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Author Topic: [Intermediate] Custom My Music + Custom My Music Title Usage  (Read 2358 times)
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KingJigglypuff
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    « on: September 12, 2017, 09:50:55 PM »


    Due to a recent discovery made by JOJI (Japanese user), we can now have custom tracklists, and have them appear in My Music. This tutorial will tell you what you need to do.

    Here's what you're going to need before we can start though:
    -Custom Sound Engine Code v2.5 or Custom Sound Engine Code v3.0.
    -BRSTM of your choice.
    -Any source of Text to Hex conversion.
    -*CMM:Custom My Music V2
    -*CMM Setting Codes
    -*(Optional) CMM Option: Special Stages
    -*CNMT:Custom New Music Title (RSBE.Ver)
    -*Song Title Setting Code
    -*Tracklist Modifier v1.0 (For CMM:Custom My Music).
    -This Google Spreadsheet which the Track IDs you can use for the most part

    *Since the creator of these codes (JOJI) wishes not to have their content distributed outside their website, please visit http://ssbbhack.web.fc2.com/ to receive these codes, though I will explain the two Setting codes.

    So what does this allow us to do? This allows us to actually add new tracks to stages (including stages used with Stage Expansions), up to 15 (including the vanilla tracks) to be exact, each with their own titles (you also don't need to edit files like BrawlDJ or anything similar). The only exception is Mushroomy Kingdom, in which you can only have up to 7 tracks (including the vanilla tracks).

    Limitations:
    -You must use every CMM Setting Code (except Custom Stages if you don't have any), or else the stages that don't have their respective codes inserted won't play their music, nor will you be able to access them in My Music (you'll be locked in there, unable to exit).
    -Tracks are automatically set to the minimum occurrence, but they can have their occurrences altered and saved.
    -The initial codes were made for CSE v2.5, and song IDs must be between 286C and 2AC4 (which gives you 600 songs to add). IDs higher than 2AC4 are likely to crash. If you're using CSE v3.0, then use the My Music Title Engine code JOJI recently made for CSE v3.0, which alters your range to E500 to E851.
    -If you're using a larger codeset (Example: Project M), then you'll need to modify your gameconfig.txt to expand the size of your codeset, or else you'll get an error when attempting to boot up your codelist through Gecko.

    Credits:
    -Dantarion: For creating the original Custom Sound Engine Code.
    -JOJI: For creating the codes needed for this tutorial to even be possible.

    This tutorial will be split into two parts: Custom My Music Entries and Custom New Music Titles.

    [WARNING]: This entire concept is uncharted territory, so use these codes at your own risk. I highly recommend you back up your Brawl save before attempting this. You're responsible if anything goes wrong with your save upon using these codes. These codes date back to 2014, so who knows how long these issues have been known for.

    So if you're willing to take the risks, then let's step into adding new tracks to My Music!

    Part 1: My Music Entries.
    I highly recommend you make a backup of your save, as previous knowledge indicates altering My Music also alters your save.
    Quote
    CMM:Custom My Music V2 is the main engine behind Custom My Music, which saves its settings under the name tag memory from where names #107 onward would be stored, so upon making a 107th name, all CMM settings would be overwritten.
    Now that we have the main engine out of the way, let's get to actually adding those slots.

    For this example, we'll use Battlefield's Custom My Music Setting Code (taken from JOJI's description).
    Quote
    CMM Setting Code (Battlefield) [JOJI]
    0853D006 000000FF
    000E0008 00000000
    0853D006 00000000
    00ZZ0008 00000000
    0053CEA0 000000YY
    4A000000 8053D000
    14000000 0000XXXX
    14000008 0000XXXX
    14000010 0000XXXX
    14000018 0000XXXX
    14000020 0000XXXX
    14000028 0000XXXX
    14000030 0000XXXX
    14000038 0000XXXX
    14000040 0000XXXX
    14000048 0000XXXX
    14000050 0000XXXX
    14000058 0000XXXX
    14000060 0000XXXX
    14000068 0000XXXX
    14000070 0000XXXX
    E0000000 80008000
    ZZ = Hex Value of the amount of tracks -1 (Example: Vanilla Battlefield has 5 tracks, so ZZ would be 4)
    YY = Hex Value of the amount of tracks (Example: Vanilla Battlefield has 5 tracks, so YY would be 5.
    XXXX = Track ID in Hex (See the Google Spreadsheet for the usable IDs).

