Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Zelda 64/Project M Beta Restoration Project  (Read 973 times)
0 Members and 1 Guest are viewing this topic.
FGUG2021
Intermediate Kitten
**
Offline Offline

Posts: 10


Zelda 64 Beta Tester/Project M Player


View Profile Awards
« on: January 02, 2016, 11:48:48 PM »


Hello my name is Victor Hale or you may call me FGUG2021. I have been on the Vault for about a year and have been searching for people who are adept at making models, movesets, and costumes for link and downloading as well as getting to know how to utilize certain to which I don't have the best ability. So I am asking if there is any one who like to contribute to a small project that encorporates various fighting animations to be change and the model of the Attack animations would be that of the Sacred Armor Project: Hero of Twilight (VBrawl moveset) as the base. There is a downloadable costume pack already if you want to see what it looks like. However this is what im looking for in this little project:

His Fighting animations can look like this: https://www.youtube.com/watch?v=Uctw3AsTYpg


On top of these attacks here's where they would be placed. The model of the PSA would be the Sacred Hero of Twilight: https://www.youtube.com/watch?v=6QWWufY71Wc No items except for Bombs, and the bomb animation would be the Ground Down Special. However for Air Down Special it would like the Bombchu Hover: https://www.youtube.com/watch?v=L0aRS8Yd5qo (skip to 1:32). For Side Special, I though it would be the Blade Beam Attack and it would replace both Air Side Special and Ground Side Special, the animation would look like this: https://www.youtube.com/watch?v=asgoHSzs4Vw but no matter how long you held it, it would be the beam blade (Spin Attack to stab formation no matter how long you hold the button, the other thing i was thinking is that when you hold it for a short period of time it looks like one of those beams you normally see from say ivysaur or sheik/Zelda's final smash, but more toned down to just average damage knockback. When you fully charge it however, it can look like the Sword Beam Attack i showed and have as much power as the mortal draw but maybe we can have the mortal draw toned down a bit so it's not over powered). however here is the placement of the other attacks.



Dash Attack: SSB4 Dash Attack



Side Smash: Frontflip Vertical Smash (Watch the third attack in the first video, where he does a frontflip)



Side Special/Air Side Special: Blade Beam Attack



Up Special: Hurricane Spin (Up Air Special Stays the Same)



Neutral Air: Helm Splitter (by default its the Down Air Special)



Back Air: swings sword backwards instead of kicking like the young link psa developed for the BrawlEx pack with young link, dr mario and Pichu having separate slots for project m (



Ground Down Special: Link pulling out Bombs



Air Down Special: Bomb/Bombchu Hover (Super Armor during Attack so that he doesn't get hurt by his own Attack in the air. On the ground however he can take damage)



Ground Neutral A: AAA combo with the option to go to rapid stabs (from melee), or a 4th regular Attack like the default



Up Smash, Down Smash, Down Air, Up Air, Side Air, Neutral Air Special, Side Tilt, Up Tilt, and Down Tilt would be exactly the same.



Costume Pack (costume pack design for Zelda 64 OOT beta link developed by windhunter7: http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=33487&Moderated=All) One folder has brawl styled while the other has project m styled costumes. But both can be used in project m):

http://www.mediafire.com/download/e9lwbjhi230eh4l/BetaOOTLink.zip
« Last Edit: March 27, 2016, 02:27:24 AM by FGUG2021 » Logged

FGUG2021 Victor Hale: Raining like Hail with every victory

Pages: [1]
Print
Jump to: