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Author Topic: [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Name Pending]  (Read 39748 times)
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KingJigglypuff
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    « Reply #30 on: May 14, 2016, 05:10:10 PM »


    -snip
    I'll consider these changes, I'll have to talk to a few others to see if these changes are warranted or not.
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    « Reply #31 on: May 14, 2016, 10:48:19 PM »


    Footstooling is great tho :c.
    I feel like rage is a fair mechanic. I play competitively. When it comes to it, its all just utilizing the mechanics properly. Glitches can begone. Don't know if this bit was useful at all...
    I'm really curious how smash4 modding  will continue to develop.
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    « Reply #32 on: May 14, 2016, 11:09:47 PM »


    Rage being a bad mechanic is honestly just a super [censored]ty meme almost as bad as wavedashing being a glitch and chaingrabbing killing metagames. The only characters who "prove" how bull[censored] Rage is only do because they are, inherently, total bull[censored]- Rosa's Luma utilt, Mario's 0% up B kills, ZSS' up b ceasing to connect, etc. Far more characters benefit than not (heavies, featherweights, Meta Knight..) for it to be worth downscaling/entirely removing it

    /rant
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    « Reply #33 on: May 15, 2016, 06:07:05 AM »


    Footstooling is great tho :c.
    I wasn't saying I was going to remove footstooling. My plans for footstooling are to decrease the base jumping height of a footstool and make footstool fall able to be teched.

    I feel like rage is a fair mechanic. I play competitively. When it comes to it, its all just utilizing the mechanics properly.
    I'm aware there's people who don't mind rage, and I'm fine with that. I can understand there being a comeback mechanic in Sm4sh, but I feel Rage's execution wasn't all that great.

    Though if I were wanting to keep Rage, I would want to tweak it so it doesn't affect moves with Weight/Fixed Knockback and decrease its effectiveness, so we don't get any stupidly early KOs or multi-hit attacks to fail.

    For example, currently, Charizard's sweetspotted Forward Smash at max Rage (with no DI) can KO a Mediumweight (with a weight of 90) at around 84%, while it takes until about 109% (with no DI) for it to KO with no Rage. That's at least a 20% difference. This difference may also vary, depending on the weight of the target and how strong the attack is. If I were to keep Rage, I would want it to KO about 10% earlier. Maybe more, maybe less, but I don't want a massive 20% difference.
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    DarkLordRS
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    « Reply #34 on: May 15, 2016, 11:02:35 PM »


    I had a long writeup, but then I realized it was stupid long, so tl;dr edition:

    rage has downsides (downscaled combo ability, requires such an exorbitant percentage in order to be useful that the enemy will wipe you as soon as they respawn) to trying to abuse it and as i noted before the main godforsaken offenders for broken rage capacity like Rosalina are the ones who need nerfs, not the mechanic itself

    pretend King Crimson dropped by to make this rant less terrible
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    « Reply #35 on: May 17, 2016, 03:29:30 AM »


    https://www.nintendo.co.jp/wiiu/axfj/update/index.html

    actual 1.1.6 happening holy [censored]
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    KingJigglypuff
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    « Reply #36 on: May 17, 2016, 07:08:40 AM »


    https://www.nintendo.co.jp/wiiu/axfj/update/index.html

    actual 1.1.6 happening holy [censored]
    Well RiP. I better rename this to Patch 1.1.7 then.
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    « Reply #37 on: May 17, 2016, 02:41:46 PM »


    https://www.nintendo.co.jp/wiiu/axfj/update/index.html

    actual 1.1.6 happening holy [censored]
    DAMMIT
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    « Reply #38 on: May 18, 2016, 06:36:07 AM »


    How coincidental that this would happen after people have found a way to mod the game itself.
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    « Reply #39 on: May 18, 2016, 06:48:21 AM »


    The changelist has been updated with Little Mac and Palutena changes.

    How coincidental that this would happen after people have found a way to mod the game itself.
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    « Reply #40 on: May 18, 2016, 07:02:00 AM »


    How coincidental that this would happen after people have found a way to mod the game itself.
    Also how coincedental that there happen to be obvious balance issues left in. Why, it's almost like they do that on purpose so they have excuses to sit on until they can cite them as the purpose for putting out a mod-killing update down the line.

    Or maybe I'm paranoid and there's no grand "intentional faulty balance" conspiracy. Either one. Tongue
    « Last Edit: May 18, 2016, 07:03:03 AM by BullockDS » Logged

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    « Reply #41 on: May 18, 2016, 11:06:25 PM »


    They only changed Bayo soooooooo rip
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    « Reply #42 on: May 19, 2016, 06:18:24 AM »


    Reminder that the pulls of the Cloud patch from Nintendo's servers before it actually dropped only contained only a Mii costume and a few voice clips, omitting everything else until it's actual release.

    Bayonetta was probably uploaded first as highest priority, but she's not the only change.
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    « Reply #43 on: May 19, 2016, 07:53:16 AM »


    Reminder that the pulls of the Cloud patch from Nintendo's servers before it actually dropped only contained only a Mii costume and a few voice clips, omitting everything else until it's actual release.

    Bayonetta was probably uploaded first as highest priority, but she's not the only change.
    Uh... That's actually not true. Nobody really knew how to extract the "packed" character files except for me and a couple of others, so they just assumed that was all that the patch had. Cloud's model, the Midgar stage, the music etc. were all in that exact same patch that was supposedly "incomplete". :V
    « Last Edit: May 19, 2016, 07:58:22 AM by RandomTBush » Logged


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    « Reply #44 on: May 19, 2016, 08:56:25 AM »


    So what you're saying is, my knees aren't just sore from jumping to conclusions, they're broken?
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