Home Gallery Resources The Team Rules chat Login Register
Pages:  1 2 3 [4] 5 6 7 ... 11
Author Topic: Noob question about movesets/psa  (Read 67779 times)
0 Members and 1 Guest are viewing this topic.
KingJigglypuff
Meme Machine
Brawl Vault Staff
****
Offline Offline

Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #45 on: February 02, 2016, 06:44:18 PM »


    Pyotr Luzhin found out how to do it, though they're still ironing out some bugs and stuff, so we're gonna have to wait until then.
    Logged

    I don't take requests.

    My PSA Thread

    Hilmy091
    Expert Kitten
    ****
    Offline Offline

    Posts: 96


    Making ssb4 movesets to brawl. Accepting request

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #46 on: February 02, 2016, 07:24:30 PM »


    Incase you misunderstood i want to switch the spring state to when it touches ground,
    so it'll work the same (doesnt give damage after 1st hit, and dissapears after a few sec)
    Not like after it hits, bounces and hits other too.

    How do i delete a specific bone's keyframe tho?
    « Last Edit: February 02, 2016, 08:17:42 PM by Hilmy091 » Logged


    KingJigglypuff
    Meme Machine
    Brawl Vault Staff
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #47 on: February 02, 2016, 08:23:30 PM »


    I'm not sure how that would be done.

    Removing a keyframe is as easy as adding one. Just delete the rotation, translation, and scale values you have for a given Frame.
    Logged

    I don't take requests.

    My PSA Thread

    Hilmy091
    Expert Kitten
    ****
    Offline Offline

    Posts: 96


    Making ssb4 movesets to brawl. Accepting request

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #48 on: February 04, 2016, 05:10:03 AM »


    Any news from Luzhin?

    Can maya edit the same animation i modified in brawlbox just for the euler filter something
    to make my animation smooth?

    Is there any particle that looks like a straight line? (any colour)
    « Last Edit: February 04, 2016, 05:13:04 AM by Hilmy091 » Logged


    KingJigglypuff
    Meme Machine
    Brawl Vault Staff
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #49 on: February 04, 2016, 07:02:10 AM »


    I'll have to ask him later.

    As for exporting a BB animation for use with Maya, there was a plugin that was in development for it, but it was never finished nor released.

    The closest thing to that I can think of is Captain Falcon's Side Special GFX, which uses both a model and particles.
    Logged

    I don't take requests.

    My PSA Thread

    Hilmy091
    Expert Kitten
    ****
    Offline Offline

    Posts: 96


    Making ssb4 movesets to brawl. Accepting request

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #50 on: February 04, 2016, 06:30:14 PM »


    Hmm your right, is there a way to copy the gfx into the system gfx? or atleast a specific character's gfx. How do we set up the graphic id that'll be used in PSA?

    btw where's captain falcon's side b gfx? I can only find his falcon punch in ef_captain.pac and
    fitcaptain.pac c:
    « Last Edit: February 04, 2016, 06:37:27 PM by Hilmy091 » Logged


    KingJigglypuff
    Meme Machine
    Brawl Vault Staff
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #51 on: February 04, 2016, 07:17:06 PM »


    The "system GFX" is in the common3.pac, which is very strict about editing, so I wouldn't recommend it. Instead, you would add the GFX (models and particles) of the effect you want to the ef_fighter of your choice..

    Though for Side Special, the GFX is PtcCaptainFNMain, I believe.

    Take a look at this post on how to get a general idea on how to add GFX to an existing ef_fighter.
    http://forums.kc-mm.com/index.php?topic=75849.msg1352827#msg1352827
    Logged

    I don't take requests.

    My PSA Thread

    Hilmy091
    Expert Kitten
    ****
    Offline Offline

    Posts: 96


    Making ssb4 movesets to brawl. Accepting request

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #52 on: February 05, 2016, 06:29:11 PM »


    I did all those and it seems to work, but the particle just randomly switch to a different
    particle constantly (red dots, red rectangels), instead of falcon's straight line :/

    Is there really none system particle that looks like a straight line???
    « Last Edit: February 05, 2016, 07:14:44 PM by Hilmy091 » Logged


    KingJigglypuff
    Meme Machine
    Brawl Vault Staff
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #53 on: February 05, 2016, 07:28:20 PM »


    Did you make sure to insert the ptc_captain_fire texture from the REFT section of the ef_captain into your own ef_fighter?
    Logged

    I don't take requests.

    My PSA Thread

    Hilmy091
    Expert Kitten
    ****
    Offline Offline

    Posts: 96


    Making ssb4 movesets to brawl. Accepting request

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #54 on: February 05, 2016, 11:05:17 PM »


    Yes, I imported the reft to my character. Do I open FitFigher.pac or ef_fighter.pac?
    I used FitFighter.pac

    Theres 3 ef_fighter, 1 inside the FitFighter, 1 in the effects folder, and 1 inside ef_figher.pac
    Now replaced the 1 in ef_figher.pac, but theres still the random particles.

    Update : Just notice there were 2 reft folders, imported the image but now it looks
    like a weird blue-red flare
    « Last Edit: February 05, 2016, 11:21:03 PM by Hilmy091 » Logged


    KingJigglypuff
    Meme Machine
    Brawl Vault Staff
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #55 on: February 06, 2016, 07:24:15 AM »


    You add it to the ef_fighter inside the FitFighter.pac.

    Are you sure you're not confusing REFF with REFT?
    Logged

    I don't take requests.

    My PSA Thread

    Hilmy091
    Expert Kitten
    ****
    Offline Offline

    Posts: 96


    Making ssb4 movesets to brawl. Accepting request

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #56 on: February 06, 2016, 04:16:13 PM »


    Are you sure you're not confusing REFF with REFT?

    Oh ....... But yea i put PtcCaptainFNMain in the reff,placed the texture in reft. in  FitFighter.pac,
     it no longer shows  the randomly changing particle, but instead shows a red and blue flare
    « Last Edit: February 06, 2016, 04:28:07 PM by Hilmy091 » Logged


    KingJigglypuff
    Meme Machine
    Brawl Vault Staff
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #57 on: February 06, 2016, 04:37:15 PM »


    Did you make sure to export the sub REFF entries? Including PtcCaptainFNMain, there's 4 REFF entires that relate to it. Since you have PtcCaptainFNMain, export the three REFF entries that are under it from the ef_captain.
    Logged

    I don't take requests.

    My PSA Thread

    Hilmy091
    Expert Kitten
    ****
    Offline Offline

    Posts: 96


    Making ssb4 movesets to brawl. Accepting request

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #58 on: February 06, 2016, 06:03:40 PM »


    Oh, the FNSmoke, FNTsubu and FNMainFlare?  Why didnt you say that earlier XP
    It seems to work now, thx again.

    Currently I'm interested if I can actually find a sm4sh's FitFighter.pacs, If you found it,
    Please tell me the link.
    « Last Edit: February 06, 2016, 06:18:05 PM by Hilmy091 » Logged


    KingJigglypuff
    Meme Machine
    Brawl Vault Staff
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #59 on: February 06, 2016, 06:31:44 PM »


    It was explained in the post briefly.

    Smash 3DS and Wii U's moveset formats are drastically different from Brawl's moveset format.
    Logged

    I don't take requests.

    My PSA Thread

    Pages:  1 2 3 [4] 5 6 7 ... 11
    Print
    Jump to: