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HyperHandCRazy
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« on: December 04, 2016, 01:10:33 PM »


I was trying my first port to brawl so I tried lilie from sun and moon but when I tried loading it up in game over peach when I move the legs are bent and the feet are like attached to one another  the model basically becomes streched out is there something I did wrong

here is a link if you need to see the model
https://www.dropbox.com/s/hl68h9ejdb6owso/lily.DAE?dl=0
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windhunter7
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    « Reply #1 on: December 04, 2016, 02:22:25 PM »


    Yes; I looked at it, and the model is too big compared to the actual bones. You need to resize the model itself(NOT resizing the bones); i.e. You would have to resize in a 3d modeling program instead of in Brawlbox, since BrawlBox resizing is with vertices or with bones, and the resizing of vertices of resizing the whole model is buggy in BrawlBox; I've tried it, and it glitches the vertices like crazy, making it explode.
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    HyperHandCRazy
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    « Reply #2 on: December 04, 2016, 02:48:07 PM »


    when I try to shrink the model the hands can no longer reach the bones
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    windhunter7
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    « Reply #3 on: December 04, 2016, 02:51:49 PM »


    In that case, after resizing the model to the right height, you can either re-rig the arms to not use the hand bones, or you can stretch the arm models to expand to fit the bones. You can also do a one-slot resize in BrawlBox to make the whole model shorter in width to make the arms the right length during animations, but then the actual model will be the wrong length in the same direction.
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