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Author Topic: PmEx (A Project M + BrawlEx Template) 01/09/17 v0.51 release!  (Read 269181 times)
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Sirkura
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    « Reply #465 on: January 16, 2017, 01:22:54 PM »


    I can't find marth in the CosmeticConfig templates folder  Sad

    Is it missing? i'll add it to the DL. Thanks for the report ^^
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    « Reply #466 on: May 15, 2017, 10:36:19 PM »


    Do any of you know how to add the second team colors ?
    Such as Fox , Falco , link, wolf ...
    I have seen that in this project has been added the Dry Bowser and I would like to do the same for other characters
    Thank you

    Post Merge: May 13, 2016, 05:58:08 AM
    I try to add this combination to CSS Slot Config Lucario but does not accept secondary team colors .
    I added this code :
    01 06 00 07 03 08 04 09 00 0C


    Thats a bit more complicated. BeX won't register more then one team color.  but the alt costume engine PM uses does. there are tutorials on smash boards, but i've never done it myself.


    Has anyone been able to figure this out yet, or find a tutorial? Thanks.

    Edit: sorry for posting on an old thread, I'm new to this website.
    « Last Edit: May 15, 2017, 10:37:20 PM by Jonhy_Flame » Logged

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    Charx
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    « Reply #467 on: May 21, 2017, 11:51:58 AM »


    Has anyone been able to figure this out yet, or find a tutorial? Thanks.

    Edit: sorry for posting on an old thread, I'm new to this website.
    Have you tried L-loading skins?
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    « Reply #468 on: May 21, 2017, 06:14:09 PM »


    Have you tried L-loading skins?

    No, I have not, but is that the only way to do it? Some of the costumes I added wouldn't make any sense as L-loading skins, so I'm trying to avoid that if possible.
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    « Reply #469 on: May 21, 2017, 08:21:07 PM »


    Has BrawlEx been mixed with PM? Or is BrawlEx a part of PM.

    Allow me to explain what I mean. Is BrawlEx only available if PM is installed, or can I (a PAL user) use this mod without the installation of PM? I keep asking this but no one seems to give me an answer.
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    spiritpyros
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    « Reply #470 on: May 21, 2017, 09:22:54 PM »


    the is brawlex mixed in pm if you want to use this in brawl go here
    http://forums.kc-mm.com/index.php?topic=65113.0

    however it is only available to ntsc users due to the huge diffrences between ntsc and pal coding
    « Last Edit: May 21, 2017, 09:24:47 PM by spiritpyros » Logged

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    « Reply #471 on: June 15, 2017, 07:50:40 PM »


    What config files do MewTwo and Roy use?
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    popdude731
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    « Reply #472 on: June 17, 2017, 06:58:53 PM »


    I added one character using this guide: https://www.youtube.com/watch?v=hOeMMUft44o&t=458s , and all I get is a blank character selection screen, and if I try to use a mode like event, my game freezes, I'm using hackless,could that be a problem? Please help!
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    Kyouma
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    « Reply #473 on: March 20, 2019, 12:42:39 PM »


    so I tried to use this one with dolphin and no luck, what do I actually need to run it there, like, do I use a virtual 2GB SD, or is this SDHC?, do I use the normal project m laucher with a specific configuration or gecko? (its been a long time away from brawl so I guess I might have forgot some stuff)
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    Lillith
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    « Reply #474 on: March 20, 2019, 07:40:45 PM »


    Ah, I just about did that update alone, so I dunno if anyone else'd know for sure, but uh...
    I'd used virtual SD card for testing it out originally, I think it had 5GB, so it'd probably count for SDHC-- either SHOULD work, but I can't especially recall.
    Again for testing I just used Gecko.

    What was the actual issue you had when trying it out? Just saying it doesn't work without specifics doesn't really explain anything.
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    « Reply #475 on: March 20, 2019, 09:35:39 PM »


    sorry, I should have checked your recent replies in the brawl expansion project thread first..
    it was the AXNextFrame setting.. and then this happened
    but yeah I saw your reply to that as well

    Post Merge: March 20, 2019, 09:50:39 PM
    but now that we're on this, can you post the codes within the prebuilt gtc? I wanna keep on track which codes wil this build have
    « Last Edit: March 20, 2019, 09:50:39 PM by Kyouma » Logged

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    « Reply #476 on: March 21, 2019, 02:35:51 PM »


    Nope! Sorry I've no idea of what the codes actually are. For the most part they're the codes of the previous versions by Sirks and Pyotr and SammiHusky and such, but they didn't note what code was what either. I might look and try to figure what I can out at some point, but that would take a while
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