Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 26 27 28 [29] 30 31 32
Author Topic: PmEx (A Project M + BrawlEx Template) 01/09/17 v0.51 release!  (Read 59037 times)
0 Members and 1 Guest are viewing this topic.
ALM5252
Hyper Kitten
******
Offline Offline

Posts: 251


Mediafire removed 90% of my hacks. Sorry!

  • Awards Star Hacker >9000 Featured Hyperactive Contributor

  • View Profile WWW Awards
    « Reply #420 on: September 22, 2016, 08:12:23 AM »


    How do we use the Boss Character Cosmetics and unused Fighter Slots? Like Mewtwo and Roy. i followed a tutorial, but it didnt work. I dont know if PM+BEX is different. I know its possible, but i dont know if there are extra steps involved compared to regular BrawlEX.

    I tried both of these. http://forums.kc-mm.com/index.php?topic=67820.0

    http://forums.kc-mm.com/index.php?topic=67950.0
    Logged



    ADD ME! Cheesy
    Nintendo 3DS Friend Code: 3222-5561-3962
    Nintendo Network ID: ALM5252
    PSN Username: alm5252
    XboxLive Gamertag: ALM5252

    jamershinobioneobi02
    Newbie Kitten
    *
    Offline Offline

    Posts: 5



    View Profile Awards
    « Reply #421 on: September 22, 2016, 05:06:31 PM »


    I have a problem... For some reason in the build I made, the game crashes when Player 4 hovers over a character. Is there any way I can fix this?
    Logged

    hochin
    Advanced Kitten
    ***
    Offline Offline

    Posts: 39



    View Profile Awards
    « Reply #422 on: September 23, 2016, 12:13:25 AM »


    How do we use the Boss Character Cosmetics and unused Fighter Slots? Like Mewtwo and Roy. i followed a tutorial, but it didnt work. I dont know if PM+BEX is different. I know its possible, but i dont know if there are extra steps involved compared to regular BrawlEX.

    I tried both of these. http://forums.kc-mm.com/index.php?topic=67820.0

    http://forums.kc-mm.com/index.php?topic=67950.0


    Are you adding petey or rayquaza configs? I think roy and mewtwo depend on the CSSslot and cosmetic ids from those two.

    « Last Edit: September 23, 2016, 02:27:36 PM by hochin » Logged

    Charx
    Intermediate Kitten
    **
    Offline Offline

    Posts: 19


    I'm Charx the PM Modder!


    View Profile Awards
    « Reply #423 on: September 23, 2016, 02:05:33 PM »


    I have a problem... For some reason in the build I made, the game crashes when Player 4 hovers over a character. Is there any way I can fix this?
    Do you mean over a clone character, or all characters?
    If it's over a clone, then it may not have any cosmetics.
    Logged

    jamershinobioneobi02
    Newbie Kitten
    *
    Offline Offline

    Posts: 5



    View Profile Awards
    « Reply #424 on: September 26, 2016, 03:37:06 PM »


    Do you mean over a clone character, or all characters?
    If it's over a clone, then it may not have any cosmetics.
    It's for all characters
    Logged

    ALM5252
    Hyper Kitten
    ******
    Offline Offline

    Posts: 251


    Mediafire removed 90% of my hacks. Sorry!

  • Awards Star Hacker >9000 Featured Hyperactive Contributor

  • View Profile WWW Awards
    « Reply #425 on: September 27, 2016, 11:52:51 AM »


    Are you adding petey or rayquaza configs? I think roy and mewtwo depend on the CSSslot and cosmetic ids from those two.



    if i recall, i was using the original base character, say Mario, as the Slot and CSS, then edited / renamed to what it said in the tutorial.

    do i need to use the original boss characters CSS and Slot configs?
    Logged



    ADD ME! Cheesy
    Nintendo 3DS Friend Code: 3222-5561-3962
    Nintendo Network ID: ALM5252
    PSN Username: alm5252
    XboxLive Gamertag: ALM5252

    hochin
    Advanced Kitten
    ***
    Offline Offline

    Posts: 39



    View Profile Awards
    « Reply #426 on: September 29, 2016, 08:26:39 AM »


    Ah my bad I meant to ask if you were using their "id" numbers. Since mewtwo and roy use the cosmetic "id" for petey(what the tutorial uses) and rayquaza, your new slot may be conflicting with whats already setup in project m. Just my guess, you could try other boss ids and see what happens.

    and for reference these are the id numbers already assigned

    Mewtwo
    Fighter26 (Unused Mewtwo)
    Slot33 (Petey)
    CSSslot2E (Rayquaza)
    Cosmetic2E (Rayquaza)

    Roy
    Fighter27 (Unused Roy)
    Slot32 (Mario Debug)
    CSSslot2D (Petey)
    Cosmetic2D (Petey)
    Logged

    ALM5252
    Hyper Kitten
    ******
    Offline Offline

    Posts: 251


    Mediafire removed 90% of my hacks. Sorry!

