I think the assist trophy thing may be because they're just an assist trophy so they don't hold up so much memory, I dunno, just a random guess. If you want to ask any questions on it feel free to shoot.
Ridley may just be finicky himself, but I dunno.
also i did do a thing on SFX if you were going to do anything for that at some point.
All right! Thanks for the info!! I'll keep that in mind for the SFX
I've not started looking into SFX as I wanted hard crash to be fixed first
I probably did something wrong with my DR Mario GFX switch because after multiple test I noticed I was crash vs Ridley when I shooted a Pill after using some very specific repro steps. (it never crash on the first match, always the second, it's weird)
It's not crashing with regular mario anymore so there must be conflict somewhere else.
Post Merge: October 13, 2016, 07:58:59 PM
All right! thanks of the info!
yeah sorry about the long post, I had lots of questions lol
I did a test yesterday night and successfully put Dr Mario's GFX over unused ennemi "ef_bubot"
I also confirmed what I thought, half of Nebulon's tutorial is actually unnessary. You don't need at all to mess with export/import from the ennemi/assist trophy ef_file. Only need to rename your BrawlEx character's ef to an ennemi ef and then change the ID of all the clone character GFX call in the PSA to the ennemi's ID.
I don't have anymore weird stuff/crash happening in mario vs dr mario fights now!
I did had a crash Dr mario against Ridley but it might be unrelated to my edit, not sure yet.
I also have a Link Clone which need the same treatment so I'll try to understand those Sword trails thing next.
I think I understand how it works now except for 1 thing, I still don't exactly understand why porting a BEX character to an assit trophy doesn't crash the game or create weird FX stuff when the assit trophy spawn. technically there's 2 character using the same ef file again in that case so it should create issues...
ok I might have another question for you if you don't mind.
so the crash and conflict with GFX for mario vs clone mario (dr mario) seem to be fixed but they both share the same soundbank and a similar thing happen with SFX (at the second match with Dr Mario vs another character, Dr Mario's voice is missing and he produce no more sound)
it's seem like a similar conflit to GFX except it's happening with SFX. Do you know what's happening and how to fix it!?
I know sharing soundbank is possible because there's many exemple of character already doing it (Marth/Roy/Lucina, Mewtwo/Lucario, etc) and they don't seem to have the SFX missing glitch so what exactly am I missing