Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: [W.I.P] Shiny Glowing Textures (Sorta...)  (Read 1118 times)
0 Members and 1 Guest are viewing this topic.
BraveDragonWolf
Supreme Kitten
********
Offline Offline

Posts: 516


Hmph...

  • Awards Heart Container Famous Hacker Active Contributor

  • View Profile WWW Awards
    « on: June 20, 2017, 05:57:57 PM »


    I felt like sharing my work progress since I don't do much in this community. I'll be updating
    when I get something working.

    No fancy introductions, just show and tell!



    This is what I'm currently working on:



    Here I have a glow map (Around the arm areas) along with the specular maps and shine.
    Only problem here is that the glow maps on the body area that I'm working on will not glow on dark stages
    like it's supposed to...Trying to figure out how to get that to work.





    This glowing blade I had for some time now.
    The edge of the blade however, is new.

































    This helmet mark has a separate texture for that certain glow.
    It looks gorgeous in dark stages.


    Logged


    windhunter7
    BrawlVault Gatekeeper
    Angel Kitten
    ***
    Offline Offline

    Posts: 3066


    Finished my first official tutorial! :)

  • Awards Famous Hacker Heart Container Helping Hand >9000 Active Contributor

  • View Profile WWW Awards
    « Reply #1 on: June 20, 2017, 06:10:52 PM »


    Samus and Captain Falcon have texture maps with that effect, would it be possible to add that data to the material and/or shader?
    Logged


    BraveDragonWolf
    Supreme Kitten
    ********
    Offline Offline

    Posts: 516


    Hmph...

  • Awards Heart Container Famous Hacker Active Contributor

  • View Profile WWW Awards
    « Reply #2 on: June 20, 2017, 08:52:36 PM »


    Samus and Captain Falcon have texture maps with that effect, would it be possible to add that data to the material and/or shader?

    I got my shader data from Samus. The point of this project is trying to get glow maps and specular maps to work together. I don't believe that Falcon and Samus use three texture maps, they only use just their original maps and "Spc" with "Ref" and "Spe" textures. I'm clearly using three maps with one "High" texture for specular maps.
    Logged


    windhunter7
    BrawlVault Gatekeeper
    Angel Kitten
    ***
    Offline Offline

    Posts: 3066


    Finished my first official tutorial! :)

  • Awards Famous Hacker Heart Container Helping Hand >9000 Active Contributor

  • View Profile WWW Awards
    « Reply #3 on: June 21, 2017, 06:51:10 AM »


    Well, I know that you can delete maps on the material, so would it be possible to add maps to a material by right clicking on it and checking some sort of import option? Can't check now, tbh, since I'm at work
    Logged


    BraveDragonWolf
    Supreme Kitten
    ********
    Offline Offline

    Posts: 516


    Hmph...

  • Awards Heart Container Famous Hacker Active Contributor

  • View Profile WWW Awards
    « Reply #4 on: June 21, 2017, 08:00:35 AM »


    Well, I know that you can delete maps on the material, so would it be possible to add maps to a material by right clicking on it and checking some sort of import option? Can't check now, tbh, since I'm at work

    It's something like that but, it's more of a manually export and replace kind of thing. Like I said,
    that's how I got my shader data from Samus.
    Logged


    windhunter7
    BrawlVault Gatekeeper
    Angel Kitten
    ***
    Offline Offline

    Posts: 3066


    Finished my first official tutorial! :)

  • Awards Famous Hacker Heart Container Helping Hand >9000 Active Contributor

  • View Profile WWW Awards
    « Reply #5 on: June 21, 2017, 12:44:07 PM »


    Do you know if it's possible to take two models and merge the materials and shaders to a single model in either 3DS Max or Blender?
    Logged


    BraveDragonWolf
    Supreme Kitten
    ********
    Offline Offline

    Posts: 516


    Hmph...

  • Awards Heart Container Famous Hacker Active Contributor

  • View Profile WWW Awards
    « Reply #6 on: June 21, 2017, 01:31:15 PM »


    Do you know if it's possible to take two models and merge the materials and shaders to a single model in either 3DS Max or Blender?

    Not to my knowledge.
    Logged


    windhunter7
    BrawlVault Gatekeeper
    Angel Kitten
    ***
    Offline Offline

    Posts: 3066


    Finished my first official tutorial! :)

  • Awards Famous Hacker Heart Container Helping Hand >9000 Active Contributor

  • View Profile WWW Awards
    « Reply #7 on: June 21, 2017, 02:07:04 PM »


     You know what you could try, though? There's this program called xNormal, maybe that could work to create the material
    Logged


    BraveDragonWolf
    Supreme Kitten
    ********
    Offline Offline

    Posts: 516


    Hmph...

  • Awards Heart Container Famous Hacker Active Contributor

  • View Profile WWW Awards
    « Reply #8 on: June 21, 2017, 03:20:40 PM »


    You know what you could try, though? There's this program called xNormal, maybe that could work to create the material

    Baking texture maps?
    Logged


    windhunter7
    BrawlVault Gatekeeper
    Angel Kitten
    ***
    Offline Offline

    Posts: 3066


    Finished my first official tutorial! :)

  • Awards Famous Hacker Heart Container Helping Hand >9000 Active Contributor

  • View Profile WWW Awards
    « Reply #9 on: June 21, 2017, 03:24:17 PM »


    Yeah, wouldn't that work? Cause I saw it mentioned glow maps in the FAQ
    Logged


    BraveDragonWolf
    Supreme Kitten
    ********
    Offline Offline

    Posts: 516


    Hmph...

  • Awards Heart Container Famous Hacker Active Contributor

  • View Profile WWW Awards
    « Reply #10 on: June 21, 2017, 06:09:23 PM »


    Yeah, wouldn't that work? Cause I saw it mentioned glow maps in the FAQ

    I don't know if Brawbox supports baked textures...
    Logged


    windhunter7
    BrawlVault Gatekeeper
    Angel Kitten
    ***
    Offline Offline

    Posts: 3066


    Finished my first official tutorial! :)

  • Awards Famous Hacker Heart Container Helping Hand >9000 Active Contributor

  • View Profile WWW Awards
    « Reply #11 on: June 21, 2017, 06:11:17 PM »


    It might
    Logged


    BraveDragonWolf
    Supreme Kitten
    ********
    Offline Offline

    Posts: 516


    Hmph...

  • Awards Heart Container Famous Hacker Active Contributor

  • View Profile WWW Awards
    « Reply #12 on: June 22, 2017, 04:45:16 PM »


    I still doubt it...I mean I'd probably need extra textures for color as well.
    Logged


    Pages: [1]
    Print
    Jump to: