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Author Topic: Noob question about movesets/psa  (Read 67317 times)
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Hilmy091
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Making ssb4 movesets to brawl. Accepting request

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    « Reply #30 on: January 30, 2016, 04:12:28 AM »


    Maya? I'm using brawlbox V0.76b
    And with the floating article, I want to make his short hop falls faster for a sec while keeping his jump height, I'm assuming that's not possible
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    KingJigglypuff
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    « Reply #31 on: January 30, 2016, 05:58:29 AM »


    In that case, I don't know what's wrong then, as that's usually an issue involving Autodesk Maya.

    For your second question, there's no Floating Point for Side Special's gravity.
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    Hilmy091
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    « Reply #32 on: January 30, 2016, 08:36:57 PM »


    In brawlbox the glitch isnt visible, only in game, in 1/4 speed.
    It would look like the bone spins everywhere for a sec then it goes back to normal.
    Though that's probably because my animation wasnt smooth enough.

    If its not possible for the side b then is there anything similiar that work just like it?
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    « Reply #33 on: January 30, 2016, 09:00:52 PM »


    If the animation were made with Maya, then it would be an easy fix. Though since it's made in BB, I wouldn't know what to do.

    For what you want, you could apply an Add Momentum command and subtract vertical momentum.
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    Hilmy091
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    « Reply #34 on: January 31, 2016, 04:15:30 PM »


    Yeah i know i can add momentum, but i dont know which sub action is his short hop.
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    « Reply #35 on: January 31, 2016, 04:20:09 PM »


    I believe it's Sub Action 1D9.
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    Hilmy091
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    « Reply #36 on: January 31, 2016, 07:21:29 PM »


    I tested the 1d9, the momentum only applies after you touch the ground then fall.
    It didnt apply when he hops, so i guess its impossible.

    And is maya friendly enough for beginners? I'd like to try it.

    For brawlbox, is it possible to edit a specific bone movement stays for more than 1 frame?
    (other than copy paste, its really buggy)
     e.g i wanna edit a leg that's from the left, change it to the right, but when i go to next frame it resets to the left.
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    « Reply #37 on: January 31, 2016, 07:34:51 PM »


    I wouldn't know how friendly Maya is.

    For bone placement, you mean static? You need to have the Frame you want + 1 with the same rotation values until you get to the Frame you want to stop static on - 1.

    Example.

    You want to static the knee on Frame 5 until Frame 20. You would have the bone keyframed on Frames 5, 6, 19, and 20.
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    Hilmy091
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    « Reply #38 on: January 31, 2016, 11:55:31 PM »


    Ehhh how/what is keyframe? XP

    But I accidently did the trick without noticing, and I think what you meant to say is
    to PASTE the knee's rotationg/translation/scale on frame 5,6,19,20. I tried pasting instead of this "keyframe"
    Still works tho.

    Is there a way to copy/paste multiple bones at once currently? (brawlbox)
    « Last Edit: February 01, 2016, 01:03:51 AM by Hilmy091 » Logged


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    « Reply #39 on: February 01, 2016, 12:07:10 PM »


    Keyframing is basically a set movement for something from Frame A to Frame B and so forth.

    Say for example, you have an idle pose on Frame 1 and a kicking pose on Frame 5. Frame 1 and 5 will have a set pose, while Frame 2 through 4 will be transitioning Frames.
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    « Reply #40 on: February 01, 2016, 04:10:33 PM »


    How can i keyframe? i can't right click or modify the keyframes.
    And once more, is it possible to copy/paste multiple bones at once? if so, how?
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    « Reply #41 on: February 01, 2016, 04:42:34 PM »


    Doing anything basically keyframes it. Manually rotate a bone? Rotation keyframed. And so on and so forth.

    In BrawlBox, it's either one bone or all bones you can copy + paste at once.
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    « Reply #42 on: February 02, 2016, 05:15:13 PM »


    Huh? i think i replied here but its gone?
    Ok thx for the answer, i still tend to have problems tho :/

    When i want to make sonic's down smash animation to something without his spinball,
    the spinball still appears, i tried deleting gfx event for "AttackLw4" but still no luck.

    Wanted to change sonic's spring after it touches enemy to bounce like
    when it hits ground rather than disappearing instantly, any how?
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    « Reply #43 on: February 02, 2016, 05:19:32 PM »


    For the Down Smash stuff, you need to remove the coding that relates to model changers.

    For the spring, that's not possible without some sort of module editing that I know nothing about.
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    « Reply #44 on: February 02, 2016, 06:26:40 PM »


    So is it possible if someone knows about editing module?
    I worked out about the down smash and found the sub routine to change model, thx.
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