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Author Topic: [Expert] How to Port Smash 3DS/Wii U Animations for use with Brawl Skeletons  (Read 9797 times)
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spiritpyros
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    « Reply #45 on: July 22, 2016, 01:36:42 AM »


    Ok I hope I am not necroposting but I have a question. if a character has only one part of their animation can I skip most of step 3B and just select the bones and export
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    KingJigglypuff
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    « Reply #46 on: July 22, 2016, 05:30:18 AM »


    The Necroposting rules don't apply to Tutorial threads, so you're fine.

    For your question, if a character only has one animation file, you can import the smd with WallWorm, select the associated bones, and export at FBX.
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    spiritpyros
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    « Reply #47 on: July 22, 2016, 09:24:01 AM »


    Ok thank you very much
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    KingJigglypuff
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    « Reply #48 on: November 01, 2016, 07:06:39 PM »


    With the events of Sm4sh Wii U modding allowing animation edits, this tutorial will soon™ be updated to use Wii U animations, rather than 3DS animations.
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    KingJigglypuff
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    « Reply #49 on: November 28, 2016, 07:11:25 PM »


    Major update bump! The OP has been updated to include Sm4sh Wii U to Brawl animations.

    It's been a while, but hopefully, it was worth the wait.
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    HyperHandCRazy
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    « Reply #50 on: February 06, 2017, 12:45:51 PM »


    what inches do I need export in from 3dsmax since everytime I port it to 3ds max its like a giant version of the model and I would get an error on the script
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    KingJigglypuff
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    « Reply #51 on: February 06, 2017, 01:26:11 PM »


    Show me a screencap of what you mean.
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    HyperHandCRazy
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    « Reply #52 on: February 06, 2017, 03:24:31 PM »


    http://imgur.com/a/9A39C
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    KingJigglypuff
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    « Reply #53 on: February 06, 2017, 03:40:12 PM »


    First of all, did you make sure the root bone's scale is 1 (TransN for Sm4sh, TopN for Brawl)?

    There's one of two things you can do to make sure of that.
    1.) Manually scale the root bone down to 1.
    2.) Fiddle with the measurement setting when importing until the root bone has a scale of 1. If Inches doesn't work, then try Centimeters.

    For the error, try constraining again after getting the scale to 1.
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    HyperHandCRazy
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    « Reply #54 on: February 06, 2017, 04:11:54 PM »


    I tried putting the scale to 1 but it still gives me the same error when trying constrain again
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    KingJigglypuff
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    « Reply #55 on: February 06, 2017, 05:22:03 PM »


    Are the model formats of both your Brawl and Sm4sh model DAE? I'd recommend you repeat the steps, and follow the directions carefully, and see if it's just an issue on your end.
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    jordyAD
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    « Reply #56 on: February 13, 2017, 06:17:54 AM »


    Has anyone managed to reup the 1.1.4 3ds data files? If anyone does it i'd greatly appreciate it.
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    teh-myuutsu
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    « Reply #57 on: June 25, 2017, 07:18:43 AM »


    Can somebody supply with free permanent copies of Autodesk 3DS Max and Autodesk Maya?
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    KingJigglypuff
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    « Reply #58 on: June 25, 2017, 08:19:53 AM »


    Just get yourself the Student Version of either program.
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    « Reply #59 on: July 26, 2018, 06:24:00 PM »


    Would I have to resize the animation I imported into Brawl from Smash Wii U?
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