Modern Metal Sonic over Wolf and BrawlEX.
My model here is a custom of Sonic Generations
Metal Sonic with a mix of Sonic Adventure 2
Metal Sonic and parts from the terrible Winter Olympics
design (Sonic 4 Model) with slight vertex edits. Basically my vision of what the real Metal Sonic should've look like for the modern era, or at least stayed (*cough* SA2's accurate design of Metal Sonic)
. The model blends well with Brawl's graphics, and should also fit in well with Smash 3's style. see README.txt for more details.Movelist (Based around the Project M version):Basic Attacks:Njab - Quick 3 hit combo, third hit can either be mid, high (↑+A) or low (↓+A), both are combo potentials.
Ftilt - Has decent range, good for wall combos. 11%
Dtilt - can combo into Utilt, Uair spike or Bair depending on percentages. 6%
Utilt - Combo starter, can lead to kill combos at higher percentages. 10%
Dashjab - Has a bit of forward knockback for combos . 7%
USmash - Similar to Brawl Sonic. decent kill move at highest percents after downgrab. 18%
FSmash - Slow and unsafe but has strong damage output and knockback, may be useful for tech traps. 19%
DSmash - Alot similar to Sonic, quite weak but has good range. 15% ~ 12%
Nair - Does 12% if close, otherwise it does a pity 9% and below.
Fair - Aerial combo starter. 12% (close) or 13%
Bair - Kinda slow but a quick kill move at high percents, also a combo ender. 17%
Uair - Slow but great for quick kills or ending combos, can also spike behind. 16% to 9%
Dair - Can spike at the first 2 frames. 13% to 9%Grabs:Forward - Rather standard forward grab. 7%
Back - Simliar to Sonics Bgrab, has strong knockback. 5%
Up - Good for combos such as Utilt or chain grabbing at lower percentages. 7%
Down - Combo starter for either Utilt, UpSmash, or Bair. 8%
Specials:NSpecial - Like in Sonic CD, except it shocks the opponent multiple times. can be charged for twice the damage. 10%NAirSpecial - Roll into a ball for short period of time, unsafe on block. 4~5%, can combo if close.NSpecial - Like in Sonic CD, except it shocks the opponent multiple times. can be charged for twice the damage. 10%
NAirSpecial - Roll into a ball for short period of time, unsafe on block. 4~5%, can combo if close.
DownSpecial - Produces a Black Shield like in Sonic Adventure 2, good in midair for multiple hits, has a fixed knockback when touched against opponent. On PM and if grounded, it can also cancel knockback if Hold. 7% to 3%. Brawl ver has slight differences.
UpSpecial - Similar to Wolf's but only meant for recovery. 3%
SideSpecial - V Maximum Overdrive Attack like in Sonic CD, good for recovery and has decent knockback, Hold B for extended distance, also cancelable. 15%
Nibroc-Rock - Neo Metal Sonic model.
TheRealHeroOfWinds - Minor scratches & dirt on yellow parts and shoes of Metal Sonic texture.