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Author Topic: Character Slot Crashes Game [SOLVED]  (Read 3272 times)
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BraveDragonWolf
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    « on: May 21, 2017, 05:13:00 PM »


    This is just what I need right now...I have my finished character project over DK,
    for some reason his green costume slot crashes seconds after a stage is selected.
    I just discovered it has something to do with the .REL file.



    DETAILS:

    - It's Jigglypuff ported to DK

    - The .REL file was downloaded from the "3D Game and Watch" hack

    - I used the method for porting Jiggs to DK

    - All other costumes work EXCEPT the green costume slot

    - Tested the green costume slot with the original "FitDonkey.REL" and worked fine

    - I AM NOT USING ANY KIND OF SPECIAL BUILD (BrawlEx, Etc)



    Any help please?
    « Last Edit: May 22, 2017, 08:04:39 AM by BraveDragonWolf » Logged


    windhunter7
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    « Reply #1 on: May 21, 2017, 05:27:49 PM »


    If it's only the one costume, is it because of filesize or not enough bones?
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    DUMMY
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    « Reply #2 on: May 21, 2017, 06:08:55 PM »


    Jigglypuff uses a different boneset for it's green slot. Donkey Kong may only read Jigglypuff's default boneset all texture slots causing a crash when the green slot is chosen.
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    windhunter7
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    « Reply #3 on: May 21, 2017, 06:10:39 PM »


    Oh yeah forgot about that; it likely is bone count, then
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    BraveDragonWolf
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    « Reply #4 on: May 21, 2017, 06:22:33 PM »


    Oh yeah forgot about that; it likely is bone count, then
    Ok, this all make sense, I too also forgot about that...


    Post Merge: May 21, 2017, 06:41:12 PM
    Jigglypuff uses a different boneset for it's green slot. Donkey Kong may only read Jigglypuff's default boneset all texture slots causing a crash when the green slot is chosen.

    Well, you know what? I just replaced the model and texture files from my model over jigg's green costume. Works properly now, it was only missing the cap model stuff. So thanks to you bro. Wink
    « Last Edit: May 21, 2017, 06:41:12 PM by BraveDragonWolf » Logged


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