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« Reply #3 on: September 30, 2016, 02:29:25 PM » |
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Yes; to edit the Visibility Bones, if you expand the MDL0, then expand the Objects folder, you can select a polygon, and in the box to the right, if you scroll down, it will say "Visibility Bone", with a dropdown next to it; you can select the dropdown and change it to a different bone to change what Visibility Bone that polygon is set to.
To preview in BrawlBox, with setting which face you want to appear, well, if you expand the left tab, you can uncheck the polygons that you don't want to show(i.e. The faces that you DON'T want to currently display); you can always experiment by turning on and off each individual polygon to figure ou which ones are for what faces, or, alternatively, you can also go into the above-mentioned Objects folder, and check the names of the polygons.
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