Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 12 13 14 [15] 16 17 18 ... 32
Author Topic: PmEx (A Project M + BrawlEx Template) 01/09/17 v0.51 release!  (Read 269207 times)
0 Members and 1 Guest are viewing this topic.
Ultraxwing
Holy Kitten
*
Offline Offline

Posts: 1599


Master of the Vault!

  • Awards Constructive Hot Topic KCMM Veteran Heart Container

  • View Profile Awards
    « Reply #210 on: January 26, 2016, 10:19:33 AM »


    libertyernie made a template for adding your own expansion stages to Project M that should suit your purpose:
    http://smashboards.com/threads/stage-expansion-template-for-pm-3-6-final-four-versions.345936/
    You sire, are a saviour, i was doing all of this by hand XP

    Also, when will the codelist be released? i have some personal codes i kinda have to add in order for my personal build to sort of work.

    EDIT:
    Also, the posted link, yes it has an edited sc_selmap, which is perfect. the only problem is the code inside of there is incompatible. (meaning, i'd have to add that GCT'S Expansion code into the one provided.) and because the current Codelist isn't public as of right now, it's a little difficult editing the current code. but i'll manage.
    « Last Edit: January 26, 2016, 10:54:55 AM by Ultraxwing » Logged


    InTheGameKiah
    Intermediate Kitten
    **
    Offline Offline

    Posts: 13


    SupreMacy Team: Lead Developer


    View Profile Awards
    « Reply #211 on: January 26, 2016, 10:53:25 AM »


    Hey guys, I patched in the Stage Expansion +36 template and compiled a hotfix for it (Tested and working). You want it?
    Logged

    Check out SupreMacy: http://forums.kc-mm.com/index.php?topic=76166.0



    I'm a Falco main...

    cuz Fox wasn't cool enough, that's Why

    Ultraxwing
    Holy Kitten
    *
    Offline Offline

    Posts: 1599


    Master of the Vault!

  • Awards Constructive Hot Topic KCMM Veteran Heart Container

  • View Profile Awards
    « Reply #212 on: January 26, 2016, 10:54:29 AM »


    Yes!

    EDIT II, THE REVENGE:
    I know a million questions, but with ASL on board, i could have like, 6 different Final Destinations, and have them randomly loaded (I don't like button combos too much.) And is it possible to have a stage, be loaded differently via multiple RLS. Like, have a Custom stage, have the base RL be Final Destination, and then a second/third stage be Luigi's Mansion? (Mind you, i haven't used ASL before.)

    Can you also add in some special codes for me? i have some custom music that i kinda need added in.
    i'll post them. (These codes also allow for the Added stages to have at least one song each. and be loaded via Random too! so it could be essential for this kit.)


    Enable Random Expansion Stages v1.1 [Phantom Wings]:
    C26B7A6C 00000005
    3860001F 2C120000
    41820008 3860000A
    7C101800 41800008
    38000001 7C800379
    60000000 00000000

    Stage-Dependent Song Loaders [Oshtoby]

    STGCUSTOM01: always play T05: {FD: Classic Mode Master Hand} [NAMELESS]
    28708ceb 00000040
    4a000000 90180f06
    14000076 ff0027f1
    e0000000 80008000

    STGCUSTOM02: always play X06: Classic mode clear [NAMELESS]
    28708ceb 00000041
    4a000000 90180f06
    14000076 ff0026fe
    e0000000 80008000

    STGCUSTOM03: always play X10: Tournament Grid
    28708ceb 00000042
    4a000000 90180f06
    14000076 ff002702
    e0000000 80008000

    STGCUSTOM04: always play X11: Tournament Match End
    28708ceb 00000043
    4a000000 90180f06
    14000076 ff002703
    e0000000 80008000

    STGCUSTOM05: always play X13: Classic: Results Screen
    28708ceb 00000044
    4a000000 90180f06
    14000076 ff002705
    e0000000 80008000

    STGCUSTOM06: always play X15: All-Star Rest Area
    28708ceb 00000045
    4a000000 90180f06
    14000076 ff002707
    e0000000 80008000

    STGCUSTOM07: always play X16: Home-Run Contest
    28708ceb 00000046
    4a000000 90180f06
    14000076 ff002708
    e0000000 80008000

    STGCUSTOM08: always play X17: Cruel Brawl
    28708ceb 00000047
    4a000000 90180f06
    14000076 ff002709
    e0000000 80008000

    STGCUSTOM09: always play X18: Boss Battle
    28708ceb 00000048
    4a000000 90180f06
    14000076 ff00270a
    e0000000 80008000

