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Author Topic: Brawlex Advancements (Supplement to the Brawlex thread's original post)  (Read 80386 times)
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Tyshy
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    « Reply #75 on: May 07, 2019, 10:58:40 PM »


    my roster keeps coming up blank am I missing something?
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    Ebola16
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    « Reply #76 on: May 08, 2019, 11:10:38 PM »


    It's not exactly incompatible, but editing the v2 bx_fighter.rel is going to be tedious at best.

    Though in other news, Sammi Husky's looking into fixing Co-op Single Player crashing, incomplete SSE CSS, and Wii CSS lag with CSS Expansion v2.0.0.. So far, he's gotten the first issue fixed and is looking into the other two, but I don't see the Wii CSS lag being an easy fix.

    It's incompatible in its current form and editing bx_fighter.rel is not trivial. Regardless, I look forward to those new advancements!

    my roster keeps coming up blank am I missing something?

    What variation of Brawlex are you using? Have you successfully loaded a roster before using Brawlex? If so, what change did you make before this problem first occurred?
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    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use RSBE Brawlex v2.0.0.0 Extended, Win 10, and 3ds Max 2019 (3ds Max Guide). Refresh and see my imports!

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    « Reply #77 on: May 09, 2019, 04:40:02 PM »


    I'm glad to see that there's still people working on improvements to BrawlEx despite Sm4sh Wii U and Ultimate being out for quite a while now. Even though Brawl is an older entry, it still has untapped potential.
    « Last Edit: May 09, 2019, 04:41:06 PM by Steam/SSBB Guy » Logged

    Black Kyurem
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    « Reply #78 on: May 10, 2019, 01:15:14 AM »


    I'm glad to see that there's still people working on improvements to BrawlEx despite Sm4sh Wii U and Ultimate being out for quite a while now. Even though Brawl is an older entry, it still has untapped potential.
    Yeah, Brawl is the most modifiable entry in the series. I've seen that Sm4sh has a few custom movesets and plenty of model imports. But I haven't seen any custom animations. Ultimate seems to be about as modifiable as Sm4sh, albeit with less mods as it hasn't been out as long. Melee seems to be very inaccessible with just some animations swaps and custom movesets. It has very little model imports. I've never seen any mods of 64, but I'm sure it'd probably be in the same place as Melee.  
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    KingJigglypuff
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    « Reply #79 on: May 10, 2019, 06:57:21 AM »


    It's incompatible in its current form and editing bx_fighter.rel is not trivial.
    Yeah, my statement on that is heavily outdated. Kitsu tried implementing 50 CC for v2, but failed because of file size restrictions. So unless the memory allocation for bx_fighter can be increased, then 50 CC will never be compatible with JOJI's BrawlEx v2.
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