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Author Topic: Smash Wii U Research and Development Thread (Testing possible! Coders needed!)  (Read 243877 times)
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    « Reply #405 on: March 27, 2016, 01:22:11 PM »


    ill just leave this here.  thank you very much...
    -Snipped the pic because this quote links back to original post-

    Making Nano look good, I see v:

    As for the whole firmware thing. Remember to keep in mind the whole Nintendo might be stopping WiiU production thing. It could drive the price of 5.3.2 wiiUs up (assuming you want to buy one if you have the disposable income).

    Hopefully, Nintendo abandons the WiiU without another firmware update leaving 5.5.1 the last firmware and with the entrypoint that people are so desperately hoping for an exploit.
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    « Reply #406 on: March 27, 2016, 01:49:18 PM »


    Making Nano look good, I see v:

    As for the whole firmware thing. Remember to keep in mind the whole Nintendo might be stopping WiiU production thing. It could drive the price of 5.3.2 wiiUs up (assuming you want to buy one if you have the disposable income).

    Hopefully, Nintendo abandons the WiiU without another firmware update leaving 5.5.1 the last firmware and with the entrypoint that people are so desperately hoping for an exploit.

    actually
    if nano has not publicly released his hack
    than that is Mastaklo's
    xP
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    « Reply #407 on: March 27, 2016, 02:35:12 PM »


    actually
    if nano has not publicly released his hack
    than that is Mastaklo's
    xP


    I meant that he's making Nano's version look good, but let's just go with that

    v:

    anyways, I did a thing:
    ! No longer available
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    Quote from: Miacis
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    3. ... You seriously don't know who Clinton is?
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    If only hacking Brawl paid bills.
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    O snap
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    « Reply #408 on: March 27, 2016, 07:04:15 PM »


    Don't lie XD You're [censored]ing melting for that 5.5.1 punch too =p

    Fixed.
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    « Reply #409 on: March 27, 2016, 07:17:29 PM »


    anyways, I did a thing
    Has Sm4sh gone too far?

    Eh, prob'ly.
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    « Reply #410 on: March 28, 2016, 01:14:18 AM »


    looks like we can have 8 defaults, and 255 additional skins
    https://twitter.com/thatsmash4moddr/status/714279108138635266
    https://www.youtube.com/watch?v=Ng_hppY5H44
    so if we like the Defaults 8 skins on a charater but there is a vertex/texture/model import we like
    Not a Problem Cheesy

    looks like sm4sh will also be better for modding than Brawl is already(as soon we get the tools & etc. for it and 5.5.1 wiiu hack for us who learned about all of this too late)
    « Last Edit: March 28, 2016, 01:16:29 AM by Mariodk » Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

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    « Reply #411 on: March 28, 2016, 10:42:16 AM »


    Smash4 definitely looks like it'll be much easier to mod. But imports will be more of a problem (assuming people cater towards both 4p and 8p smash) as 8p smash characters have hand models (open, half open, fist) along with a slightly lower poly count.

    Also, making normal maps won't be the most fun thing in the world. Best quality normal maps usually come out of baking a high poly down to a low poly imo (unless you make some reeeeeeally good spec maps and use that as your normal map). You could kinda sorta fake them, but they won't look as good as possible if one goes about texturing them the same way they are textured in smash4.
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    « Reply #412 on: March 28, 2016, 11:53:42 AM »


    Newbie question: would having a proper normal map be a necessity for imported models? I mean, from what I've seen in model rips, assist trophies et al don't all have normal or shade maps, but is that something that IS necessary for player characters?
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    « Reply #413 on: March 28, 2016, 03:33:42 PM »


    more than likely along the line we will steal shaders and materials from other models that do not require baked normals
    hence only normal textures
    plus spec textures if desired
    but yea, since research is limited due to no access for modding, it will take even longer to jot this down.

    another speculation:  due to how dlc works we may be able to import rigged dae models and rename bones or import animations off the fly
    just like that kid goku hack was made in brawl back in the days by Mastaklo...
    of course it will take some modifications, but importing rigged models may be possible.
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    « Reply #414 on: March 30, 2016, 01:57:51 PM »


    its confirmed there is an update tomorow so everyone here that hopes to mod smash in the future if you arent using tubehax then delete your internet settings who knows what they will patch just warning everyone.
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    « Reply #415 on: March 30, 2016, 03:20:04 PM »


    Could we have a source on this, please?
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    « Reply #416 on: March 30, 2016, 05:10:44 PM »


    they are doing a bunch of update on eshop
    google eshop news
    apparently eshop will be accessible through mobile devices too
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    « Reply #417 on: March 30, 2016, 11:24:38 PM »


    ! No longer available

    SO MUCH IS HAPPENING.
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    « Reply #418 on: March 30, 2016, 11:28:48 PM »


    Just to clarify, the stage wasn't imported. It's Kongo Jungle 64 vertexed and textured. The collisions are also altered(which took a long time to figure out, documenting all the info is being done)
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    Quote from: Miacis
    In other words, LURK MORE.
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    « Reply #419 on: March 30, 2016, 11:40:41 PM »


    Just to clarify, the stage wasn't imported. It's Kongo Jungle 64 vertexed and textured. The collisions are also altered(which took a long time to figure out, documenting all the info is being done)
    I saw that, but still.
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