Can I mix a Normal Map shader(Super Mario Galaxy Environment-Mapped Bump Mapping
) and Specular shader (Sonic Colors
) so I can use in one material a diffuse map, a normal map and a specular map without losing too much FPS ? For information I use BrawlBox to import models.
I want to use normal map to add details (for example in SMG :
) to a mesh and specular for changing light effect on mesh (example : in a wall specular texture : bricks in white and concrete in black) so it can do a light "scrolling" effect on mesh(I already saw this effect in Sonic Colours :
https://www.youtube.com/watch?v=R1X_EuY8Auw 0:26 to 0:28
) ?
Thanks ! (I think it's difficult, but I'm sure that Wii can do it)