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« Reply #271 on: February 05, 2016, 01:15:41 PM » |
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In the fighter config, set 'AirJumpCount' to 2.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #272 on: February 05, 2016, 02:06:51 PM » |
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Yeah, some characters might act like that. Now, if you're using Lyn (prive PM build) she will have issues, unless you maker her fighter file immitate the one in Marths.
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« Reply #273 on: February 05, 2016, 06:21:35 PM » |
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In the fighter config, set 'AirJumpCount' to 2.
Thanks!
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« Reply #274 on: February 12, 2016, 05:48:45 PM » |
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What CSSlot config is Roy under? i'm having a hard time locating it.
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« Reply #275 on: February 12, 2016, 06:22:02 PM » |
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can i use this with the classic expansion stages? its my favourite pack ever but it needs more characters so
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« Reply #276 on: February 12, 2016, 06:52:43 PM » |
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Expansions stages won't work with ASL. ASL i san expansion on its own. you can use mewtwo2000's asl tool to edit stage lists and add more if you'd like.
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« Reply #277 on: February 13, 2016, 07:49:44 PM » |
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Does anyone know what Knuckles and Lyn's announcer and sawnd files are, in PM CC? I'm having trouble setting up their ID's
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« Reply #278 on: February 15, 2016, 01:50:41 PM » |
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Does anyone know what Knuckles and Lyn's announcer and sawnd files are, in PM CC? I'm having trouble setting up their ID's
Unfortunately i don't, i believe they are using boss data so you may be able to find it by seeing which boss they replace in boss mode. then finding the ID for that boss.
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« Reply #279 on: February 15, 2016, 09:54:08 PM » |
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Does anyone know what Knuckles and Lyn's announcer and sawnd files are, in PM CC? I'm having trouble setting up their ID's
Lyn: 1FDE Knux: 1FD5 Isaac: 1FD2 Sami: 1FD4 try copying 220.sawnd, 221.sawnd, 222.sawnd (if it exists), and 223.sawnd into the pf\sfx folder.
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« Reply #280 on: February 20, 2016, 05:44:57 PM » |
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So I got the latest version of Project M CC and I noticed Knux's sounds don't go over Porky anymore. Where do they go over now? Is it mixed with Sonic's sawnd file like Mewtwo is with Lucario? I wanna know his soundbank ID to put in the FighterConfig.dat.
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« Reply #281 on: February 21, 2016, 12:29:01 AM » |
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Maybe you can try finding out which sawnd files never used to be there, or insert all the sawnd files that you think could have it into a brsar and play back the sounds (although the brsar keeps getting corrupted when I try to add certain sawnds.
Are there any updates on things like modules (Im still hoping for Olimar) and why we have to music reset so often? Or at least that's my case. I use music reset codes about once every 5 times I play, so that makes me worried about stage expansion. Sirkura said that there's no hope for extra stages with music problems.
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« Reply #282 on: February 21, 2016, 04:44:54 AM » |
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Maybe you can try finding out which sawnd files never used to be there, or insert all the sawnd files that you think could have it into a brsar and play back the sounds (although the brsar keeps getting corrupted when I try to add certain sawnds.
Are there any updates on things like modules (Im still hoping for Olimar) and why we have to music reset so often? Or at least that's my case. I use music reset codes about once every 5 times I play, so that makes me worried about stage expansion. Sirkura said that there's no hope for extra stages with music problems.
i recomend not editing music sliders at all for expansion stages. i think libbies stage tool wil edit the mu_menumain.pac to add a red sign to all extra stages. tho if the game has music loading in a standard stage slot that shouldn't be there editing that will corrupt it too.
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« Reply #283 on: February 21, 2016, 08:42:01 AM » |
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Maybe you can try finding out which sawnd files never used to be there, or insert all the sawnd files that you think could have it into a brsar and play back the sounds (although the brsar keeps getting corrupted when I try to add certain sawnds.
Are there any updates on things like modules (Im still hoping for Olimar) and why we have to music reset so often? Or at least that's my case. I use music reset codes about once every 5 times I play, so that makes me worried about stage expansion. Sirkura said that there's no hope for extra stages with music problems.
Either you haven't updated to the latest version of the template codeset or you're doing something weird with stage expansion. try merging stage expansion with the codeset included in the latest version of the BV download. As for olimar, he's coming soon, very, very soon
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