Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: How do I make new GFX?  (Read 1382 times)
0 Members and 1 Guest are viewing this topic.
Flandre Scarlet
Expert Kitten
****
Offline Offline

Posts: 50



View Profile Awards
« on: February 01, 2016, 03:45:57 PM »


I am trying to make a PSA and in it I want to use a custom GFX. The problem is its just a picture I want to make into a GFX. How would I take this 2D picture and make it into a GFX?
Logged

Fan of Touhou and Smash alike.
Release Hacks 2
Current Project: Super Mewtwo (v2/revamp)
Next Projects: Marth's Longsword, Divine Onslaught Captain Falcon, Sakuya Izayoi

Flandre Scarlet
Expert Kitten
****
Offline Offline

Posts: 50



View Profile Awards
« Reply #1 on: February 06, 2016, 05:13:02 PM »


bump
Logged

Fan of Touhou and Smash alike.
Release Hacks 2
Current Project: Super Mewtwo (v2/revamp)
Next Projects: Marth's Longsword, Divine Onslaught Captain Falcon, Sakuya Izayoi

KingJigglypuff
Meme Machine
Brawl Vault Staff
****
Offline Offline

Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #2 on: February 06, 2016, 07:16:48 PM »


    Something you could do is make a basic flat model (or use an existing flat model as a base) and apply your image as its texture.

    Actually adding it to an ef_fighter can be done, too. Since it's just a model, you don't need to do too much work.

    Import your texture in its respective spot in the FitFighter.pac, add a new brres (make sure it's ModelData[X]), import your model into the newly created brres, add an EFLS entry, and make sure it references the newly added brres.

    You'll also need to get its ID by counting down the EFLS entires (starting with 0).
    Logged

    I don't take requests.

    My PSA Thread

    Pages: [1]
    Print
    Jump to: