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Author Topic: PmEx (A Project M + BrawlEx Template) 01/09/17 v0.51 release!  (Read 76380 times)
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gtoribio89
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« Reply #360 on: May 13, 2016, 05:38:16 AM »


Do any of you know how to add the second team colors ?
Such as Fox , Falco , link, wolf ...
I have seen that in this project has been added the Dry Bowser and I would like to do the same for other characters
Thank you

Post Merge: May 13, 2016, 05:58:08 AM
I try to add this combination to CSS Slot Config Lucario but does not accept secondary team colors .
I added this code :
01 06 00 07 03 08 04 09 00 0C
« Last Edit: May 13, 2016, 06:32:45 AM by gtoribio89 » Logged

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    « Reply #361 on: May 16, 2016, 10:16:24 AM »


    Do any of you know how to add the second team colors ?
    Such as Fox , Falco , link, wolf ...
    I have seen that in this project has been added the Dry Bowser and I would like to do the same for other characters
    Thank you

    Post Merge: May 13, 2016, 05:58:08 AM
    I try to add this combination to CSS Slot Config Lucario but does not accept secondary team colors .
    I added this code :
    01 06 00 07 03 08 04 09 00 0C



    Thats a bit more complicated. BeX won't register more then one team color.  but the alt costume engine PM uses does. there are tutorials on smash boards, but i've never done it myself.

    Heyyy, um... Is there a mirror for V0.5? Like for a Mediafire download? MEGA is iffy...


    i actually plan on hosting it on my Gdrive at some point. i  just havent had time to back up and upload it yet.  it will make it a lot faster to update then reuploading in bulk each time.

    Can I have the smashbros_sound.brsar? I wanted to make new announcer calls for my clones while still keeping the SFX.


    You can find all the files in the iso here:
    http://forums.kc-mm.com/index.php?topic=32962.0

    i'll update the useful links section with it later.

    It still doesn't work. It just takes away some slots and makes it the normal Brawl roster (But STG expansion still works). Maybe i'm not doing something right. I even watched tutorials and they are not working. Help!


    That means either config files are not edited, or you have not edited the roster.dat to show the characters. I suggest asking in the BeX thread. I'm sure they can help you more with basics, or in pyotrs tutorial thread.  Both are in the useful links section on first page.
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    Charx
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    « Reply #362 on: May 16, 2016, 02:27:04 PM »


    Why does the PMEX+Stage Expansion shrink the character roster? It doesn't even add the characters I put in there. I watched tutorials several times and they're not working.
    I'm using Dolphin to test this just in case if anything goes wrong.
    « Last Edit: May 25, 2016, 01:49:39 PM by Charx » Logged

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    « Reply #363 on: May 16, 2016, 02:44:27 PM »


    Is there a guide to editing CSSSlot so you can change the oreder to how you want?
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    « Reply #364 on: May 16, 2016, 03:01:58 PM »


    Is there a guide to editing CSSSlot so you can change the oreder to how you want?

    You actually want the roster.dat. it determins order. The BeX thread tells you how to do it and gives you the tools needed.
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    SSBfangamer
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    « Reply #365 on: May 22, 2016, 05:58:16 AM »


    I have a question, there isn't any Slot ID for Ganondorf. Does he not need this to make a clone?
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    ALM5252
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    « Reply #366 on: May 23, 2016, 12:06:01 PM »


    Do any of you know how to add the second team colors ?
    Such as Fox , Falco , link, wolf ...
    I have seen that in this project has been added the Dry Bowser and I would like to do the same for other characters
    Thank you

    Post Merge: May 13, 2016, 05:58:08 AM
    I try to add this combination to CSS Slot Config Lucario but does not accept secondary team colors .
    I added this code :
    01 06 00 07 03 08 04 09 00 0C



    Add him as an L-Loading Alt like Giga Bowser or Wario-Man.

    http://smashboards.com/threads/pyotrluzhins-lab.434012/
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    « Reply #367 on: June 04, 2016, 07:38:29 PM »


    I have a question, there isn't any Slot ID for Ganondorf. Does he not need this to make a clone?
    He should have one. i'll look into it. it may be missing from the download.
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    Zmubashir25
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    « Reply #368 on: June 09, 2016, 09:59:31 AM »


    Ok, this might be a weird request... but can someone make a pack for me? I've tried BrawlEx before, and I've tried it with this, but it never works.. so could someone set one up for me? I just need the clones, I can add the movesets and all, but I just need someone to set it up. I need at least
    two link clones,
    one toon link clone,
    one Zelda clone (If thats possible)
    one ness
    one lucas
    One Captain Falcon
    one ike and
    one marth

    If someone could make this, which they probably won't, i would be really thankful
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    Im a fairly new hacker here on the vault. Csp, texture, Css, sss, battle portraits, i will take requests for those. (once in a while stage editor parts)

    Charx
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    « Reply #369 on: June 17, 2016, 07:27:38 PM »


    Add him as an L-Loading Alt like Giga Bowser or Wario-Man.

    http://smashboards.com/threads/pyotrluzhins-lab.434012/

    I got a question,
    Can you use L-loading to make the character having custom colors? (ex. Blue, Red, Yellow, etc.)
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    « Reply #370 on: June 17, 2016, 09:47:13 PM »


    I got a question,
    Can you use L-loading to make the character having custom colors? (ex. Blue, Red, Yellow, etc.)


