Home Gallery Resources The Team Rules chat Login Register
Pages:  1 [2]
Author Topic: Custom Marks? Sure!  (Read 20083 times)
0 Members and 1 Guest are viewing this topic.
Sylv
Expert Kitten
****
Offline Offline

Posts: 78


  • Awards Star Hacker Active Contributor Hyperactive Contributor RAGE!! >9000

  • View Profile WWW Awards
    « Reply #15 on: February 12, 2017, 04:17:45 PM »


    Following your step by step was the ONLY way I could get this to work.

    Thank you.

    As a side note-Whatever symbol was last added now shows up as the one of the symbols for the Random Slot, is there anyway to avoid that?
    Random uses Cosmetic ID 30, so simply changing the ID number of your mark to something like 31 will fix it

    Post Merge: February 12, 2017, 04:17:50 PM
    Following your step by step was the ONLY way I could get this to work.

    Thank you.

    As a side note-Whatever symbol was last added now shows up as the one of the symbols for the Random Slot, is there anyway to avoid that?
    Random uses Cosmetic ID 30, so simply changing the ID number of your mark to something like 31 will fix it
    Logged

    Wanna battle me in Pokémon or Sm4sh 3DS?
    Add me then! FC:0989-2835-1270
    PM me your FC after adding me!

    Crystal Ranger Danny
    Newbie Kitten
    *
    Offline Offline

    Posts: 4



    View Profile Awards
    « Reply #16 on: March 28, 2017, 12:39:12 PM »


    Is the code for custom icon mark (the same way that PM did it) found yet?
    I really really want it ;-;
    Logged

    Sir Ethan
    Mega Kitten
    *****
    Offline Offline

    Posts: 144


    The Classic Moddable WIi Game


    View Profile Awards
    « Reply #17 on: January 08, 2020, 11:45:37 AM »


    I'd like to see you do new ones for Splatoon, Castlevania, Persona, Dragon Quest/Warrior, Banjo-Kazooie and Fatal Fury/King of Fighters
    Logged


    Currently Working On: 80s anime Mario pack (which uses clips from Yamcha, Seiya and the anime version of Mario from the Great Mission to rescue Princess Peach)

    Pages:  1 [2]
    Print
    Jump to: