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Author Topic: is converting FBX or fuse files to mdl0 or pac formats possible  (Read 4854 times)
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Snipes88
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« on: October 30, 2016, 12:49:59 PM »


I am currently trying my hands at my first model hack, and I used Fuse to make the model, I was wondering if I could convert the files to the required format(s) at all. I am a noob at this stuff, so any help would be appreciated. Thanks
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    « Reply #1 on: October 30, 2016, 12:53:54 PM »


    Yes; download Autodesk's free FBX Converter program, and convert the .fbx to .dae, then, in the newest version of BrawlBox, Replace the MDL0 of a character in BrawlBox with the .dae; I actually use the conversion of .fbx to .pac for my Blender imports. Wink
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    Snipes88
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    « Reply #2 on: October 30, 2016, 01:16:35 PM »


    Thank you
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    windhunter7
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    « Reply #3 on: October 30, 2016, 01:18:22 PM »


    Np; just lemme know if you need any help with it.
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    Snipes88
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    « Reply #4 on: October 30, 2016, 01:32:06 PM »


    Everytime I replace the .mdl0 file with the .dae file, the BrawlBox crashes. Any idea how to fix this?
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    « Reply #5 on: October 30, 2016, 01:37:08 PM »


    Which version of BrawlBox are you using?
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    Snipes88
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    « Reply #6 on: October 30, 2016, 01:38:06 PM »


    v.077
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    « Reply #7 on: October 30, 2016, 01:42:24 PM »


    Ok, then it may be the version of the .fbx/.dae; see if it will still crash if you replace it in an earlier version of BrawlBox, like .71
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    Snipes88
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    « Reply #8 on: October 30, 2016, 01:43:31 PM »


    do you want the .dae file I'm using and the .pac file I am trying to add it to?
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    « Reply #9 on: October 30, 2016, 01:45:22 PM »


    Sure
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    Snipes88
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    « Reply #10 on: October 30, 2016, 01:59:29 PM »


    https://www.dropbox.com/sh/n3xcm1989502w7j/AAA-DxqwKbppru82_9QRKXe0a?dl=0

    Post Merge: October 30, 2016, 02:11:29 PM
    Update: didn't crash but has an F'd up model


    Post Merge: October 30, 2016, 02:26:11 PM
    http://imgur.com/rn8hW29 Image of what I mean

    Post Merge: October 30, 2016, 03:04:45 PM
    How do I fix the model?
    « Last Edit: October 30, 2016, 03:04:45 PM by Axtran » Logged

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    « Reply #11 on: October 30, 2016, 06:51:27 PM »


    Upon importing, make sure that it's set to "ForceFloat" on all three of the things at the top.(Or checkboxes, if you're using a really old version of BrawlBox), and this should theoretically fix it; if not, let me know.
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    Snipes88
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    « Reply #12 on: October 30, 2016, 07:25:40 PM »


    Did not work
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    « Reply #13 on: October 30, 2016, 09:57:37 PM »


    Ok, so, I would actually recommend downloading either Blender or 3DS Max and re-rig it to one of Brawl's skeletons, since the Mixamo skeleton is entirely different, as well as the size being totally different.
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    Snipes88
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    « Reply #14 on: October 30, 2016, 10:12:24 PM »


    Alright, I'll try that and let you know how that turns out, we don't need another eldritch abomination

    Post Merge: October 31, 2016, 12:24:39 PM
    It turns out I suck so much at this kind of software, I couldn't figure it out, XP
    « Last Edit: October 31, 2016, 12:24:39 PM by Axtran » Logged

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