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Author Topic: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)  (Read 245483 times)
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Don Jon Bravo
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    « Reply #240 on: February 12, 2016, 04:50:07 PM »


    No. The best we're able to do are texture edits and model swaps right now. We're trying for model imports, but we still need more data, I believe.

    so does caffiine not read whole 3d models or something?
    it just reads texture swaps?


    i dont really care for model imports
    but more for model editing
    is what im trying to get at

    but from what im understanding is that the script does not allow to edit model sand repack
    which is why i dont  even try


    thought this was pretty cool:

    in future videos the guy has actually unlocked the whole CSS
    making one of the first Custom CSS

    <a href="http://youtu.be/cYRtI24jpKU" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/cYRtI24jpKU</a>
    « Last Edit: February 12, 2016, 06:24:59 PM by Don Jon Bravo » Logged


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    « Reply #241 on: February 13, 2016, 03:05:54 PM »


    What firmware are you on then?
    Making it sound like that's not a thing XD The Wii has been spoofed for quite some time. I don't recall the version I'm on, but I know it's far from the final one.
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    « Reply #242 on: February 13, 2016, 03:16:56 PM »


    I fixed Marth's sword range in Smash 4





    Shoutouts to soneek for injecting the vertex info. He's doing a lot of work.
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    Don Jon Bravo
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    « Reply #243 on: February 13, 2016, 08:11:41 PM »


    I fixed Marth's sword range in Smash 4





    Shoutouts to soneek for injecting the vertex info. He's doing a lot of work.

    vertex editing through hex editing?
    tedious...
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    « Reply #244 on: February 13, 2016, 08:42:53 PM »


    Hex editing in general is annoying. Except for bone edits for PSAs, I've never been able to get into hex editing.
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    « Reply #245 on: February 13, 2016, 08:44:58 PM »


    I fixed Marth's sword range in Smash 4





    Shoutouts to soneek for injecting the vertex info. He's doing a lot of work.

    Holy [censored].

    It's Sephiroth.
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    « Reply #246 on: February 13, 2016, 09:25:13 PM »


    I wrote a script that imports new vertex coordinates exported from 3DS Max. I'm too lazy to hex edit all the time, but I do it to test little thinga before going big.

    Music expansion works on the 3DS, and the 2000+ songs is possible. Costume specific sound banks, adding voice banks for Mii fighters (not outfit specific unfortunately), adding extra costumes for fighters, adding voice calls for victory screen (losers as well), a lot of stuff has been going on lately. All my audio research is relevant to both versions of Sm4sh. I'm taking a break for the week though, but if peolple wanna do vertex edits in 3DS Max of models imported with RTB's script, I can try importing them to test.
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    « Reply #247 on: February 13, 2016, 10:08:01 PM »


    vertex editing through hex editing?
    tedious...

    I edited the sword in 3ds max. Exported the vertex information using a script. Soneek is a genius, so he did the rest.
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    « Reply #248 on: February 13, 2016, 10:57:03 PM »


    Project B for Brawl Metaknight
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    « Reply #249 on: February 14, 2016, 12:45:49 AM »


    Free DLC via hacking...
    The butthurt will get REAL
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    « Reply #250 on: February 14, 2016, 03:35:27 AM »


    I wanna make an announcer sound pack =D Gimie a list! And in what style you want me to voice it (Normal voice, "mature", BlazBlue-ish... what ever =D)
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    « Reply #251 on: February 14, 2016, 07:10:06 AM »


    Free DLC via hacking...
    The butthurt will get REAL

    lol it's been possible for a good while in the 3DS
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    Don Jon Bravo
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    « Reply #252 on: February 14, 2016, 10:15:31 AM »


    So
    I want them scripts?

    Im pretty good at vertex editing
    Mods will start thru vertex editing just like the old days
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    « Reply #253 on: February 20, 2016, 11:51:39 AM »


    Well
    looks like the first Vertex Hack has been done
    and by KTH
    who blames him on doing Shadow tho, i would have done the same
    not hating on KTH but i think i would have done a better job at the texture edits
    it kinda looks rushed





    « Last Edit: February 20, 2016, 11:57:53 AM by Don Jon Bravo » Logged


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    « Reply #254 on: February 20, 2016, 12:13:25 PM »


    Well
    looks like the first Vertex Hack has been done
    and by KTH

    I guess you don't like super long pointy swords...
    das cool ;~;

    Also, KJP did some balancing on Corrin, but idk where the video is. He'll probably post it up whenever he remembers this thread exists.

    Important: thatsmash4modder (doesn't have a KCMM account, but is on reddit and stuff) found the Allow Interrupt/IASA code. Which is awesome, because we had no idea where to find it before.

    So much fun to be had.
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    Quote from: Miacis
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