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« Reply #1 on: November 10, 2015, 08:26:07 PM » |
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It's a yes and no situation.
The closest you could get is adding your wanted animations to the FitCharMotionEtc.pac and make edits to the FitChar.pac to allow the one slot to use the added animations.
For example, if you wanted your character to have an alternative effect or animation, based on slot, you would insert the following command string.
X = Costume Slot as Scalar. Y = Sub Action ID
If: Compare: LA-Basic [54] = X Change Sub Action: sub action = Y or *Alternative coding* Else *Standard coding* End If
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