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Author Topic: Adding final touches on an import  (Read 817 times)
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carbuncle700
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« on: December 02, 2016, 09:45:29 AM »


Recently, I've resumed working on my first import for Sm4sh, and I've finally gotten the model to show up correctly after fixing the UVs. The final step I need some guidance with is fixing the materials so it's not super-bright ingame. My model has both a spec map, and a normal map; how can I edit the model's materials to apply both of these effects?
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UN
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    « Reply #1 on: December 04, 2016, 11:47:10 AM »


    I think a good google search on tutorials and such should help out with that.
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    carbuncle700
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    « Reply #2 on: December 06, 2016, 12:14:11 AM »


    I should probably update this thread by saying I've found a solution to the problem. Importing a model with both spec and normal maps causes problems with the mesh; the spec map wasn't needed. After I got rid of that, I was able to edit my model's lighting by setting the vertex colors before importing. However, now I'm having trouble actually changing the brightness of the model.
    « Last Edit: December 06, 2016, 01:58:17 AM by carbuncle700 » Logged



    windhunter7
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    Finished Part 2 of the Model Porting Tutorial!

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    « Reply #3 on: December 06, 2016, 04:09:41 PM »


    Hmm. Is it possible to export or replace materials, like in BrawlBox? If so, you could probably export a material by a regular Sm4sh fighter, and then replace your imported model's materials with that, and then just change which textures are being referenced in the material. However, I have never modded Smash 4, so I dunno if the materials are as easily modifiable as with Brawl.
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