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Author Topic: Brawlex Advancements (Supplement to the Brawlex thread's original post)  (Read 42277 times)
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Ebola16
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    « Reply #60 on: August 06, 2017, 08:03:46 PM »


    Dolphin Emulator has finally gained SDHC compatibility! https://dolphin-emu.org/download/dev/84ecc0ecc9cf9acf355dbfbd7b15032ffffaa9eb/

    Don't forget to use the SDHC Extension 1.1 code when using SDHC.

    This will be essential for modifications that require more space later on in Dolphin.
    Dolphin emulator will begin throwing read errors if the virtual SD card contains more than ~1.95 GB of data is history!

    The Batch convert (pcs to pac) plugin will be useful for people who removed .pac files to save space for Dolphin. These .pac files are used for transforming characters, classic mode, Project M's All-Star mode, etc.

    Post Merge: August 06, 2017, 09:00:30 PM
    Also, 4GB (or larger) virtual SD for Dolphin usage can be useful now!
    « Last Edit: August 13, 2017, 10:51:17 AM by Ebola16 » Logged

    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use NTSC-U Brawlex, Win 10, latest Dolphin Dev builds, and 3ds Max 2016 (3ds Max Guide). Refresh and see my imports!

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    « Reply #61 on: August 11, 2017, 05:44:57 PM »


    yes need a hd character selection screen
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    Ebola16
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    « Reply #62 on: September 08, 2017, 05:03:16 AM »


    JOJI's website (Japanese language, English translation is coming soon) is a treasure trove of Brawlex relevant codes. Especially the engines that have tutorials mentioned below. Thanks to Lillith for making me realize the site is still being updated with new content.

    « Last Edit: September 12, 2017, 10:58:47 AM by Ebola16 » Logged

    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use NTSC-U Brawlex, Win 10, latest Dolphin Dev builds, and 3ds Max 2016 (3ds Max Guide). Refresh and see my imports!

    Ebola16
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    « Reply #63 on: November 11, 2017, 10:39:05 AM »


    I haven't tested this personally yet since I don't use Wifi.
    Wow it's been a while..

    Well, anyways on to the point of this post. It's recently come to my attention that the CSS expansion wouldn't work on Wifi. (crash upon making a room). KingJigglyPuff came to me about this some time ago and i finally was able to get to it and fix the issue.

    If anybody is interested, the only file you need to replace is MiscData[13] in common3.pac (in newer BBox versions it's named sora_menu_sel_char). Replace that with the one here to fix the wifi issues (PMEx version)
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    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use NTSC-U Brawlex, Win 10, latest Dolphin Dev builds, and 3ds Max 2016 (3ds Max Guide). Refresh and see my imports!

    KingJigglypuff
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    « Reply #64 on: November 11, 2017, 12:49:48 PM »


    I've personally tested it prior to Sammi's posting, and I can confirm it works.
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    Ebola16
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    « Reply #65 on: November 11, 2017, 04:31:05 PM »


    I've personally tested it prior to Sammi's posting, and I can confirm it works.
    Good enough for me, thanks!
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    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use NTSC-U Brawlex, Win 10, latest Dolphin Dev builds, and 3ds Max 2016 (3ds Max Guide). Refresh and see my imports!

    Ebola16
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    « Reply #66 on: January 12, 2018, 11:44:06 AM »


    Updated to latest Sammi Husky fix:

    CSS Expansion, homerun, multiman Wifi fix:
    Another update for CSS Expansion stuff; Same process as before, just replace the sora_menu_sel_char or miscData[13] in common3 with this and you will be able to use homerun contest and multiman brawl with CSS Expansion in Wiimmfii

    Vanilla
    PMEx
    « Last Edit: January 15, 2018, 11:34:05 PM by Ebola16 » Logged

    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use NTSC-U Brawlex, Win 10, latest Dolphin Dev builds, and 3ds Max 2016 (3ds Max Guide). Refresh and see my imports!

    Ebola16
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    « Reply #67 on: February 08, 2018, 02:23:38 AM »


    Soon this code will be used frequently with Brawlex so I should add this here:

    I'm fairly confident that SoundBank Expansion System (RSBE.Ver) [JOJI] depends on smashbros_sound.brsar to be at a certain offset on Brawl's ISO. The code won't work for people who recompile their ISO with WIT from an extracted filesystem or use working around Brawlex's Final Smash Music glitch.


    Post Merge: February 08, 2018, 04:37:47 PM
    Soon this code will be used frequently with Brawlex so I should add this here:

    Speaking of JOJI's code, there's a bit of a game-breaking flaw with it. If you use an Expansion SFX ID for a Fighter's Blast Zone KO cries, the game will crash upon being Kirbycided/Dededecided.

    Codes (no KC-MM nor SmashBoards profile) has came up with a fix for said issue, but due to JOJI's policy on wanting permission to distribute codes, Codes has sent him a PM with the fix. Though so far, there's been no reply from JOJI.
    « Last Edit: February 13, 2018, 11:15:17 PM by Ebola16 » Logged

    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use NTSC-U Brawlex, Win 10, latest Dolphin Dev builds, and 3ds Max 2016 (3ds Max Guide). Refresh and see my imports!

    Ebola16
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    « Reply #68 on: March 21, 2018, 11:36:36 PM »


    Not exactly new news but this is worth adding to the original post:

    The Tracklist Modifier v1.0 code causes Brawlex mods to freeze if a player backs out to the start screen and then pushes start again due to "Can't Alloc Heap Buffer." Use Song Forcer Codes or Tracklist Modifer [standardtoaster] instead.
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    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use NTSC-U Brawlex, Win 10, latest Dolphin Dev builds, and 3ds Max 2016 (3ds Max Guide). Refresh and see my imports!

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