    STGCUSTOM0A: always play X19: Trophy Gallery
    28708ceb 00000049
    4a000000 90180f06
    14000076 ff00270b
    e0000000 80008000

    STGCUSTOM0B: always play X20: Sticker Album / Album / Chronicle
    28708ceb 0000004a
    4a000000 90180f06
    14000076 ff00270c
    e0000000 80008000

    STGCUSTOM0C: always play X21: Coin Launcher
    28708ceb 0000004b
    4a000000 90180f06
    14000076 ff00270d
    e0000000 80008000

    STGCUSTOM0D: always play X22: Classic mode clear - trophy [NAMELESS]
    28708ceb 0000004c
    4a000000 90180f06
    14000076 ff00270e
    e0000000 80008000

    STGCUSTOM0E: always play X27: Credits
    28708ceb 0000004d
    4a000000 90180f06
    14000076 ff002713
    e0000000 80008000

    STGCUSTOM0F: always play Y01: Adventure Map
    28708ceb 0000004e
    4a000000 90180f06
    14000076 ff00281f
    e0000000 80008000

    STGCUSTOM10: always play Y02: Step: The Plain
    28708ceb 0000004f
    4a000000 90180f06
    14000076 ff002820
    e0000000 80008000

    STGCUSTOM11: always play Y03: Step: The Cave
    28708ceb 00000050
    4a000000 90180f06
    14000076 ff002821
    e0000000 80008000

    STGCUSTOM12: always play Y04: Step: Subspace
    28708ceb 00000051
    4a000000 90180f06
    14000076 ff002822
    e0000000 80008000

    STGCUSTOM13: always play Y05: Boss Battle Song 1
    28708ceb 00000052
    4a000000 90180f06
    14000076 ff002823
    e0000000 80008000

    STGCUSTOM14: always play Y07: Boss Battle Song 2
    28708ceb 00000053
    4a000000 90180f06
    14000076 ff002825
    e0000000 80008000

    STGCUSTOM15: always play Y08: Save Point
    28708ceb 00000054
    4a000000 90180f06
    14000076 ff002826
    e0000000 80008000

    STGCUSTOM16: always play Y09: {SSE DK Jungle} [NAMELESS]
    28708ceb 00000055
    4a000000 90180f06
    14000076 ff002827
    e0000000 80008000

    STGCUSTOM17: always play Y10: {SSE Luigi Mansion} [NAMELESS]
    28708ceb 00000056
    4a000000 90180f06
    14000076 ff002828
    e0000000 80008000

    STGCUSTOM18: always play Y11: {Halberd Interior} [NAMELESS]
    28708ceb 00000057
    4a000000 90180f06
    14000076 ff002829
    e0000000 80008000

    STGCUSTOM19: always play Y13: {SSE Brinstar} [NAMELESS]
    28708ceb 00000058
    4a000000 90180f06
    14000076 ff00282b
    e0000000 80008000

    STGCUSTOM1A: always play Y14: Step: Subspace Ver.2
    28708ceb 00000059
    4a000000 90180f06
    14000076 ff00282c
    e0000000 80008000

    STGCUSTOM1B: always play Y15: Step: Subspace Ver.3
    28708ceb 0000005a
    4a000000 90180f06
    14000076 ff00282d
    e0000000 80008000

    STGCUSTOM1C: always play Y16: {Halberd Moving} [NAMELESS]
    28708ceb 0000005b
    4a000000 90180f06
    14000076 ff00282e
    e0000000 80008000

    STGCUSTOM1D: always play Y17: ???
    28708ceb 0000005c
    4a000000 90180f06
    14000076 ff00282f
    e0000000 80008000

    STGCUSTOM1E: always play Z50: ???
    28708ceb 0000005d
    4a000000 90180f06
    14000076 ff002863
    e0000000 80008000

    STGCUSTOM1F: always play Z51: ???
    28708ceb 0000005e
    4a000000 90180f06
    14000076 ff002864
    e0000000 80008000

    STGCUSTOM20: always play Z54: ???
    28708ceb 0000005f
    4a000000 90180f06
    14000076 ff002867
    e0000000 80008000

    STGCUSTOM21: always play Z55: ???
    28708ceb 00000060
    4a000000 90180f06
    14000076 ff002868
    e0000000 80008000

    STGCUSTOM22: always play Z56: ???
    28708ceb 00000061
    4a000000 90180f06
    14000076 ff002869
    e0000000 80008000

    STGCUSTOM23: always play Z57: ???
    28708ceb 00000062
    4a000000 90180f06
    14000076 ff00286a
    e0000000 80008000

