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Author Topic: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)  (Read 243871 times)
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    « Reply #300 on: February 25, 2016, 03:34:58 PM »


    K3ns eyebrows

    Ryu's eyebrows are almost the same as Ken's. Changing the color for that wouldn't change anything in game either iirc ;~;
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    « Reply #301 on: February 26, 2016, 10:09:57 AM »


    Vertex edits = Smash Wii U research and development progress??????????
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    « Reply #302 on: February 26, 2016, 10:39:18 AM »


    Considering it's a step forward to understanding the inner-workings of the game and applying already learned knowledge, yes, it exactly constitutes "research and development progress".

    I'm not good at full blown vertex edits soooo.
    F-Zero GX Falcon vertex and texture edit for Falcon


    Blood Falcon texture for Falcon (using F-Zero GX Falcon vertex edit as a base)


    Very nice! I know these are WIPs, but doesn't Blood Falcon have his scarf out like Brawl/Sm4sh Falcon?
    « Last Edit: February 26, 2016, 10:45:20 AM by BullockDS » Logged

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    « Reply #303 on: February 26, 2016, 10:55:32 AM »


    Very nice! I know these are WIPs, but doesn't Blood Falcon have his scarf out like Brawl/Sm4sh Falcon?

    Rip, I knew something was off. Should be an easy fix, I think.

    Supposedly 3ds version can import models now. I think a couple of people are going to be testing that out soon.
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    « Reply #304 on: February 26, 2016, 12:15:32 PM »


    Too bad it's not Kit this time. XD
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    « Reply #305 on: February 26, 2016, 01:31:16 PM »


    Too bad it's not Kit this time. XD
    these arent model imports afik
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    « Reply #306 on: February 26, 2016, 05:55:09 PM »


    Vertex edits = Smash Wii U research and development progress??????????
    Yeah, we are developing how to get these vertex mods in game with edits to normal maps, textures, models, etc :V
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    « Reply #307 on: February 27, 2016, 05:56:52 PM »


    Rip, I knew something was off. Should be an easy fix, I think.

    Supposedly 3ds version can import models now. I think a couple of people are going to be testing that out soon.

    Using public resources should yield a few results. The smallest issue is finding a proper .smd importer/exporter for a modeling program. Perhaps Blender or 3DS Max. The latter is ffy for me as that never worked. Now, the largest issue is getting an imported model to load textures. I've yet to go deep into researching such, but I digress as this is for Wii U development :T
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    « Reply #308 on: February 27, 2016, 06:25:10 PM »


    For 3DS Max, there's a plugin called WallWorm that allows importing of smd files.
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    « Reply #309 on: February 28, 2016, 03:28:52 AM »


    For 3DS Max, there's a plugin called WallWorm that allows importing of smd files.
    So basically there's already a head start for working imports. Damn.
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    « Reply #310 on: March 04, 2016, 11:05:16 PM »


    ! No longer available

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    « Reply #311 on: March 05, 2016, 02:11:01 AM »



    "hopes for WiiU V5.5.1 hack soon-ish"
    blocked updates too late Sad
    since i did not know WiiU was hacked before
    « Last Edit: March 05, 2016, 02:21:34 AM by Mariodk » Logged

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    « Reply #312 on: March 05, 2016, 05:57:51 AM »


    "hopes for WiiU V5.5.1 hack soon-ish"
    blocked updates too late Sad
    since i did not know WiiU was hacked before
    Get in line.
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    « Reply #313 on: March 06, 2016, 07:57:45 PM »


    Get in line.

    Foreal! Sad
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    « Reply #314 on: March 08, 2016, 06:46:52 PM »


    So...has all this development been tested on the digital version of Smash Wii U? Not that saying I have the digital version, just curious.
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