  • Awards Star Hacker >9000 Featured Hyperactive Contributor

  • View Profile WWW Awards
    « Reply #427 on: September 29, 2016, 05:47:52 PM »


    Ah my bad I meant to ask if you were using their "id" numbers. Since mewtwo and roy use the cosmetic "id" for petey(what the tutorial uses) and rayquaza, your new slot may be conflicting with whats already setup in project m. Just my guess, you could try other boss ids and see what happens.

    and for reference these are the id numbers already assigned

    Mewtwo
    Fighter26 (Unused Mewtwo)
    Slot33 (Petey)
    CSSslot2E (Rayquaza)
    Cosmetic2E (Rayquaza)

    Roy
    Fighter27 (Unused Roy)
    Slot32 (Mario Debug)
    CSSslot2D (Petey)
    Cosmetic2D (Petey)

    that might be were i was messing up. the Slots. I dont remember what i did, but i assume i assigned them to something else. Weird that Mewtwo uses Petey Slot, but Roy doesnt. thanks i'll try again!
    Logged



    ADD ME! Cheesy
    Nintendo 3DS Friend Code: 3222-5561-3962
    Nintendo Network ID: ALM5252
    PSN Username: alm5252
    XboxLive Gamertag: ALM5252

    SparkyWaffles
    Newbie Kitten
    *
    Offline Offline

    Posts: 4


    "Now, let's go play together..."


    View Profile Awards
    « Reply #428 on: September 30, 2016, 08:24:47 PM »


    Hello, I'm making a personal build using this as a template and I want to know if there is a fix for this.
    When you play a Pit-clone like Waluigi or Ridley and then later have a match between Kirby and Pit, when Kirby copies Pit's ability and tries to shoot an arrow the game hard crashes. I'm not entirely sure why this is happening but I've seen this problem on other builds based on this as well.

    Note that if the Kirby/Pit match is played without highlighting the clones in the CSS, no crash occurs.
    Logged

    Sirkura
    Lol Kitten
    *********
    Offline Offline

    Posts: 825


  • Awards Starstormer Dedicated Hacker Fiery Topic Heart Container Ceiling Cat

  • View Profile WWW Awards
    « Reply #429 on: October 05, 2016, 02:54:47 AM »


    Hello, I'm making a personal build using this as a template and I want to know if there is a fix for this.
    When you play a Pit-clone like Waluigi or Ridley and then later have a match between Kirby and Pit, when Kirby copies Pit's ability and tries to shoot an arrow the game hard crashes. I'm not entirely sure why this is happening but I've seen this problem on other builds based on this as well.

    Note that if the Kirby/Pit match is played without highlighting the clones in the CSS, no crash occurs.


    That's usually because most people don't port the graphics on the clones. basically you change IDs so each one is different and doesn't conflict with anbother character.

    http://forums.kc-mm.com/index.php?topic=66856.0
    Logged


    Omega-Zack Fair
    Lol Kitten
    *********
    Offline Offline

    Posts: 908


    Back to normal.

  • Awards Heart Container Starstormer Dedicated Hacker Staff Helper

  • View Profile Awards
    « Reply #430 on: October 11, 2016, 06:00:48 PM »


    Will a 0.6 or 1.0 version of PmEx ever be released?
    Logged


    SSBB FC:0775-8556-4547
    SSBB Name: Omega
    SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem!
    SSBB rank: I don't even know
    Additional Smileys that KC-MM doesn't have or are hidden:

    jaystring
    Newbie Kitten
    *
    Offline Offline

    Posts: 9

  • Awards Famous Hacker Diamond in the Rough

  • View Profile Awards
    « Reply #431 on: October 11, 2016, 10:23:45 PM »


    That's usually because most people don't port the graphics on the clones. basically you change IDs so each one is different and doesn't conflict with anbother character.

    http://forums.kc-mm.com/index.php?topic=66856.0


    Hello!  Since you were on the subject, I have some questions about GFX porting.

    I also noticed the Kirby pit arrow crash that SparkyWaffles mentionned in my build (exact same repro steps using Ridley) + I made a clone of mario for DR mario and had all sort of GFX issues when I was doing a match of regular mario vs clone mario.

    I believe all this is related to GFX conficting like you mentionned

    now, I carefully read all the tutorial and had a couple of questions about it :

    1)  The way I understand it is that in order to fix the GFX of a clone, we add his GFX "bank/data" to an assit trophy or an ennemy and change all it's reference in PSA to point toward the choosen ennemy/assist trophy GFX.