    STGCUSTOM24: always play Z58: ???
    28708ceb 00000063
    4a000000 90180f06
    14000076 ff00286b
    e0000000 80008000

    « Last Edit: January 26, 2016, 10:58:36 AM by Ultraxwing » Logged


    InTheGameKiah
    Intermediate Kitten
    **
    Offline Offline

    Posts: 13


    SupreMacy Team: Lead Developer


    View Profile Awards
    « Reply #213 on: January 26, 2016, 10:58:22 AM »


    http://www.mediafire.com/download/k477d3bdkdm7779/pm3.6_diy_0.2_stage_expansion_hotfix.7z

    There it is. Hope this helps. Grin
    Logged

    Check out SupreMacy: http://forums.kc-mm.com/index.php?topic=76166.0



    I'm a Falco main...

    cuz Fox wasn't cool enough, that's Why

    Ultraxwing
    Holy Kitten
    *
    Offline Offline

    Posts: 1599


    Master of the Vault!

  • Awards Constructive Hot Topic KCMM Veteran Heart Container

  • View Profile Awards
    « Reply #214 on: January 26, 2016, 11:12:50 AM »


    The code uploaded has two Stage Codes in it apparantly. not sure how that happened. but i'm forwarnin' thee.

    EDIT III: THE EDITS RISE BACK
    What does it mean when a stage refuses to load, or hangs on loading. and i know it's not the characters failing to load, is it a bad REL loading?


    EDIT IVV:
    Do not add stages, it has problems involving the battle.rel and it constantly loads it over and over in the log file.
    When adding anystage, sure it reads it. but it's not exactly reading the file. this is NOT compatible with the DIY as of right now.

    I'm not a genius, i forgot to add the actual code in... cause i'm.. a genius. disregard all of the agove.

    I've edited this exact post like a million times
    How do i edit ASL? well, on this version, is it the same as usual?
    « Last Edit: January 26, 2016, 02:34:10 PM by Ultraxwing » Logged


    PyotrLuzhin
    Expert Kitten
    ****
    Offline Offline

    Posts: 55


    Pocket Monster

  • Awards Featured Star Hacker >9000 Favorite'd

  • View Profile Awards
    « Reply #215 on: January 26, 2016, 05:01:04 PM »


    The code uploaded has two Stage Codes in it apparantly. not sure how that happened. but i'm forwarnin' thee.

    EDIT III: THE EDITS RISE BACK
    What does it mean when a stage refuses to load, or hangs on loading. and i know it's not the characters failing to load, is it a bad REL loading?


    EDIT IVV:
    Do not add stages, it has problems involving the battle.rel and it constantly loads it over and over in the log file.
    When adding anystage, sure it reads it. but it's not exactly reading the file. this is NOT compatible with the DIY as of right now.

    I'm not a genius, i forgot to add the actual code in... cause i'm.. a genius. disregard all of the agove.

    I've edited this exact post like a million times
    How do i edit ASL? well, on this version, is it the same as usual?

    I think that mewtwo2000's ASL tool works for this, but I'm not sure
    Logged

    Velhemence
    Intermediate Kitten
    **
    Offline Offline

    Posts: 16



    View Profile Awards
    « Reply #216 on: January 26, 2016, 05:16:34 PM »


    I think that mewtwo2000's ASL tool works for this, but I'm not sure

    It does for the most part but a few stages seem to have problems with it; Bowser's Castle (STGKART) is one them.
    Logged

    Ultraxwing
    Holy Kitten
    *
    Offline Offline

    Posts: 1599


    Master of the Vault!

  • Awards Constructive Hot Topic KCMM Veteran Heart Container

  • View Profile Awards
    « Reply #217 on: January 26, 2016, 05:43:37 PM »


    Wait there's a tool for that, i was editing it by hand.
    Welp, i'll probably wait a bit before i start expanding upon original stages (if i need to, but i highly doubt it.)
    Logged


    thieftheodore
    Newbie Kitten
    *
    Offline Offline

    Posts: 7


    View Profile Awards
    « Reply #218 on: January 26, 2016, 09:17:22 PM »


    will these work with 3.6.1 character like isaac, lyn, knux and sami ?
    Logged

    SemiPsycho
    Extreme Kitten
    *******
    Offline Offline

    Posts: 358


    Personal Text:

  • Awards Hot Topic Tutorial Writer

  • View Profile Awards
    « Reply #219 on: January 27, 2016, 08:49:12 PM »


    So for now we won't be able to make clones with modules you haven't made yet right? The regular Bex modules won't work? Cause the character I want to add is over Olimar, and there was no Ex module for olimar inside the folder in the download...