    Yes and no. it maps a clone to an existing slot and loads it by holding a shield button. so you could copy a PSA and files over the original and just alter the costumes. however there is a way to add extra alt colors in the same fashion PM did it. also there are tutorials how to expand the roster to 10 costumes each (and 12-14 are being worked on)

    here is a tutorial i personally use. he also has all the configs set up for 10 costumes (honestly never tried those with PM, i recomend changing it from scratch so you know how anyway for clones)

    http://forums.kc-mm.com/index.php?topic=66848.0
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    EnKaYea
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    « Reply #371 on: June 18, 2016, 07:10:57 PM »


    Hi. I have two questions.

    I saw that you guys updated your build. That's awesome but if I want to continue using the files I already have would I have to replace everything from the previous version of the build that I'm using in order to update it or are there certain files that I can replace to gain the improvements in the current version? Such as the RSBE01.gct.

    Another one is regarding the ASL code. Does it fully work with this build because I've have tried to use the ASL tool but it says that the code is not there and when I try to set it up it doesn't work on the specific stage and the other stages do not work. Is there something special I have to do for this build? Or is it just project M in general? I had the idea that I would have to set it up for every stage using the ASL tool but I just wanted to check here first.
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    Charx
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    « Reply #372 on: June 20, 2016, 11:43:36 AM »


    Hi. I have two questions.

    I saw that you guys updated your build. That's awesome but if I want to continue using the files I already have would I have to replace everything from the previous version of the build that I'm using in order to update it or are there certain files that I can replace to gain the improvements in the current version? Such as the RSBE01.gct.

    Another one is regarding the ASL code. Does it fully work with this build because I've have tried to use the ASL tool but it says that the code is not there and when I try to set it up it doesn't work on the specific stage and the other stages do not work. Is there something special I have to do for this build? Or is it just project M in general? I had the idea that I would have to set it up for every stage using the ASL tool but I just wanted to check here first.

    Try using this tutorial. I used it just now and it works just fine! https://www.youtube.com/watch?v=8eAN09n6iGg
    « Last Edit: June 20, 2016, 03:22:38 PM by Charx » Logged

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    « Reply #373 on: June 27, 2016, 11:59:54 PM »


    Thanks but I actually meant if there's a way to alter the Hold Z for Dark Characters v2 (Emerald Spectrum) code to make it a custom color. I personally want the colors to go between Blue and Green.

    Here is the code:
    C268478C 00000013
    91220018 9142001C
    7C7D1B78 801801B4
    2C000000 41820060
    801801DC 2C000000
    41800054 2C0000F0
    4182004C 39200001
    3C60805A A143003A
    7D290030 7D2A5039
    40820034 80630040
    540A3032 7C635214
    8803027C 80630244
    7C000775 40820018
    38000010 7C600039
    4182000C 38600001
    48000008 38600000
    3DE00004 61EF3AD8
    7C6FA12E 81220018
    8142001C 7FA3EB78
    60000000 00000000
    4A000000 90180F20
    300436F8 00000001
    1000009D 0000000C
    100000B3 00000008
    100000B2 00000001
    E0000000 80008000
    4A000000 90180F7C
    300436F8 00000001
    1000009D 0000000C
    100000B3 00000008
    100000B2 00000001
    E0000000 80008000
    4A000000 90180FD8
    300436F8 00000001
    1000009D 0000000C
    100000B3 00000008
    100000B2 00000001
    E0000000 80008000
    4A000000 90181034
    300436F8 00000001
    1000009D 0000000C
    100000B3 00000008
    100000B2 00000001
    E0000000 80008000

    Technically emerald is just another costume used for subspace. it should be possible to just switch out a "fit[char]dark.pac/pcs"  and load what ever you want. same with fake characters.

    Hi. I have two questions.

    I saw that you guys updated your build. That's awesome but if I want to continue using the files I already have would I have to replace everything from the previous version of the build that I'm using in order to update it or are there certain files that I can replace to gain the improvements in the current version? Such as the RSBE01.gct.

    Another one is regarding the ASL code. Does it fully work with this build because I've have tried to use the ASL tool but it says that the code is not there and when I try to set it up it doesn't work on the specific stage and the other stages do not work. Is there something special I have to do for this build? Or is it just project M in general? I had the idea that I would have to set it up for every stage using the ASL tool but I just wanted to check here first.


    ASL works but the tool is only partially compatible. due to the changes in code i believe.  one thing you can do is make a new ASL code with the tool in a blank .txt file and add stages. then manually copy the stage data to the BeX one. the core coding should be the same aside the pointers.
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    Charx
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    « Reply #374 on: June 29, 2016, 04:51:44 PM »


    Technically emerald is just another costume used for subspace. it should be possible to just switch out a "fit[char]dark.pac/pcs"  and load what ever you want. same with fake characters.

    ASL works but the tool is only partially compatible. due to the changes in code i believe.  one thing you can do is make a new ASL code with the tool in a blank .txt file and add stages. then manually copy the stage data to the BeX one. the core coding should be the same aside the pointers.
    I just tried it with a character and it did not work. I tried it with Captain Falcon. Does the method you gave me works for all characters in the game or the only ones that have their dark costume for the Subspace Emissary in Brawl that is in the disk?
    « Last Edit: June 29, 2016, 04:52:57 PM by Charx » Logged

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