    Now, can this cause an issue if for exemple you have the clone character in a match and the assist trophy you choose also appear in the game.  will this cause confict issues with the assist trophy!?

    2) I guest if question 1 anwser is "no, It won't cause issues because the assit trophy's GFX are still there and intact, you just added new entries for the PSA"

    would it then be possible to do the same thing on a real fighter GFX instead!?  like if I want do make a Dr Mario clone from mario, couldn't I just add dr mario GFX to mario's "ef_mario" instead of choosing a assist trophy or ennemi?

    maybe i'm confused but I'm not sure why this wouldn't work. actually is it because "only 1 "ef_mario.pac" can be loaded on a fighter.  The other one is gonna used the already loaded one" or something like this!?

    but then again why does this work with assit trophy!? surely the assit trophy should get all broken as well when it's loaded in-game if only 1 "ef_file" can be loaded at the time.

    2) I guest adding a complety new "ef_file" is not possible right!? because I guest it won't have Hex number value to reference it or something in the code.

    3) I've taken a look at very stable PSA to see how they did it.  and some stuff was very confusing.

    For exemple, Project M Roy uses ef_saki but data inside the folder doesn't seem to contain anything related to Saki's assist trophy except 2 textures.  All the rest is completly different from the "effect/assist/ef_saki.pac"

    How does that work exactly, I thouth the PSA stuff had to be added on top of all data already from Saki's assist trophy

    Sorry about the long post and number of questions

    but I don't like having crashy build and would really like to get my build as stable as possible

    I'm trying really hard to understand all this properly as I believe this will come in handy so I want to make sure I understand it well before starting modifing my build's files.

    Thanks in advance!
    Logged

    Lillith
    Holy Kitten
    *
    Offline Offline

    Posts: 1970


    Resident Lunatic

  • Awards Ceiling Cat Super Saiyan Topic Starstormer 128-bit Core Gamer Pin Collector

  • View Profile Awards
    « Reply #432 on: October 11, 2016, 11:03:50 PM »


    I um. Wow, long post.
    Yes, only one instance of a GFX file can be loaded at any one time, and yes, you could technically share all GFX for multiple characters, but all you'll really do is needlessly inflate filesize, since it'll unload it for all of them the moment you change a character.

    Not possible to create new ones, unfortunately.

    I did a kind of runthrough of how I do it, if you were interested, I dunno, it may help you somewhat.
    Logged

    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

    jaystring
    Newbie Kitten
    *
    Offline Offline

    Posts: 9

  • Awards Famous Hacker Diamond in the Rough

  • View Profile Awards
    « Reply #433 on: October 12, 2016, 11:07:09 PM »


    I um. Wow, long post.
    Yes, only one instance of a GFX file can be loaded at any one time, and yes, you could technically share all GFX for multiple characters, but all you'll really do is needlessly inflate filesize, since it'll unload it for all of them the moment you change a character.

    Not possible to create new ones, unfortunately.

    I did a kind of runthrough of how I do it, if you were interested, I dunno, it may help you somewhat.

    All right! thanks of the info!

    yeah sorry about the long post, I had lots of questions lol

    I did a test yesterday night and successfully put Dr Mario's GFX over unused ennemi "ef_bubot"

    I also confirmed what I thought, half of Nebulon's tutorial is actually unnessary.  You don't need at all to mess with export/import from the ennemi/assist trophy ef_file.  Only need to rename your BrawlEx character's ef to an ennemi ef and then change the ID of all the clone character GFX call in the PSA to the ennemi's ID.

    I don't have anymore weird stuff/crash happening in mario vs dr mario fights now!

    I did had a crash Dr mario against Ridley but it might be unrelated to my edit, not sure yet.

    I also have a Link Clone which need the same treatment so I'll try to understand those Sword trails thing next.

    I think I understand how it works now except for 1 thing, I still don't exactly understand why porting a BEX character to an assit trophy doesn't crash the game or create weird FX stuff when the assit trophy spawn.  technically there's 2 character using the same ef file again in that case so it should create issues...
    Logged

    Lillith
    Holy Kitten
    *
    Offline Offline

    Posts: 1970


    Resident Lunatic

  • Awards Ceiling Cat Super Saiyan Topic Starstormer 128-bit Core Gamer Pin Collector

  • View Profile Awards
    « Reply #434 on: October 12, 2016, 11:48:00 PM »


    I think the assist trophy thing may be because they're just an assist trophy so they don't hold up so much memory, I dunno, just a random guess. If you want to ask any questions on it feel free to shoot.

    Ridley may just be finicky himself, but I dunno.

    also i did do a thing on SFX if you were going to do anything for that at some point.
    Logged

    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

    Pages:  1 ... 26 27 28 [29] 30 31 32
    Print
    Jump to: