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Author Topic: Brawl ignores my PAC/PCS file  (Read 530 times)
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carbuncle700
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« on: July 12, 2017, 03:55:28 PM »


Hi, I've been working on a relatively low-poly character model import recently, and while everything shows up correctly in BrawlBox, seemingly without any file corruption, my mod just won't load in-game. I've tried reimporting the model, the textures; everything. An earlier version of the model initially loaded just fine in-game, but as soon as I tried importing my final model and polished everything, Brawl just seemingly decides not to load it.

I've looked at the system log in dolphin, and it simply says it "failed to load" my file from the SD card. I'm using the file patch code, and the mod is supposed to be for Ike. All of my files are in the correct location, and I don't really know what to do now. I'm using BrawlBox v0.78
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windhunter7
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    « Reply #1 on: July 12, 2017, 04:00:38 PM »


     Did you put it on a virtual SD? Because Dolphin doesn't work with physical SD cards, or at least, that's what I've been told
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    carbuncle700
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    « Reply #2 on: July 13, 2017, 02:01:07 AM »


    I can confirm that this is true; Dolphin doesn't support using a physical SD card or a folder. I test in Dolphin frequently with a virtual SD card image before testing on to hardware. Other file replacements are loading like they should, including music, and other character mods. Additionally, I'm using an unmodified vBrawl ISO.
    « Last Edit: July 13, 2017, 02:02:37 AM by carbuncle700 » Logged



    windhunter7
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    « Reply #3 on: July 13, 2017, 11:09:30 AM »


    Would you mind uploading the pcs file, so I can look at it?
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    carbuncle700
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    « Reply #4 on: July 13, 2017, 12:26:43 PM »


    I sent the link in a PM.
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    windhunter7
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    « Reply #5 on: July 13, 2017, 01:14:43 PM »


    Ok, I replaced the file via the Dolphin method(WiiScrubber) and it worked flawlessly on my end, which means it's not the file itself; so both the model and BrawlBox are fine; it's got something to do with the loading itself, via either the file patch code or whatever you're using to load the file patch code. I honestly don't know much about the virtual SD method, because, personally I use the PM loading method and the WiiScrubber method, but my best guess would be that, since Riivolution(And possibly Gecko) have options to enable certain costumes before loading, maybe it's got something to do with that.

    On an unrelated note, I would like to know how you shortened the length of the sword. Was it via one-slot resize? And if it was with that, which axis did you use, and was there an additional thing to it or just the basic thing of renaming/reparenting the EyeYellowM bone and/or renaming the YRotN bone?
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    carbuncle700
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    « Reply #6 on: July 14, 2017, 04:53:37 AM »


    The main problem I have with using Wiiscrubber or any method that involves modifying the original ISO is that I have to repack it every time and make a new copy whenever I want make any modification, or just test anything. It's not really an efficient setup for quickly testing mods.

    On an unrelated note, I would like to know how you shortened the length of the sword. Was it via one-slot resize? And if it was with that, which axis did you use, and was there an additional thing to it or just the basic thing of renaming/reparenting the EyeYellowM bone and/or renaming the YRotN bone?

    In regards to the sword's size, the sword model's just kinda shorter than the original, I didn't modify any of the bones  ¯\_(ツ)_/¯
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    windhunter7
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    « Reply #7 on: July 14, 2017, 06:11:59 AM »


    Did you remember to repack the virtual SD though? Because that's the only other thing I can think of
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    carbuncle700
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    « Reply #8 on: July 15, 2017, 05:26:00 PM »


    I'm not quite sure I understand what you mean by repacking, please clarify.
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    windhunter7
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    « Reply #9 on: July 15, 2017, 06:29:33 PM »


    I just meant putting the pcs file of Ike in the SD.raw and saving it
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