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Author Topic: Need help with BrawlEx  (Read 4426 times)
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Minxer
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« on: November 24, 2016, 08:01:17 PM »


Sorry if I'm a little late. (I'm new here)

I'm having a little trouble setting up my BrawlEx. I have 2 clone characters. The first one (3F) works perfectly and shows up in the character selection screen, my second one (4D) shows up as random and crashes when hovering over it. I troubleshooted in the BrawlEx troubleshooting section, but no luck. I followed the tutorials but it still did not work.

Here is my Custom CSS code as RSBE01:

Code:
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900D8 00000008
* 2C170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 00000025
* 00010203 06070811
* 12091A0E 1716131B
* 21260D05 14101F26 <-- CSS icon count is fine.
* 200B270C 15242218
* 0A23293F 4D000000
         
Thanks, Minxer.

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Lillith
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    « Reply #1 on: November 24, 2016, 08:04:15 PM »


    uhm. The icon count is actually 3 lines above where you marked.
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    Minxer
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    « Reply #2 on: November 24, 2016, 08:07:59 PM »


    Oh jeez I totally forgot. Thanks! Grin
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    HyperHandCRazy
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    « Reply #3 on: November 25, 2016, 09:16:25 AM »


    out of curosity how come you dont use the cssroster.dat instead of the code since the code has a smaller limit
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    Lillith
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    « Reply #4 on: November 25, 2016, 01:16:53 PM »


    out of curosity how come you dont use the cssroster.dat instead of the code since the code has a smaller limit
    The code is actually more stable, it has it's advantage.
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

    HyperHandCRazy
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    « Reply #5 on: November 25, 2016, 03:15:13 PM »


    for sure its More stable but i was just curious because it would help in the long the run if you plan to max out the roster 
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    spiritpyros
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    « Reply #6 on: November 25, 2016, 09:29:21 PM »


    the problem with the code though is that you can only put in so many slots
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