    So for example, if we wanted to add 1 track to Battlefield and use 286C for the Track ID, this is how the code would look.
    Quote
    0853D006 000000FF
    000E0008 00000000
    0853D006 00000000
    00050008 00000000
    0053CEA0 00000006
    4A000000 8053D000
    14000000 000026FC
    14000008 000027EE
    14000010 00002711
    14000018 00002813
    14000020 00002815
    14000028 0000286C
    14000030 00000000
    14000038 00000000
    14000040 00000000
    14000048 00000000
    14000050 00000000
    14000058 00000000
    14000060 00000000
    14000068 00000000
    14000070 00000000
    E0000000 80008000
    We now have Track 286C added to Battlefield. Take your BRSTM, and name it 0000286C.brstm, and insert it into pf > sound > sfx

    Part 2: Custom New Music Titles.
    Since there's only one engine code for this, there's no need for me to explain anything. We can go straight to making our titles.
    Quote
    CNMT Setting Code [JOJI]
    06LLLLLL 000000YY
    XXXXXXXX XXXXXXXX
    LLLLLL = Special(?) ID (See the Google Spreadsheet for the respective IDs)
    XXXXXXXX XXXXXXXX = Your title converted into Hex (Example: Test = 54657374)
    YY = Amount (in hex) of Bytes your Title has (Example: Test = 54657374. which is 4 Bytes)

    So if we wanted to name this new track Test, this is how the code would look:
    Quote
    286C - Test [JOJI]
    06544140 00000004
    54657374 00000000
    Now we both have our added track and its label. You're all done. If you've followed every thing correctly, you'll now have your new track.

    Note: If you have a Music Title Code, and it looks incomplete, finish it off with zeroes.

    Example:
    Quote
    286C - All Star (Smash Mouth) [JOJI]
    06544140 00000016
    416C6C20 53746172
    2028536D 61736820
    4D6F7574 6829
    XXXX
    Here, you have 2 bytes of empty space. Fill that in with zeroes.

    Quote
    286C - All Star (Smash Mouth) [JOJI]
    06544140 00000016
    416C6C20 53746172
    2028536D 61736820
    4D6F7574 6829
    0000
    And with that, you're all done. You may repeat this tutorial as much as you need until you've hit the limit of tracks per stage.

    Demonstration:
    ! No longer available
    « Last Edit: July 30, 2018, 12:30:16 PM by KingJigglypuff » Logged

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    « Reply #1 on: September 13, 2017, 06:42:00 AM »


    This is a wonderful tutorial and I'm looking forward to tinkering with it (granted I have a lot of deleting and rewriting to do) but I have a question.

    CMM:Custom My Music [JOJI]: Each stage of the CMM Setting Codes must be used, or the game will crash. This code also breaks My Music for non modded play.

    CMM:Custom My Music (Not crash.Ver) [JOJI]: This code doesn't have the crashing issue, nor does it break My Music for non-modded play, but the My Music settings are not saved.

    CMM:Custom My Music V2 [JOJI]: I'm not sure if v2 has the same issues as v1, but v2 enables My Music settings being saved. From what I'm understanding, it saves where Names are stored, but its settings are deleted if you make more than 107 Names. I'm not sure what it means when it says Names though.

    Now you say that we're able to pick one of the three codes to use, but it would be counterproductive to pick dated codes or codes that aren't as refined. Which code did you use for your experiment, and by extension, which would you recommend?
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #2 on: September 13, 2017, 02:10:46 PM »


    Now you say that we're able to pick one of the three codes to use, but it would be counterproductive to pick dated codes or codes that aren't as refined. Which code did you use for your experiment, and by extension, which would you recommend?
    For my experimentation, I used v2 of the CMM code.
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    « Reply #3 on: September 13, 2017, 03:21:25 PM »


    And you said EVERY CMM Setting code was required. Does this mean that you need the setting code for EVERY stage in order to avoid crashes, or just setting codes for stages you want to affect?
    « Last Edit: September 14, 2017, 06:55:37 AM by Afterthought » Logged

    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

    KingJigglypuff
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    « Reply #4 on: September 13, 2017, 03:53:58 PM »


    Every stage at the moment.

