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« Reply #90 on: March 04, 2016, 11:50:02 AM » |
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Alright, so next up is Kirby, MK and DDD. Question is, should we remove Kirby's down B and Forward B, since those are copy abilities he could never use at the same time?
That would probably be necessary. The problem is, what could you replace them with? But, if you want to get sort of specific and/or lazy, Kirby DOES have a copy ability from Kirby and the Amazing Mirror that's literally just his Smash Bros moveset...
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« Reply #91 on: March 04, 2016, 02:47:01 PM » |
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Ok; so I'ma back, with more ideas: Ice Climbers: R.O.B.: Pit(Part A - Model/Texture Edits): Pit(Part B - Moveset Edits): Final Smash - Use his Harp, in the following way: http://www.kidicaruswiki.org/Harp Up-B - Angel's Feather Side-B - Put a Fire Arrow on the next Neutral-B( http://www.kidicaruswiki.org/Fire_Arrow ) Down-B - Use Protective Crystal( http://www.kidicaruswiki.org/Protective_Crystal ) Neutral-B - Keep the Same Up-Smash/Side-Smash/Down-Smash - Swing a Mallet; it will break after swinging it, but only in animation, as it's common-enough in Of Myths and Monsters that he'd have another one; it will be really slow but deal high damage Side-Taunt - Pit uses his Torch, Pencil, and Check Sheet, sketching a map Misc - He has Silver Armor equipped, which will have him take only 50% damage constantly; however, to maintain balance in-game, he should fly twice as far Misc - He has constant slowfall, because in Of Myths and Monsters, his wings would have the ability to slow his decent
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« Reply #92 on: March 04, 2016, 03:47:15 PM » |
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How about some Wario Moves be derived from Mario since Wario is a "Bad Mario" for exemple his smash attacks on Smash 4 and his down arial.
Post Merge: March 04, 2016, 03:48:40 PM Oh and his series icon could be his nose & stache
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« Last Edit: March 04, 2016, 03:48:40 PM by Lucoshi »
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« Reply #93 on: March 04, 2016, 04:28:44 PM » |
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How about some Wario Moves be derived from Mario since Wario is a "Bad Mario" for exemple his smash attacks on Smash 4 and his down arial.
Post Merge: March 04, 2016, 03:48:40 PM Oh and his series icon could be his nose & stache
I think we could add in his Smash Attacks except his Forward smash, since the one he already has in Brawl is canon. And as for his series icon, sure ^^ Ok; so I'ma back, with more ideas: Ice Climbers: R.O.B.: Pit(Part A - Model/Texture Edits): Pit(Part B - Moveset Edits): Final Smash - Use his Harp, in the following way: http://www.kidicaruswiki.org/Harp Up-B - Angel's Feather Side-B - Put a Fire Arrow on the next Neutral-B( http://www.kidicaruswiki.org/Fire_Arrow ) Down-B - Use Protective Crystal( http://www.kidicaruswiki.org/Protective_Crystal ) Neutral-B - Keep the Same Up-Smash/Side-Smash/Down-Smash - Swing a Mallet; it will break after swinging it, but only in animation, as it's common-enough in Of Myths and Monsters that he'd have another one; it will be really slow but deal high damage Side-Taunt - Pit uses his Torch, Pencil, and Check Sheet, sketching a map Misc - He has Silver Armor equipped, which will have him take only 50% damage constantly; however, to maintain balance in-game, he should fly twice as far Misc - He has constant slowfall, because in Of Myths and Monsters, his wings would have the ability to slow his decent
Looking great, added ^^ Should have a few Kirby ideas up soon Post Merge: March 05, 2016, 12:20:36 PM
Here are my Kirby ideas with his copy abilities, but since he never has the ability to use all at the same time, we might give him a moveset consisting only of kicks and punches. Copy Moveset.
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« Last Edit: March 05, 2016, 12:20:37 PM by PlayingGames97 »
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« Reply #94 on: March 07, 2016, 06:40:26 AM » |
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For Kirby we could just use that copy ability Master Hand gives, it's fitting. Also separating the Climbers would take away from the experience of playing as them, it leaves them weaker and more empty.
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« Reply #95 on: March 07, 2016, 10:41:57 AM » |
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But it wouldn't be as much canon to have them be together, and since Nana usually dies quickly, they wouldn't be much weaker anyway. In fact, a lot of their moves would be non-canon, because they depend on each other.(Up-B, for example), so they'd need to more reflect the actual game.
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« Reply #96 on: March 07, 2016, 12:14:04 PM » |
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What if we include seperate versions where you can play with and without the two together? Also, should we incorporate moves not from Kirby's Air Ride for Meta Knight? As for Dedede, I have a few animation ideas. Forward smash now sends DDD slightly above the ground ( https://www.youtube.com/watch?v=ImpK67vbNVs 0:42) Run animation: Replaced with Ganondorf's running animation Jab: DDD now smashes his hammer at the ground four times. Glide: DDD now has a glide instead of multiple jumps.
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« Reply #97 on: March 07, 2016, 12:58:58 PM » |
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What if we include seperate versions where you can play with and without the two together? That might work. 
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« Reply #98 on: March 07, 2016, 10:17:22 PM » |
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Also, should we incorporate moves not from Kirby's Air Ride for Meta Knight?
Probably. Air Ride Meta Knight doesn't have a whole lot of "attacks" to go off of. He just sorta flies around and swings his sword every once in a while.
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« Reply #99 on: March 09, 2016, 11:49:18 AM » |
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Probably. Air Ride Meta Knight doesn't have a whole lot of "attacks" to go off of. He just sorta flies around and swings his sword every once in a while.
Yeah, I was thinking the same thing. Question is, which game out of the thousand Kirby games should we go for? X) Post Merge: March 09, 2016, 12:15:08 PM
Never mind, I have a few ideas. Idea source: https://www.youtube.com/watch?v=8xj9N3nJM20If there are any story limitations to these ideas, let me know.
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« Last Edit: March 09, 2016, 12:16:18 PM by PlayingGames97 »
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« Reply #100 on: March 12, 2016, 11:41:10 AM » |
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If there are any story limitations to these ideas, let me know.
Nah, you're good.
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« Reply #101 on: March 12, 2016, 02:08:53 PM » |
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Nah, you're good.
Nice, gonna check out what franchise to go for next ^^ Also, question: Should we add in movesets based off of SF64's multiplayer as well? If so Fox, Falco and Wolf would run at the same speed and have only homing launchers.
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« Last Edit: March 12, 2016, 02:14:15 PM by PlayingGames97 »
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« Reply #102 on: March 13, 2016, 12:26:43 PM » |
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Nice, gonna check out what franchise to go for next ^^
Also, question: Should we add in movesets based off of SF64's multiplayer as well? If so Fox, Falco and Wolf would run at the same speed and have only homing launchers.
I would at least incorperate the homing launchers into their movesets somehow. Basing the entire thing off of one weapon doesn't sound like it would work very well.
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« Reply #103 on: March 14, 2016, 04:38:28 AM » |
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I would at least incorperate the homing launchers into their movesets somehow. Basing the entire thing off of one weapon doesn't sound like it would work very well.
Yeah. I have an Assault Based Moveset written down for Fox, Falco and Wolf. Post Merge: March 14, 2016, 06:37:27 AM
Going back to Ganondorf after sorting out the Dreamland characters, I have a few new ideas. Jab - Stabs his sword forward like he does in TP, and can then follow it up with unleashing a wave of darkness like he does in the OoT cinematic before fighting him. Down air - Launches down with his sword similar to the Possessed Zelda bossfight.
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« Last Edit: March 14, 2016, 06:37:27 AM by PlayingGames97 »
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« Reply #104 on: March 22, 2016, 11:04:04 AM » |
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Coming up next: Captain Falcon. While he has never been seen fighting, he does so against Blood Falcon in the spinoff (albeit non-canon) anime.
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