Hello! Since you were on the subject, I have some questions about GFX porting.
I also noticed the Kirby pit arrow crash that SparkyWaffles mentionned in my build (exact same repro steps using Ridley) + I made a clone of mario for DR mario and had all sort of GFX issues when I was doing a match of regular mario vs clone mario.
I believe all this is related to GFX conficting like you mentionned
now, I carefully read all the tutorial and had a couple of questions about it :
1) The way I understand it is that in order to fix the GFX of a clone, we add his GFX "bank/data" to an assit trophy or an ennemy and change all it's reference in PSA to point toward the choosen ennemy/assist trophy GFX.
Now, can this cause an issue if for exemple you have the clone character in a match and the assist trophy you choose also appear in the game. will this cause confict issues with the assist trophy!?
2) I guest if question 1 anwser is "no, It won't cause issues because the assit trophy's GFX are still there and intact, you just added new entries for the PSA"
would it then be possible to do the same thing on a real fighter GFX instead!? like if I want do make a Dr Mario clone from mario, couldn't I just add dr mario GFX to mario's "ef_mario" instead of choosing a assist trophy or ennemi?
maybe i'm confused but I'm not sure why this wouldn't work. actually is it because "only 1 "ef_mario.pac" can be loaded on a fighter. The other one is gonna used the already loaded one" or something like this!?
but then again why does this work with assit trophy!? surely the assit trophy should get all broken as well when it's loaded in-game if only 1 "ef_file" can be loaded at the time.
2) I guest adding a complety new "ef_file" is not possible right!? because I guest it won't have Hex number value to reference it or something in the code.
3) I've taken a look at very stable PSA to see how they did it. and some stuff was very confusing.
For exemple, Project M Roy uses ef_saki but data inside the folder doesn't seem to contain anything related to Saki's assist trophy except 2 textures. All the rest is completly different from the "effect/assist/ef_saki.pac"
How does that work exactly, I thouth the PSA stuff had to be added on top of all data already from Saki's assist trophy
Sorry about the long post and number of questions
but I don't like having crashy build and would really like to get my build as stable as possible
I'm trying really hard to understand all this properly as I believe this will come in handy so I want to make sure I understand it well before starting modifing my build's files.
Thanks in advance!