    I don't know much about hexadecimal, but I saw that everybody whose "Section[7]" inside their rel file isn't null are all the same otherwise, and that the "Section[8]" of Ridley's was the same as that of Pit's module from the original Bex thread, besides the first value. So I tried to add bytes to Section[7] and Section[8] of Olimar's rel, change all the values to match the others, replace the 1st value in Section[8] with whatever Bex character ID, added relocation info, and change the whole ID to an unused value (I think 99 in hex isn't taken), but nothing changed in game. It's still Mario with no announcer call and freezes once a stage is chosen. I can't tell if this is one of the problems that have already been addressed on the original thread or related to the rel files.

    Again I don't know much about rel files, only configs and fitfighter.pacs, so  pleeeeaase excuse me if this was just stupid and actually made no sense.
    « Last Edit: January 27, 2016, 11:13:38 PM by SemiPsycho » Logged



    Sirkura
    Lol Kitten
    *********
    Offline Offline

    Posts: 837


  • Awards Featured Star Hacker Super Saiyan Topic >9000

  • View Profile WWW Awards
    « Reply #220 on: January 28, 2016, 09:21:35 AM »


    Most likely, just set up the config files for their base characters and i believe they wil work fine. (sami is snake, knux is sonic, isaac i havent looked at he might be pit or ike, lyn is marth) if you look at the white shadow models you should be able to tell, its rare those are edited from the base character.

    I apologize for the inactivity on updates lately. i've been moving and the place we are living is... less then ideal for a modder. Dx i'm still adjusting. anyway going to update the link to point to PL's download. we will also be providing a link to the codeset later.

    So for now we won't be able to make clones with modules you haven't made yet right? The regular Bex modules won't work? Cause the character I want to add is over Olimar, and there was no Ex module for olimar inside the folder in the download...

    I don't know much about hexadecimal, but I saw that everybody whose "Section[7]" inside their rel file isn't null are all the same otherwise, and that the "Section[8]" of Ridley's was the same as that of Pit's module from the original Bex thread, besides the first value. So I tried to add bytes to Section[7] and Section[8] of Olimar's rel, change all the values to match the others, replace the 1st value in Section[8] with whatever Bex character ID, added relocation info, and change the whole ID to an unused value (I think 99 in hex isn't taken), but nothing changed in game. It's still Mario with no announcer call and freezes once a stage is chosen. I can't tell if this is one of the problems that have already been addressed on the original thread or related to the rel files.

    Again I don't know much about rel files, only configs and fitfighter.pacs, so  pleeeeaase excuse me if this was just stupid and actually made no sense.

    Actually i think a majority of vanilla REL's will work fine. if people can test them i'll make a list of what works and what doesn't. that also sounds much more like improper cosmetics. by default all clones go to mario as a base.  so that means something isn't set up correctly. i know the ZSS one worked fine, i cloned my sirks before it was stable.
    Logged


    Strange Matter
    Advanced Kitten
    ***
    Offline Offline

    Posts: 48


  • Awards Starstormer Tutorial Writer

  • View Profile Awards
    « Reply #221 on: January 28, 2016, 02:03:06 PM »


    Any news on the possibility of getting the full codelist?
    Logged

    PyotrLuzhin
    Expert Kitten
    ****
    Offline Offline

    Posts: 55


    Pocket Monster

  • Awards Featured Star Hacker >9000 Favorite'd

  • View Profile Awards
    « Reply #222 on: January 28, 2016, 04:04:40 PM »


    it's coming soon. HyperLink and I are tagging everything right now. Also, vBrawl BrawlEX rels will NOT work. You have to use the EXModules provided in the main download.
    Logged

    Velhemence
    Intermediate Kitten
    **
    Offline Offline

    Posts: 16



    View Profile Awards
    « Reply #223 on: January 28, 2016, 05:57:08 PM »


    Not sure if it is just my build or not but Donkey Kong and Luigi both have no audio for their final smashes. Can someone confirm this?
    Logged

    Strange Matter
    Advanced Kitten
    ***
    Offline Offline

    Posts: 48


  • Awards Starstormer Tutorial Writer

  • View Profile Awards
    « Reply #224 on: January 28, 2016, 06:13:18 PM »


    Not sure if it is just my build or not but Donkey Kong and Luigi both have no audio for their final smashes. Can someone confirm this?
    That's a problem with BrawlEx in general, not just this build. It also happens for King Dedede.
    Logged

    Pages:  1 ... 12 13 14 [15] 16 17 18 ... 32
    Print
    Jump to: