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Author Topic: File Patch Code 4.1 release  (Read 25170 times)
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UmbraVivens
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where the moves at?

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    « Reply #30 on: October 04, 2016, 03:19:56 PM »


    I'm not quite sure how this works. From what I gathered, you can add new SFX to smashbros_sound.brsar? And then link to that new stuff within Brawlbox?

    On the other hand, is there any code currently avaliable that conflicts with this or it is safe to use with other codes?
    when i tried this out for my PM build, it stopped reading my BRSTMs, it loaded the original Brawl ones instead, that was the only tidbit i haven't found the explanation of, but i've already asked about it in this same thread
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    dusty22
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    « Reply #31 on: October 09, 2016, 04:11:22 PM »


    So uh, did the author ever explicitly answer what this actually does?
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    Don Jon Bravo
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    « Reply #32 on: October 09, 2016, 07:04:18 PM »


    basically u can use the whole sound brsar instead of seperate sfx
    this makes it so u dont use IEs code and u can edit sounds that were not able to edit before now because IEs code only allowed sfx editing
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    UmbraVivens
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    where the moves at?

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    « Reply #33 on: October 10, 2016, 03:44:23 PM »


    basically u can use the whole sound brsar instead of seperate sfx
    this makes it so u dont use IEs code and u can edit sounds that were not able to edit before now because IEs code only allowed sfx editing
    but why does the game stop loading my BRSTMs folder when i add this code?
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    HyperHandCRazy
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    « Reply #34 on: October 10, 2016, 04:36:40 PM »


    How do you add new sounds
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