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Author Topic: Noob question about movesets/psa  (Read 67312 times)
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KingJigglypuff
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    « Reply #150 on: May 08, 2016, 07:11:32 AM »


    You mean not having it disappear upon hitting someone? Still no word on that.
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    Hilmy091
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    « Reply #151 on: May 09, 2016, 05:46:23 PM »


    Well, I guess I'll talk on that later.

    I have a problem on animating in brawlbox, when I saved an animation
    and use the animation in-game, the animation wont show at all.
    However it still displays correctly in brawlbox.

    Version 0.76b

    Update : I fixed this, turns out I tested the wrong file, and it was a shortcut
    directing to the right file.
    « Last Edit: May 14, 2016, 06:29:25 PM by Hilmy091 » Logged


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    « Reply #152 on: May 27, 2016, 06:40:34 PM »


    bump. got some few questions

    Is there a code for hitstun cancel modifier?

    I know there is a hitstun modifier code, but how do i modify it to decrease overall hitstun by 1 frame? it only how to modify with percentages.

    what will happen if 2 hitboxes got the same id? (even if it has same damage/knockback/flags all that but offsets)
    « Last Edit: May 27, 2016, 06:44:04 PM by Hilmy091 » Logged


    KingJigglypuff
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    « Reply #153 on: May 27, 2016, 06:58:53 PM »


    Not sure about the hitstun code stuff, but if two hitboxes share the same ID, then only one of them will be read. Every hitbox must have its own ID.
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    Hilmy091
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    « Reply #154 on: May 28, 2016, 02:20:13 AM »


    About the item stuff few weeks ago,

    I still get some errors when opening common3.pac items with psa 1.3
    after redownloading it.
    (not really common5.pac, but the files inside of it)
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    « Reply #155 on: May 28, 2016, 06:35:24 AM »


    I wouldn't know what the issue is then. Did you try updating your NET Framework?
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