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« Reply #60 on: November 07, 2015, 11:11:15 PM » |
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ok, first something very important is that the last 8 numbers are always the amount of what jab, or crawl ect, for example the last eight numbers to get two jabs would be 00000002
also heres the no entry code for all characters: 04AD8030 00000000 04AD8034 00000000 04AD8038 00000000 04AD803C 00000000 04AD8040 00000000 04AD8044 00000000 04AD8048 00000000 04AD8050 00000000 04AD8054 00000000 04AD805C 00000000
and heres the no results
04AD8068 00000000 04AD806C 00000000 04AD8070 00000000 04AD8074 00000000 04AD8078 00000000 04AD807C 00000000 04AD8080 00000000 04AD8084 00000000 04AD8088 00000000 04AD808C 00000000 04AD8090 00000000 04AD8094 00000000
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« Reply #61 on: November 08, 2015, 12:31:17 PM » |
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OK, I don't know if this is supposed to happen... I used the no entry/result code, and Yoshi still has his entry...? He still bursts out of the egg 0.o Also another question...if I were trying to port over a character like, let's say Game & Watch, would I have to have a code that disables his rapid jab?
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« Reply #62 on: November 08, 2015, 09:09:02 PM » |
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OK, I don't know if this is supposed to happen... I used the no entry/result code, and Yoshi still has his entry...? He still bursts out of the egg 0.o Also another question...if I were trying to port over a character like, let's say Game & Watch, would I have to have a code that disables his rapid jab?
honestly idk if his egg is a part of Yoshi's entry or his moveset file, but yes you would need a code for the multijab Post Merge: November 09, 2015, 02:33:10 PM
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« Last Edit: November 09, 2015, 02:33:10 PM by tyshy »
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« Reply #63 on: November 09, 2015, 08:12:39 PM » |
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Thanks for the help, man I finally got the .rels to work on Yoshi! BTW, love that picture of Daisy, Rosalina and Peach. They all look amazing! :3 All right, I'm outta of here for now XD
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« Reply #64 on: November 09, 2015, 08:41:49 PM » |
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Thanks for the help, man I finally got the .rels to work on Yoshi! BTW, love that picture of Daisy, Rosalina and Peach. They all look amazing! :3 All right, I'm outta of here for now XD your welcome and thanks
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« Reply #65 on: November 09, 2015, 10:00:02 PM » |
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I agree. They really do look good.
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« Reply #66 on: November 09, 2015, 11:11:07 PM » |
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I agree. They really do look good.
thanks im doing my best to redesign some characters and replace some clones before i release the game
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« Reply #67 on: November 10, 2015, 01:07:08 AM » |
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Makes sense. Don't wanna have too many clones in your game.
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« Reply #68 on: November 10, 2015, 01:44:04 AM » |
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here's an alt for zelda that i made today what do you guys think? Post Merge: November 10, 2015, 01:45:43 AM
Makes sense. Don't wanna have too many clones in your game.
exactly lol so im just making the clones as costumes Post Merge: November 10, 2015, 01:50:42 AM
celestria has awoke from her eternal slumber should i redesign all the character?
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« Last Edit: November 10, 2015, 01:50:43 AM by tyshy »
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« Reply #69 on: November 10, 2015, 12:19:09 PM » |
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This game looks better and better every time! ^w^ Hey, this really cool glitch happened yesterday night when I was playing SSBB. I recently downloaded your character Violet, and I think she was the cause of it! Now I dunno if this was a glitch or an easter egg, so I'm gonna put it in spoilers...
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« Reply #70 on: November 10, 2015, 03:43:57 PM » |
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This game looks better and better every time! ^w^ Hey, this really cool glitch happened yesterday night when I was playing SSBB. I recently downloaded your character Violet, and I think she was the cause of it! Now I dunno if this was a glitch or an easter egg, so I'm gonna put it in spoilers... thanks also sorry about that lol, it comes from the gfx that the SSSG2 to get rid of them just simply remove the gfx from daisy's down special
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« Reply #71 on: November 10, 2015, 06:03:29 PM » |
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I do like the Skyward Sword Zelda Alt costume.
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« Reply #72 on: November 10, 2015, 06:41:23 PM » |
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I do like the Skyward Sword Zelda Alt costume.
thanks
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« Reply #73 on: November 12, 2015, 01:23:04 PM » |
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thanks also sorry about that lol, it comes from the gfx that the SSSG2 to get rid of them just simply remove the gfx from daisy's down special
Tbh, I really don't mind spawning Lumas...it's actually pretty neat, y'know, unless it can make the game crash or something... XD
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« Reply #74 on: November 12, 2015, 08:38:33 PM » |
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Tbh, I really don't mind spawning Lumas...it's actually pretty neat, y'know, unless it can make the game crash or something... XD
ok it doesn't but it does stop gfx if there are too many
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