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EnKaYea
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« on: June 18, 2016, 06:56:38 PM »


Is it possible to swap models between characters that do not have the similar bone structure through adding/changing bones. For example, I want to place a Metal Sonic model which is over sonic to a PSA that only works with wolf models. Is it possible to alter the sonic model to enable it to work on the wolf PSA?
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    « Reply #1 on: June 18, 2016, 07:47:06 PM »


    Yes, you can do that even if you were doing something as crazy as a Pikachu model over Charizard. However, in some cases, you'll have to re-rig parts of the model.
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    « Reply #2 on: June 18, 2016, 09:22:39 PM »


    I'm a bit curious about this, too. I want to put a model that is made for Sonic over Lucas, or possibly Mario.
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    « Reply #3 on: June 18, 2016, 10:47:27 PM »


    Well, this would be so much easier if we knew the amount of bones sonic has compared to mario, so, (ripped right off of smashboards...) is this list!
    34 - Green Alloy
    34 - Red Alloy
    34 - Yellow Alloy
    39 - Blue Alloy
    46 - Ice Climbers
    46 - Olimar
    47 - Squirtle
    48 - Pikachu
    48 - Pokemon Trainer
    48 - Samus
    55 - Ivysaur
    56 - Lucario
    58 - Charizard
    61 - Kirby
    63 - Donkey Kong
    63 - Luigi
    63 - Mario
    63 - Sheik
    64 - King Dedede
    64 - Jigglypuff
    65 - Captain Falcon
    65 - Lucas
    67 - Ness
    67 - Zero Suit Samus
    68 - Fox
    69 - Wario Man
    70 - Ganondorf
    70 - Snake
    71 - Diddy Kong
    71 - Marth
    72 - Falco
    73 - Wolf
    74 - Giga Bowser
    74 - Ike
    77 - Bowser
    77 - Metaknight
    78 - Yoshi
    79 - Wario
    80 - Link
    83 - Sonic
    83 - Toon Link
    92 - Pit
    98 - Mr. Game & Watch
    104 - Zelda
    106 - Peach
    163 - R.O.B

    It is possible, but, most likely you will need to re-rig the model, removing 20 bones in the process.
    « Last Edit: June 18, 2016, 10:49:31 PM by ThePhantomPsychic » Logged


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    « Reply #4 on: June 19, 2016, 01:38:28 AM »


    It also depends on if the bones you are editing are weighted or not. Adjusting the bone hierarchy with unweighted bones is simple and doesn't require re-rigging. Once weighed bones become involved (which is usually the case), editing the rig is also usually required.
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    « Reply #5 on: June 19, 2016, 03:25:54 PM »


    Well, this would be so much easier if we knew the amount of bones sonic has compared to mario, so, (ripped right off of smashboards...) is this list!
    34 - Green Alloy
    34 - Red Alloy
    34 - Yellow Alloy
    39 - Blue Alloy
    46 - Ice Climbers
    46 - Olimar
    47 - Squirtle
    48 - Pikachu
    48 - Pokemon Trainer
    48 - Samus
    55 - Ivysaur
    56 - Lucario
    58 - Charizard
    61 - Kirby
    63 - Donkey Kong
    63 - Luigi
    63 - Mario
    63 - Sheik
    64 - King Dedede
    64 - Jigglypuff
    65 - Captain Falcon
    65 - Lucas
    67 - Ness
    67 - Zero Suit Samus
    68 - Fox
    69 - Wario Man
    70 - Ganondorf
    70 - Snake
    71 - Diddy Kong
    71 - Marth
    72 - Falco
    73 - Wolf
    74 - Giga Bowser
    74 - Ike
    77 - Bowser
    77 - Metaknight
    78 - Yoshi
    79 - Wario
    80 - Link
    83 - Sonic
    83 - Toon Link
    92 - Pit
    98 - Mr. Game & Watch
    104 - Zelda
    106 - Peach
    163 - R.O.B

    It is possible, but, most likely you will need to re-rig the model, removing 20 bones in the process.

    I'm pretty sure Sonic is basically just standard rigging, though, with the exception of his quills, so the only re-rigging that should theoretically be redone would be his hair(his quills), before removing the unneeded bones.

    It also depends on if the bones you are editing are weighted or not. Adjusting the bone hierarchy with unweighted bones is simple and doesn't require re-rigging. Once weighed bones become involved (which is usually the case), editing the rig is also usually required.

    Yeah, I talked a little bit about this earlier. Usually, though, the model doesn't need re-rigging, unless it's, say, a common biped to a sworded character, or something like that, where it's easy re-rigging, or something like Pikachu to Charizard, which is a crazy pain that would basically explode in polygons; i.e. In these cases, you have to rig the entire character from scratch, basically, unless you don't mind half the model being explody. This happened with when I was porting Feraligatr over to Squirtle, but I didn't do any re-rigging, because otherwise it would explode.
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    « Reply #6 on: June 19, 2016, 04:00:00 PM »


    Hmmm...

    I'm still new on this whole concept, but is "rigging" setting the model to the character's skeleton? What are "bones" in this, too? I'm not even sure if the model uses Sonic's quill bones, which I guess would make porting easier?
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    « Reply #7 on: June 19, 2016, 04:08:07 PM »


    If it doesn't use his quills bones, it would be much easier. However, vice versa, if you wanted to port a model from another character to Sonic and that character had quills(For example, Shadow or Silver), the quills would be not animated, or you'd need to edit the model in 3DS Max or have rigging experience in BrawlBox, with Blender.

    But yeah, if the quills aren't rigged on the character you're porting, you shouldn't need to re-rig; only add/remove and rename bones.
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    EnKaYea
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    « Reply #8 on: June 19, 2016, 05:55:21 PM »


    Is it possible to rerig a model using the Maya software?

    Also can any of you point me in the direction of a tutorial on re rigging models?
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    « Reply #9 on: June 19, 2016, 07:04:40 PM »


    Yep. Below is a link to BlackJax's tutorial on how to import via 3DS Max(Which involves rigging in that program instead of in BrawlBox, and it also can be used to edit existing imports in such ways as vertexing or UV editing)

    http://forums.kc-mm.com/index.php?topic=41996.0

    And then in my sig, I have a link to my WIP tutorial on how to import with Blender, but the rigging is done with BrawlBox(Which I just now updated to have a link to BlackJax's mini-tutorial on how to do that)
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    « Reply #10 on: June 20, 2016, 04:44:27 AM »


    Is it possible to rerig a model using the Maya software?

    Also can any of you point me in the direction of a tutorial on re rigging models?

    There's also this Maya tutorial but it is likely outdated and I have never used it: http://forums.kc-mm.com/index.php?topic=58027.0
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