    Edit: So a bit of a minor update. It's either a coincidence, or JOJI's seen this thread. Because they've updated their site with a message relating to the Custom My Music Title codes.

    From what I could understand, they mention the codes were made with CSE v2.5 in mind [with Song IDs 286C through 2AC4 (IDs higher than 2AC4 are likely to crash)], but they'll be later updating to support CSE v3.0, [with Song IDs E500 to E852 (IDs higher than E852 are likely to crash].

    So in the meantime, if you're using CSE v3.0 and don't want to wait for their update, then downgrade your CSE to v2.5, and use Song IDs 286C through 2AC4.

    With this information in mind, I'll be updating the OP to reflect this information, so I'm not unintentionally misinforming people.

    Also, if there's any way to contact JOJI, please let me know, as I've searched through their website, but I haven't found any sort of contact info.
    « Last Edit: September 14, 2017, 10:06:17 AM by KingJigglypuff » Logged

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    « Reply #5 on: September 24, 2017, 03:36:02 PM »


    Could this fix the OnlineTraining Stage issue on My Music menu?
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    « Reply #6 on: September 24, 2017, 06:02:38 PM »


    There are codes to enable My Music for Special Stages (OnlineTraining is one of them), so you might be able to solve the issue for it.

    Edit: For those using expansion stages, there's an additional code you'll need to insert. Said code is "Tracklist Modifier v1.0 (For CMM:Custom My Music) [JOJI]". This code is needed to give the expansion stages their own tracklists, as without the code, expansion stages will use Battlefield's tracklist by default.

    Here's a video showcasing an expansion stage with its own tracklist.
    https://www.youtube.com/watch?v=sc64NX4WpXg
    « Last Edit: September 27, 2017, 02:28:55 PM by KingJigglypuff » Logged

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    « Reply #7 on: September 28, 2017, 05:06:08 PM »


    Quote
    CMM:Custom My Music V2 [JOJI]: I'm not sure if v2 has the same issues as v1, but v2 enables My Music settings being saved. From what I'm understanding, it saves where Names are stored, but its settings are deleted if you make more than 107 Names. I'm not sure what it means when it says Names though.

    The names you create for your name tags. Basically this code writes your My Music settings data where names #107 and further would be stored, so if you create a 107th name, it will overwrite the data stored and all CMM settings will be lost.
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    « Reply #8 on: September 28, 2017, 07:58:15 PM »


    Yeah, that's what I was thinking. Thanks for confirming my suspicions, which means you can use the code without messing your game save, if I'm right.

    I'm gonna update the OP to only include usage of CMM v2.
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    « Reply #9 on: September 28, 2017, 09:06:42 PM »


    Don't mention it. By the way...

    Part 2: Custom New Music Titles.
    Since there's only one engine code for this, there's no need for me to explain anything. We can go straight to making our titles.LLLLLL = Special(?) ID (See the Google Spreadsheet for the respective IDs)
    XXXXXXXX XXXXXXXX = Your title converted into Hex (Example: Test = 54657374)
    YY = Amount of Bytes your Title has (Example: Test = 54657374. which is 4 Bytes)

    Although you probably just forgot to specify, I believe YY is supposed to be not the amount of bytes per se (in decimal), but that amount in hex? It'd be best to clarify just in case.
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    « Reply #10 on: September 28, 2017, 09:13:59 PM »


    Yes, that's correct.
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    « Reply #11 on: October 11, 2017, 05:37:00 PM »


    Will this tutorial be updated to CSE 3.0?
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    « Reply #12 on: October 12, 2017, 05:44:30 AM »


    The hope is that it will. The codes for Custom My Music Titles WERE updated to work with CSE 3.0, but there doesn't seem to be a change with the engine codes themselves. Considerably odd, in my opinion.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #13 on: October 12, 2017, 06:29:00 AM »


    Will this tutorial be updated to CSE 3.0?
    The hope is that it will.
    I just updated the OP with details for the update to support CSE v3.0. The only difference is that the song IDs you can use are from E500 to E851.
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    « Reply #14 on: February 25, 2018, 02:11:56 PM »


    I'm confused.

    So do I need to add a code for every single stage, even the ones that aren't using custom My Music entries?

    Also, if I ever wish to change any of my song titles, do I have to always do that through HEX? Does this make the song lists in my MiscData7 within the mu_menumain.pac useless?
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