people might say "Who needs textures when there are importers!?" or "You can only do so much with textures". I admit that only so much can be done with textures, pre-existing shaders, vertexing, and such, however, I believe that people under estimate what you can do with textures. A simple example is my old (old as in it needs to be improved since last I worked on it) Midna texture.

    P.S. Nowhere near perfect I know. I just wanted to show that simply cleaning a texture up can make it look a bit better.
    My goal is to make new textures, make old ones better, and add lots of small details to make any texture better.

    Some of my current textures will be below (I have a few more on my vault). I will be adding progress updates in the thread itself.

    HD64 Mario
    (Texture by Program)


    CSP, PAC, and PCS Download

    Dark Zero Suit Samus
    (Texture by Program)


    CSP, PAC, and PCS Download

    Working Lights ZSS
    (Texture by Program)


    CSP, PAC, and PCS Download

    HD Midna
    (Texture by Program. Render by Mach 7.6)


    CSP, PAC, and PCS Download

    Current Wips:
    Smash Wii U Peach 90%
    Hyrule Warriors Zelda 75%
    Joker Solid Snake 20%
    Ridley Hunter ZSS 15%
    Captain ZSS 15%
      
    P.S. If anyone wants proof about how much I care about a texture being perfect take a look at this. Also, any and all feedback is welcome.
    http://i.imgur.com/S7nLFTm.jpg While working on Hyrule Warriors Zelda I noticed Nintendo's model had the tip of her shirt-thing UV mapped wrong. After I noticed I couldn't help but find out where it was mapped to.
    « Last Edit: August 22, 2015, 09:31:17 PM by Program » Logged


    windhunter7
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    « Reply #1 on: June 08, 2015, 08:26:35 PM »


    Yay! Someone else here who knows the potential of textures! Cheesy
    I myself have been working on recolors, but they're still in-progress, but they'll be epic when done. Smiley



    Btw, I absolutely LOVE your Midna retexture, and it would be even awesome-er if the normal Midna helmet was on the new texture! Grin
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    Hyper Kitten
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    « Reply #2 on: June 08, 2015, 08:50:24 PM »


    Yay! Someone else here who knows the potential of textures! Cheesy
    I myself have been working on recolors, but they're still in-progress, but they'll be epic when done. Smiley


    Btw, I absolutely LOVE your Midna retexture, and it would be even awesome-er if the normal Midna helmet was on the new texture! Grin

    Thanks! That Midna texture is from quite a while ago so I may just make a new helmet texture from scratch. That way it's exactly how I want it. I'll also be making the skin highlights less bright, adding some sort of Spec map or Env, and looking into if it's possible to make her lights glow in game.
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    « Reply #3 on: June 08, 2015, 08:51:13 PM »


    Cool! Smiley
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    « Reply #4 on: June 09, 2015, 03:39:40 PM »


    Smash Wii U Peach progress/preview. So long story short I'm making this because I don't like the one the Smash3 team made. No offense to them, theirs was just to inaccurate and messy for my liking. This is not finished and even what you see will be tweaked.
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    « Reply #5 on: June 09, 2015, 03:47:16 PM »


    Ooh. I love the sharpness.

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    « Reply #6 on: June 09, 2015, 03:57:54 PM »


    Ooh. I love the sharpness.



    Thanks! I added something cool to the textures that I'll keep a secret for now, because I haven't tested it in game.
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    « Reply #7 on: June 09, 2015, 09:45:25 PM »


    That peach looks really good!! Keep it up Cheesy
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    « Reply #8 on: June 10, 2015, 05:20:43 PM »


    That peach looks really good!! Keep it up Cheesy
    Thanks a lot! I just hope it looks good in game.

    Update! I've had this part finished for a long time. I'm not pleased with the colour of the pink jewel, however, I can't do anything about. Sadly, it will have to do.
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    « Reply #9 on: June 10, 2015, 05:26:44 PM »


    Nice crown! Though, it could look better in parts, I agree. Why can't you change the color of the pink, though? She only has one pink gem, that's it, and it's in her TextureA texture.

    IMO, It should have the shine on the crevices instead of the tips, the pink should be less purplish, and the blue and gold should be slightly brighter.
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    « Reply #10 on: June 10, 2015, 05:49:49 PM »


    Nice crown! Though, it could look better in parts, I agree. Why can't you change the color of the pink, though? She only has one pink gem, that's it, and it's in her TextureA texture.

    IMO, It should have the shine on the crevices instead of the tips, the pink should be less purplish, and the blue and gold should be slightly brighter.

    Oh I definitely know where the texture for her jewels are... I've been working on this texture for a long time. I can tell you where any part of Peach's texture is from memory and probably their size too (I don't know if that's sad or funny). Anyways, as to why I can't make the jewel more pink is because of the Ref texture -
    The Ref texture is dark so it makes the jewel look purple. Making the ref lighter makes the blue way to bright and washed out. Also, I can't make a separate ref texture for just the pink jewel because all four crown jewels are the same object. As for making things brighter usually the stage lighting makes whatever you have brighter, so that problem may already be solved.
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    « Reply #11 on: June 10, 2015, 06:09:03 PM »


    What if you lighten the Ref texture but darken the blue gem in her TextureA texture? Wouldn't that work to make it lighter-colored of a pink? Also, how purplish it is would be the hue, not the light; try a color closer to this for the pink to make it less purplish(but do tweak this color a bit; I couldn't find the exact color I was looking for, and I'm too lazy to make the color myself and then upload it, so that's the closest I could find to the pure color of her Wii U crown)
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    « Reply #12 on: June 10, 2015, 06:16:38 PM »


    I'll definitely try darkening the blue and lightening the ref. I'll see what it looks like then post the results.
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    « Reply #13 on: June 10, 2015, 06:29:44 PM »


    Damn, some hidden talent in this one. Good work on these textures.

    I might have to check this Peach out when it's finished.
    « Last Edit: June 10, 2015, 06:40:43 PM by HypnotizeOverdrive » Logged

    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #14 on: June 10, 2015, 06:57:41 PM »


    Damn, some hidden talent in this one. Good work on these textures.

    I might have to check this Peach out when it's finished.
    Thanks for the compliment! I'll probably be spending the rest of the night getting the crown jewels
    as close as possible to the real thing... Tedious work, but it'll be worth it.
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