Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: BrawlBox crashing when trying to view models from vanilla character pacs  (Read 150 times)
0 Members and 1 Guest are viewing this topic.
Luigis-Spaghetti
Expert Kitten
****
Offline Offline

Posts: 58


Making Brawl mods is basically my hobby =)


View Profile Awards
« on: May 18, 2017, 02:04:10 PM »


Hi there! I'm having a problem were when I try to expand the MDL0 of any vanilla character pac, Brawl Box keeps on crashing with the preview becoming a white box with a red X through it. This is quite frustrating as I have been meaning to get back into costume creation and now I can't. (Captain Obvious Strikes Again) The full error and screenshot will be in the spoilers below. Thanks for your time and I hope this can be sorted out!  Cheesy

Screenshot

Error Log
Unable to find an entry point named 'glGetUniformLocation' in DLL 'opengl32.dll'.
   at OpenTK.Graphics.OpenGL.GL.Core.GetUniformLocation(UInt32 program, String name)
   at OpenTK.Graphics.OpenGL.GL.GetUniformLocation(Int32 program, String name)
   at BrawlLib.OpenGL.GLTexture.Bind(Int32 index, Int32 program)
   at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Load(Int32 index, Int32 program)
   at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Prepa re(MDL0MaterialRefNode mRef, Int32 shaderProgramHandle, String palette)
   at BrawlLib.SSBB.ResourceNodes.MDL0MaterialRefNode.B ind(Int32 prog)
   at BrawlLib.SSBB.ResourceNodes.MDL0ObjectNode.Render(Boolean wireframe, Boolean useShaders, MDL0MaterialNode material)
   at BrawlLib.SSBB.ResourceNodes.DrawCall.Render(ModelPanelViewport viewport)
   at System.Windows.Forms.ModelPanel.OnRenderViewport(PaintEventArgs e, GLViewport v)
   at BrawlLib.OpenGL.GLPanel.OnRender(PaintEventArgs e)
   at BrawlLib.OpenGL.GLPanel.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandli ng(PaintEventArgs e, Int16 layer)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.UserControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Logged

windhunter7
BrawlVault Gatekeeper
Angel Kitten
***
Offline Offline

Posts: 3089


Finished Part 2 of the Model Porting Tutorial!

  • Awards Famous Hacker Heart Container Helping Hand >9000 Active Contributor

  • View Profile WWW Awards
    « Reply #1 on: May 18, 2017, 05:40:32 PM »


    It's a problem with OpenGL, so my guess is that it's a graphics problem; what's your graphics card like, and also, did you try downloading anything updated for OpenGL?
    Logged


    Luigis-Spaghetti
    Expert Kitten
    ****
    Offline Offline

    Posts: 58


    Making Brawl mods is basically my hobby =)


    View Profile Awards
    « Reply #2 on: May 18, 2017, 06:34:56 PM »


    I don't know how to find out what my graphics card is like, but I do know that I have not updated OpenGL, unless it auto updates. If I need to get it updated, how do I do that?
    Logged

    windhunter7
    BrawlVault Gatekeeper
    Angel Kitten
    ***
    Offline Offline

    Posts: 3089


    Finished Part 2 of the Model Porting Tutorial!

  • Awards Famous Hacker Heart Container Helping Hand >9000 Active Contributor

  • View Profile WWW Awards
    « Reply #3 on: May 18, 2017, 07:49:05 PM »


    I dunno, tbh
    Logged


    Pages: [1]
    Print
    Jump to: