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ShifterXYZ
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« on: December 19, 2016, 06:47:41 PM »


so im using the standard css code for brawlex.

here's my code:

Code:
CSS Code
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900D8 00000008
* 2C170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 00000031
* 00010203 06070811
* 12091A0E 1716131B
* 21260D05 14101F25
* 200B270C 15242218
* 0A231929 3F404104
* 42434429 00000000

In the character selection screens, the last row is filled with 6 mario cards. Is it the last line of zeros at the bottom of the code that is causing this?

Post Merge: December 19, 2016, 08:59:05 PM
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« Last Edit: December 19, 2016, 08:59:05 PM by ShifterXYZ » Logged

HyperHandCRazy
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« Reply #1 on: December 19, 2016, 09:04:57 PM »


Yes have u tried the code without the zeros
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ShifterXYZ
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« Reply #2 on: December 19, 2016, 09:24:15 PM »


Yes I have but the result is still the same.
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HyperHandCRazy
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« Reply #3 on: December 20, 2016, 08:27:06 AM »


after the number 41 on the bottom line is that number suppose to to be 04 or 42
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ShifterXYZ
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« Reply #4 on: December 20, 2016, 03:39:58 PM »


It is a 04.
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Lillith
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    « Reply #5 on: December 20, 2016, 05:12:57 PM »


    Troubleshooting

    Note: Ensure you have your mod launcher's hook method set to AxNextFrame. This fixes many of the issues new users are known to have.

    New CSS Icons show up as Mario and crash when starting a match with them selected:
    If an icon shows up as Mario when it is not intended to, then the character slot has not been configured. This could mean that the wrong id has been assigned to the CSS Icon or the BrawlEx config files have been improperly named. Non-configured ExSlots will try to load resources of the pattern Fighter<id>Ex.pac by default. As those files do not exist in the game, they are intended to crash if used.

    New CSS Icons show as Mario, but properly load the desired character when used in a match:
    In general, cosmetic data for ExSlots default to Mario for compatibility purposes. An icon showing up as Mario means that the cosmetic data for that css slot is not configured.
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    ShifterXYZ
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    « Reply #6 on: December 21, 2016, 02:27:18 PM »


    It is not the cosmetic slot being unconfigured. When I press one of the mario slots, the hand just picks the default mario (top left corner).
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    HyperHandCRazy
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    « Reply #7 on: December 21, 2016, 04:08:36 PM »


    I believe its just placeholders waiting for you to replace with your own characters
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    Lillith
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    « Reply #8 on: December 21, 2016, 06:07:11 PM »


    Ah, so they're literally just Mario slots?
    Hm.... How about...

    This line, with the 31 at the end~
    * 06680DE0 00000031

    Change the 31 to 2C
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    ShifterXYZ
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    « Reply #9 on: December 21, 2016, 07:25:40 PM »


    The mario slots are gone, but some of my custom slots were also gone.
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