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Author Topic: Process for adding an external .brstm reference does not work or is unclear  (Read 1342 times)
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Ebola16
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    « on: October 21, 2016, 12:38:20 AM »


    The lack of documentation on the process for adding an external .brstm reference for smashbros_sound.brsar indicates that the feature is still WIP or I'm misunderstanding something.

    GitHub issue: https://github.com/libertyernie/brawltools/issues/84
    "I added a new external reference to my .brsar file. There appears to be a few problems with this process.
    1. I cannot choose an external file path outside of the folder that my .brsar is in.
    2. Adding a valid path to a .brstm does not change the InfoHeaderOffset
    3. The last bgm folder in the .brsar is for Z58.brstm. I tried adding Z59 and adding a new sound for my new external reference. The InfoIndex remains at 0.

    Since there is a lack of documentation on adding external references, I'm assuming that this process is still a WIP. I'm logging this issue in case I'm missing something that a Brawlbox notification could help clarify."

    Please let me know if you can shed any light on this issue. Thanks!
    Logged

    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use RSBE Brawlex v2.0.0.0 Extended, Win 10, and 3ds Max (3ds Max Guide). Refresh to see my imports!

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